I'm starting to think that it's the "cool" thing to hate CiM2.
I'm really sorry if I came across this way. I totally love CIM2, I never got back to CIM1 after its release, because CIM2 had loads of cool stuff (like timetables, day-and-night-circles, no grid and much more) and I agree it is superior in most categories (bar the aesthetics, which were way better in CIM1).
I just believe it had so much more potential, and that's what's frustrating me a little. Don't get me wrong, it is an awesome game, but it could be so much more awesome if CO would have answered a few of the core complaints, like the lack of airports / train stations, core community buildings, a much (MUCH!) wider variety of buildings in general, a working vehicle wearout ruleset, and most important, a working pathfinding. And my impression is that CO was much quicker in responding to the community's complaints and suggestions to CIM1. Maybe they spoilt us?
Oh, and there is more than adding vehicles and buildings. eis_os managed to create a patch that features - amongst other things - the possibility to use Metro stations as tram stops, so that one can create Underground Trams; to place buildings in a running game; or to manually reduce the vehicle wearout factor, so that one can finally build realistic, long lines. And lets not forget Klamann's maps4cim, which gave us the possibility to build realistic maps. Those mods lifted the fun factor of CIM2 a lot. And I mean, A LOT. Which was the same with CIM1, by the way, where such awesome mods as the S-Bahn-Mod or the In-Game-Building-Mod, to name but a few, added richly to the game. I really love CO for giving us such great games, but frankly - without the modders' work, they only have half of the potential they could have.
The new CS seems to be very promising, especially when combining a City builder game with a public Transport game, so it could be even greater than CIM2 - but it could also mean that it has even more (wasted) potential. Which is why I really, really hope (but am sceptical about) that it'll be easier moddable than CIM2. But, like I said, maybe they'll surprise us - and I'd be more than happy to eat my own words!