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MalinS

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Jan 7, 2013
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The developers at Test3 Projects have been working hard to bring you this update containing several new cool features and a major balance change to the game.

Changelog:
Changed: Improved weapon distortion effect
Changed: Improved colors
Added: Added visual shockwaves for explosions
Added: Support for more controller models

Various balance changes across the entire game, including:
Difficulty scaling changed; early levels are easier, later levels are harder
Enemy spawn locations are more random
Some enemy behavior patterns
Railgun costs less ammo to use
Agl-Grenades no longer blow scientists up
Swarmbots now spawn outside the pipes

Various bug fixes, including:
Fixed: Achievement, The Attention Master
Fixed: Crash when loading levels on some Linux machines
Fixed: Switching fullscreen no longer results in 1x1 windows

Added: New options menu and settings:
1622829_675998495783938_1770337320_n.jpg

New settings added for visual effects and gamepad

Added: Dynamic lighting effects:
1555447_675998502450604_1144462137_n.jpg

Dynamic light sources, blinking lamps and shadows added

Changed: Levels are now a lot more modular, resulting in more variations in level generation:
1544973_675998499117271_212888273_n.jpg

Different layouts of Level 1 using the new randomization system

There’s also an experimental item randomization mode; the patch was almost done and there wasn’t enough time to test it, so for now you can enable it by typing ‘settings.randomizeitems=true’ in the console.

Please show your support for the game by visiting us on facebook and the Paradox Forums. All feedback is welcome:

https://www.facebook.com/Teleglitch
 
Great patch ! Congrats.

The new randomization is a big plus, lights are awesome too.

The Aim radius on the other side, i was quite exited to test this but it doesn't seem to change the radius, maybe but very little if so. But it makes the camera go crazy far from the character ( i don't even see him at max setting ). Kind of strange.

But still amazing patch.