Hi all,
Welcome to my AI update thread. I will be posting my update on this thread soon.
the latest version is 1.8 gold and is listed in the WIF 2 thread.
Background, Fernando asked me to work on the ai files about 6 months ago and i have been living this game since then. Actually, he asked me to work on DH when he was starting on it and I didn't follow through. that was 2 years ago.
I have been updating WIF 2 with my updates since then and since Fernando's return and his new versions we decided that i should start this thread for simplicity.
I will be listing several versions of my update, one for WIF2 and one for DH.
I will also have a basic ai update for WIF2 and DH and then one with slightly modified units, tech, terrain modifiers. things i worked on for the last 6 months.
What does the ai update contain?
first, i mod all the start files. wif2 starts in 33 but i don't think there are any 33 start files, the scen. start files call the 36 ai files, which is fine, but they still need to be worked on. I changed a couple of scen. start files to use the 33 ai files.
so I work on research, alot, then ic build year to end ic build, then troop building, not as import at beginning but max days to build serial runs is important.
Next, the ai switch files, all above is in files for all the majors plus invasion. lots of invasion files.
I now look at the ai event files that call the ai switch files. I start to mod them and then add my own events.
that then leads me to the standard events and I have a couple of changes in those. I then adjusted the normal diff. level to 0.
that ends my ai changes,
i then started to do some changes in tech, a year lower here, a year lower there, mostly for game play. Assem. line at 39, mech at 41 with moto 39 as prereq.
I then did some changes to GDE in land doctrine and then did slight changes to armor speed and attack also to special units. That led me to the terrain modifiers and readjusted those.
I increased max ships to 24 and increased others. i lowered torpedo damage by 2. all overstack bonus is set at -50%. land, air, an sea.
There is now a combined arms bonus 10/5.
version 2.0 is out and it works with WIF2 Apocalypse with DH 1.04 RC1. Note on Ver 2.0. the difficulty file was not placed in the right folder. Move difficulty file from the main World in flame 2 folder to the "db" folder. it will ask to over write file and say yes. sorry. LINK REMOVED.
NEW edit, just found out on ver 2.0 the usa33 start file has 2 duplicate numbers for one unit. it is the hawaii garrison units id 649 and 650. You have to change the last 3 garrison and start with id = 651 and 652. Each garrison unit has 2 id numbers.
New version 2.1 will work with DH 1.04 Final. Work ongoing. renamed ver 2.2
Here it is :
http://www.mediafire.com/download/w32jj2ccgzp9wr9/AI_update_for__wif2_Ver_2.2.rar
Install in the wif2 folder and overwrite any existing files, there will be an AI update readme file installed in the main wif2 folder to confirm install.
Thanks to every one who placed helpful observations in the forum. Enjoy!!!
Cheers, have a Guinness, I am,
Welcome to my AI update thread. I will be posting my update on this thread soon.
the latest version is 1.8 gold and is listed in the WIF 2 thread.
Background, Fernando asked me to work on the ai files about 6 months ago and i have been living this game since then. Actually, he asked me to work on DH when he was starting on it and I didn't follow through. that was 2 years ago.
I have been updating WIF 2 with my updates since then and since Fernando's return and his new versions we decided that i should start this thread for simplicity.
I will be listing several versions of my update, one for WIF2 and one for DH.
I will also have a basic ai update for WIF2 and DH and then one with slightly modified units, tech, terrain modifiers. things i worked on for the last 6 months.
What does the ai update contain?
first, i mod all the start files. wif2 starts in 33 but i don't think there are any 33 start files, the scen. start files call the 36 ai files, which is fine, but they still need to be worked on. I changed a couple of scen. start files to use the 33 ai files.
so I work on research, alot, then ic build year to end ic build, then troop building, not as import at beginning but max days to build serial runs is important.
Next, the ai switch files, all above is in files for all the majors plus invasion. lots of invasion files.
I now look at the ai event files that call the ai switch files. I start to mod them and then add my own events.
that then leads me to the standard events and I have a couple of changes in those. I then adjusted the normal diff. level to 0.
that ends my ai changes,
i then started to do some changes in tech, a year lower here, a year lower there, mostly for game play. Assem. line at 39, mech at 41 with moto 39 as prereq.
I then did some changes to GDE in land doctrine and then did slight changes to armor speed and attack also to special units. That led me to the terrain modifiers and readjusted those.
I increased max ships to 24 and increased others. i lowered torpedo damage by 2. all overstack bonus is set at -50%. land, air, an sea.
There is now a combined arms bonus 10/5.
version 2.0 is out and it works with WIF2 Apocalypse with DH 1.04 RC1. Note on Ver 2.0. the difficulty file was not placed in the right folder. Move difficulty file from the main World in flame 2 folder to the "db" folder. it will ask to over write file and say yes. sorry. LINK REMOVED.
NEW edit, just found out on ver 2.0 the usa33 start file has 2 duplicate numbers for one unit. it is the hawaii garrison units id 649 and 650. You have to change the last 3 garrison and start with id = 651 and 652. Each garrison unit has 2 id numbers.
New version 2.1 will work with DH 1.04 Final. Work ongoing. renamed ver 2.2
Here it is :
http://www.mediafire.com/download/w32jj2ccgzp9wr9/AI_update_for__wif2_Ver_2.2.rar
Install in the wif2 folder and overwrite any existing files, there will be an AI update readme file installed in the main wif2 folder to confirm install.
Thanks to every one who placed helpful observations in the forum. Enjoy!!!
Cheers, have a Guinness, I am,
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