As you may have noticed, I'm currently creating a Hyborian Age mod which is going to have a custom map. I have now created a very rough draft for the map, but when the MapUtility v1.2.5b MapMaker.exe reaches the modified files it crashes with the following note left in the log:
What to do? I suppose the problem is "Message: bitmap must be Format24bppRgb", i.e. some settings in the image file, but I am not very good with GFX so I have no idea about such things...
Code:
#################################
An exception has occurred.
#################################
Exception: System.ArgumentException
Derived from System.SystemException
Derived from System.Exception
9.8.2014 16:26:12
Message: bitmap must be Format24bppRgb
Source: CoreLib
STACK TRACE
CoreLib.Graphics.ImageData`1[T] ToData(System.Drawing.Bitmap)
kohteessa CoreLib.Graphics.ImageData`1.ToData(Bitmap b)
kohteessa MapEditor.SimpleImageRadishMaker.LoadAPic(Boolean required, String path, ColorType type)
kohteessa MapEditor.SimpleImageRadishMaker.LoadFile()
kohteessa MapEditor.RadishMaker..ctor(LineData data)
kohteessa MapEditor.RadishMaker.MakeFile(LineData data)
kohteessa MapEditor.MakeFileTask.TaskOverride()
kohteessa CoreLib.Task.DoTask(Int32 index, TaskQueue tq)
kohteessa CoreLib.TaskQueue.DoWork(Object value)
kohteessa System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
kohteessa System.Threading.ThreadHelper.ThreadStart(Object obj)
What to do? I suppose the problem is "Message: bitmap must be Format24bppRgb", i.e. some settings in the image file, but I am not very good with GFX so I have no idea about such things...
Last edited: