So I just bought the game from steam. I was a casual CiM1 player, and kinda like CiM1.
I thought CiM2 is supposed to be a better game than a CiM1, but kinda disappointed.
At times I hoped they had just fix some issues in CiM1 and probably add a bit of extra features, then release it as CiM2.
Such as, make (last few) passengers enter the vehicles faster, larger and more useful helicopters, real-time in-game clock etc.
Enough about CiM1, I would like to address issues with CiM2 (1.6.3 if you're wondering).
I was actually very excited about the real-time in-game clock. But that's pretty much the only nice feature.
I actually read the FAQ thread, which was there since April 2013, and I'm still seeing some issues in my game currently.
http://forum.paradoxplaza.com/forum/showthread.php?680194-Cities-in-Motion-2-FAQ-(with-replies-from-Colossal-Order)
In the tutorial map, I was instructed to build some bus lines.
Quite some words to read, but it's ok. Problem is that the bus stops are very hard to see.
In contrast to CiM1, where the stops were quite easy to see and adding stops into any transport lines was a breeze, stops in CiM2 were too small.
I could zoom in to find the stops, but then I had to scroll a lot to find the next stops, and so on.
Shouldn't you adopt similar visual effects from CiM1 that worked quite well to let players see the stops clearly from zoomed out view?
The tram tracks were quite hard to connect as well.
Building straight tracks was OK, but it gets exponentially harder when trying to connect the tracks at a turn or any junction.
I had to zoom all the way in, then try my luck by hovering my mouse over the tracks, and pray that it gets connected.
This made me spent about 5-10 minutes in each turn, which I think is quite ridiculous.
Why should it be so hard to build tram tracks?
Next I'll quote the issues from the FAQ thread:
This underground metro is still near impossible to connect. I spent some good 10-20 mins in the tutorial map and finally gave up.
The "fix" is yet to come after more than 1 year now.
I think the right click for closing menus is important too. It is quite annoying being forced to always click on the cross to close any menu.
Also there were some other bugs I could read from other threads, like this:
I'm not sure what are the priorities of the game developers, but shouldn't you at least fix the issues and bugs that are really obvious?
Are the developers still around and working on any fix?
I thought CiM2 is supposed to be a better game than a CiM1, but kinda disappointed.
At times I hoped they had just fix some issues in CiM1 and probably add a bit of extra features, then release it as CiM2.
Such as, make (last few) passengers enter the vehicles faster, larger and more useful helicopters, real-time in-game clock etc.
Enough about CiM1, I would like to address issues with CiM2 (1.6.3 if you're wondering).
I was actually very excited about the real-time in-game clock. But that's pretty much the only nice feature.
I actually read the FAQ thread, which was there since April 2013, and I'm still seeing some issues in my game currently.
http://forum.paradoxplaza.com/forum/showthread.php?680194-Cities-in-Motion-2-FAQ-(with-replies-from-Colossal-Order)
In the tutorial map, I was instructed to build some bus lines.
Quite some words to read, but it's ok. Problem is that the bus stops are very hard to see.
In contrast to CiM1, where the stops were quite easy to see and adding stops into any transport lines was a breeze, stops in CiM2 were too small.
I could zoom in to find the stops, but then I had to scroll a lot to find the next stops, and so on.
Shouldn't you adopt similar visual effects from CiM1 that worked quite well to let players see the stops clearly from zoomed out view?
The tram tracks were quite hard to connect as well.
Building straight tracks was OK, but it gets exponentially harder when trying to connect the tracks at a turn or any junction.
I had to zoom all the way in, then try my luck by hovering my mouse over the tracks, and pray that it gets connected.
This made me spent about 5-10 minutes in each turn, which I think is quite ridiculous.
Why should it be so hard to build tram tracks?
Next I'll quote the issues from the FAQ thread:
It's hard to build underground metro. You can't see it under the roads."
We are currently working on a fix for the underground mode. The roads need to be seen, but now they obscure too much, you are right.
This underground metro is still near impossible to connect. I spent some good 10-20 mins in the tutorial map and finally gave up.
The "fix" is yet to come after more than 1 year now.
"Keep the thing with Rightlick + Mouse Wheel = fine rotation but add hotkeys for the 45° rotation so rightclick can be used to close the build menu (like every other game does)."
The hotkeys are currently not in our plans, but I'll look into adding them.
I think the right click for closing menus is important too. It is quite annoying being forced to always click on the cross to close any menu.
Also there were some other bugs I could read from other threads, like this:
Dear developers,
as a customer, I would like to know if a traffic bug is going to be fixed and if so, when ? It's almost a year since we reported it.
I'm not sure what are the priorities of the game developers, but shouldn't you at least fix the issues and bugs that are really obvious?
Are the developers still around and working on any fix?