The developers at Test3 Projects have been working hard to bring you this update containing several new cool features and a major balance change to the game.
Changelog:
Changed: Improved weapon distortion effect
Changed: Improved colors
Added: Added visual shockwaves for explosions
Added: Support for more controller models
Various balance changes across the entire game, including:
Difficulty scaling changed; early levels are easier, later levels are harder
Enemy spawn locations are more random
Some enemy behavior patterns
Railgun costs less ammo to use
Agl-Grenades no longer blow scientists up
Swarmbots now spawn outside the pipes
Various bug fixes, including:
Fixed: Achievement, The Attention Master
Fixed: Crash when loading levels on some Linux machines
Fixed: Switching fullscreen no longer results in 1x1 windows
Added: New options menu and settings:
New settings added for visual effects and gamepad
Added: Dynamic lighting effects:
Dynamic light sources, blinking lamps and shadows added
Changed: Levels are now a lot more modular, resulting in more variations in level generation:
Different layouts of Level 1 using the new randomization system
There’s also an experimental item randomization mode; the patch was almost done and there wasn’t enough time to test it, so for now you can enable it by typing ‘settings.randomizeitems=true’ in the console.
Please show your support for the game by visiting us on facebook and the Paradox Forums. All feedback is welcome:
https://www.facebook.com/Teleglitch
Changelog:
Changed: Improved weapon distortion effect
Changed: Improved colors
Added: Added visual shockwaves for explosions
Added: Support for more controller models
Various balance changes across the entire game, including:
Difficulty scaling changed; early levels are easier, later levels are harder
Enemy spawn locations are more random
Some enemy behavior patterns
Railgun costs less ammo to use
Agl-Grenades no longer blow scientists up
Swarmbots now spawn outside the pipes
Various bug fixes, including:
Fixed: Achievement, The Attention Master
Fixed: Crash when loading levels on some Linux machines
Fixed: Switching fullscreen no longer results in 1x1 windows
Added: New options menu and settings:
New settings added for visual effects and gamepad
Added: Dynamic lighting effects:
Dynamic light sources, blinking lamps and shadows added
Changed: Levels are now a lot more modular, resulting in more variations in level generation:
Different layouts of Level 1 using the new randomization system
There’s also an experimental item randomization mode; the patch was almost done and there wasn’t enough time to test it, so for now you can enable it by typing ‘settings.randomizeitems=true’ in the console.
Please show your support for the game by visiting us on facebook and the Paradox Forums. All feedback is welcome:
https://www.facebook.com/Teleglitch