Trade in EU4 is a massive improvement from EU3 and a sheer joy once you understand the basics. However at first it can be a bit overwhelming and I am writing this to make the mathematics behind it clearer. This is not supposed to the a strategy guide. I am not telling what to do, just how it works
Throughout, definitons in bold are ingame terms, defintions in italic are my own terms.
Province Level
Each province provides two important things to the trade node it belongs to, Trade Value and Trade Power.
Trade Node Level
At Trade Node Level, things start becoming a bit more complicated.
Edit:
18Aug13 - 1.1 Added info about collecting from non-capital node penalty, steering boost
17Aug13 - 1.0 Complete rewrite to clarify a few points
Throughout, definitons in bold are ingame terms, defintions in italic are my own terms.
Throughout, I am taking as examples the values from Portugal at the start of the demo [at some point I plan to redo all the examples with 1444 starting in the full game].
Province Level
Each province provides two important things to the trade node it belongs to, Trade Value and Trade Power.
- Trade Value.
Trade Value = Current Price * Goods Produced + Local Trade Value Bonuses
- Every Province produces a trade good which has a Current Price. That current price is determined by the Base Price (ranging from 1 to 3 ) and supply and demand.
Current Price = Base Price * Demand / Supply. - Good Produced= 1+Base Tax/100+Local Production Modifiers
- Local Trade Value Bonuses: e.g. Trade Depot: +1
- Local Production Modifiers: e.g. Workshop: +20%
e.g. Porto has Wine @ 3.12 (wine base Price is 3), Base Tax = 10, no Local Production Modifiers, no Local Trade Value Bonuses
=> Goods Produced = 1 + 10/100 + 0= 1.1
=> Trade value = 3.12 * 1.1 + 0 = 3.44
Note that this is the 'yearly' trade value. Trade Value also directly contributes to the monthly income: Production Income = Trade Value * (1+Production Efficiency) / 12
where Production Efficiency is a national modifier.
e.g. for Porto, Production Efficiency is 20%, so this yields a monthly Production income of 3.44 * 1.2 / 10 = 0.34 - Every Province produces a trade good which has a Current Price. That current price is determined by the Base Price (ranging from 1 to 3 ) and supply and demand.
- Trade Power
Trade Power = (Base Trade Power + Local Trade Power Bonuses ) * Provincial Trade Power Modifier- Base Trade Power = 1 for land province, 1.5 for Coastal Province
- Provincial Trade Power Modifier= 1 + Local Trade Power Modifiers + 2*Mercantilism
- Local Trade Power Modifiers: e.g. Trade Depot: +25%
- Local Trade Power Bonuses: e.g. Marketplace: +1, Important Centre of Trade: +5
e.g. Porto is Coastal(1.5) has a Dock (+0.25), Market Place (+1), and 10% Mercantilism
=> Trade Power = (1.5+0.25+1) * ( 1+ 2*0.1) = 2.75 * 1.2 = 3.3 - Base Trade Power = 1 for land province, 1.5 for Coastal Province
Trade Node Level
At Trade Node Level, things start becoming a bit more complicated.
- Trade Node Value = Incoming + Local+ Outgoing
- Local = Sum( Trade Value for all Provinces in the Trade Node) / 12
Local Trade in Sevilla = 4.43 (of which 0.28 (3.44/12) comes from Porto) - Incoming = Sum( Boosted Outgoing of immediate UPSTREAM nodes )
Boosted Outgoing = Outgoing * Boost
Boost works as follows: the more nations that steer trade forward the greater the Boost is. If only one nation is steering trade, Boost = 20%; the second nation increases this by 10%, 3rd: 6.6%, 4th: 5%, 5th: 4% for a maximum of 45.6% (Note in the demo these bonuses were halved). It doesn't seem to matter which countries contribute to the boost and no specific bonus to any country. Also note that you only get a Boost bonus if a merchant is present. Boost can be very powerful, e.g. rooting the trade around Africa (Zanzibar->Cape of Good Hope->Congo->Ivory Coast->Mauritanian Coast->Sevilla) with a Merchant at each node (and assuming no/negligible local trade collecting) gives a an output of 1.2^5 = 2.49 for every trade value generated at the Gulf of Aden. This becomes 1.3^5 = 3.71 if two nations are steering (and 1.456^5 = 6.54 if 5 nations were steering). - Outgoing is a bit more complex and we need to understand a bit more how Trade Power Share works before we know how to calculate Outgoing.
