I would like to campaign for the ability to create and modify great mage starting perks. This feature is currently missing, and would really benefit modders.
If this feature could be implemented, I can very easily mod a starting perk-package for the AI to give it a good boost, which I am sure would please all those players out there who complain about the AI not keeping up. The kind of package I would mod (meant for AI only) would be simple: +20 melee/ranged defence, +15 other resistances, +25% unit power, +5xp per turn (makes those 'fresh recruits' a bit more intimidating and is needed as the AI can struggle to keep units alive long enough to get experienced), and +5 to the optimum number of AI cities (to encourage larger AI empires, given its dislike of building special cities, and the stagnation point where it reaches its cap).
I believe this sort of mod would allow the AI to stand a better chance and be more of a threat in the mid to late game, to compensate for the fact that extra resources alone (on high difficulties) doesn't necessarily mean tough, upgraded or veteran units (too many variables and in many situations the AI struggles to maintain its threat)
Other really useful additions:
Allowing for adding to the list of special cities that can be converted, and further improvement to racial cities modifications in general. (I want to create a very powerful but extremely expensive 'citadel' city - a super-fortification which can produce it's own stationary 'citadel guards' unit, and has a larger border area
Better customisation of shard sizes in the map editor (currently slave to universe size still, and now all tiny too?).
I am trying to create new special cities which can be converted to, but the implementation of it actually working is messy and I don't think it is possible in the editor at this time? The cities that are available to be built appear to be limited by what is on offer in the 'founding' unit actions, which appears to be inflexible and not changable in the editor.
Much as I would like to try and achieve these things at an XML level, it is a) beyond my skills as I am not experienced, and b) looking very complicated. I messed with total war games before and that was relatively simple, but this is not such a breeze...
If this feature could be implemented, I can very easily mod a starting perk-package for the AI to give it a good boost, which I am sure would please all those players out there who complain about the AI not keeping up. The kind of package I would mod (meant for AI only) would be simple: +20 melee/ranged defence, +15 other resistances, +25% unit power, +5xp per turn (makes those 'fresh recruits' a bit more intimidating and is needed as the AI can struggle to keep units alive long enough to get experienced), and +5 to the optimum number of AI cities (to encourage larger AI empires, given its dislike of building special cities, and the stagnation point where it reaches its cap).
I believe this sort of mod would allow the AI to stand a better chance and be more of a threat in the mid to late game, to compensate for the fact that extra resources alone (on high difficulties) doesn't necessarily mean tough, upgraded or veteran units (too many variables and in many situations the AI struggles to maintain its threat)
Other really useful additions:
Allowing for adding to the list of special cities that can be converted, and further improvement to racial cities modifications in general. (I want to create a very powerful but extremely expensive 'citadel' city - a super-fortification which can produce it's own stationary 'citadel guards' unit, and has a larger border area
Better customisation of shard sizes in the map editor (currently slave to universe size still, and now all tiny too?).
I am trying to create new special cities which can be converted to, but the implementation of it actually working is messy and I don't think it is possible in the editor at this time? The cities that are available to be built appear to be limited by what is on offer in the 'founding' unit actions, which appears to be inflexible and not changable in the editor.
Much as I would like to try and achieve these things at an XML level, it is a) beyond my skills as I am not experienced, and b) looking very complicated. I messed with total war games before and that was relatively simple, but this is not such a breeze...