e.g. for Sevilla, Incoming = 2.29, Local = 4.43 = 6.72 - Local = Sum( Trade Value for all Provinces in the Trade Node) / 12
- Trade Power Share (TPS) = Nation Trade Power/Sum( all Nations Trade Power )
Nation Trade Power = ( Trade Power (from all owned provinces )+ Trade Power from Light Ships + 5 (Capital Present) + 2 (Merchant Present ) ) * ( 1 + Trade Power Modifiers ) / ( 1+ No Capital Penalty) + Transferred from Downstream (see later)- Trade Power from Light Ships = (Sum of all Light Ships trade power) * ( 1 + Leader Manoeuver * 0.05 )
e.g. Portugal has Trade Power of ( 53.7 (sum of all the Provinces in the Sevilla node) + 2 (Merchant) + 5 (Captial) ) * ( 1 + 0.495 (from Modifiers) ) = 90.7
Every Light Ship boots the Trade Power by 3 to 6 (depending on tech level) which can be further modified by Fleet Leader stats - a 5% boost for each point in their Manouever skill. Ships thus contributes a much larger factor than a Merchant to the Trade Power of the Node. However adding ships to a node has a diminishing returns effect as unlike owning/adding more provinces has a diminishing returns effect. In fact ships have the largest impact in nodes that you nation is not very powerful in. E.g. imagine, Trade Value of a node is 10, your Trade power is 5, Trade power of other nations is 95. This means you currently get 0.5 Trade (raw) out of this node. Having a ship will make it go to 10*8/103 = 0.78, a 55% increase. The additional 0.28 might well warrant the monthy cost of having a ship. Now imagine same Trade value, but your trade power already is 50, other nations 50. Currently you get 5 Trade out of the node. Having a ship will give you 10*53/103 = 5.14, a mere 3% increase and the 0.14 is likely not worth the effort. - Trade Power Modifiers = Trade Efficiency+Prestige effects + Stability Effects
e.g. Portugal has Trade Power of ( 53.7 (sum of all the Provinces in the Sevilla node) + 2 (Merchant) + 5 (Captial) ) * ( 1 + 0.495 (from Modifiers) ) = 90.7
=> Portugal Trade Power Share = 90.7/215.2 = 42%
- Trade Power from Light Ships = (Sum of all Light Ships trade power) * ( 1 + Leader Manoeuver * 0.05 )
- Now that we have the TPS, depending on what the merchant placed does, three things can happen:
- Transfer Trade Power Upstream: => 20% of the Trade Power (not TPS) is added as a bonus to the Trade Power of the node Upstream. That's all. Nothing more happens.
- Transfer Trade Power (Downstream): A country that choses to Transfer Trade Power moves TPS * (Incoming+Local) to a downstream node. The total of this for all nations transferring will be the Outgoing value of the trade node
e.g. the total outgoing Trade in Sevilla is -2.80. This is because 42% of trade power pulls trade forward. 0.42*6.72=2.8.
Net Trade Node Value = Incoming + Local + Outgoing
e.g. the Net local trade in Sevilla is 2.29 (Incoming) + 4.43 (Local) - 2.80 (outgoing) = 3.92 - Collect Trade: Monthly Trade income = CTPS * ( 1 + Income )
CTPS (Collecting Trade Power Share) = Nation Trade Power/Sum( all Collecting Nations Trade Power )
(Annoyingly the ingame tool tips don't differentiate between CTPS and TPS, which can make things confusing ...
Income = 0.1 (Merchant Present) + Trade Efficiency
e.g. in Sevilla, only Portugal, Granada and Morocco collect trade. Portugal has 90.7 trade power, Granada 13.5, Morocco 9.3 for a total of 113.5. That means Portugal's CTPS 90.7/113.5 = 79.9%. The total net trade in Sevilla is 3.92 => Portugal's share is 0.799 * 3.92 = 3.13.
Actual income = 3.13 * (1+0.1 (Merchant) + 0.25 (Trade Efficiency) ) = 4.22
SIMPLIFIED (made up) EXAMPLE, no modifiers:
Bordeaux Node, Incoming Trade Value = 5, Local Trade Value = 5
Portugal: Trade Power = 40, Transfer Upstream
France: Trade Power = 10, Collect
Spain: Trade Power = 20, Collect
England: Trade Power = 30, Transfer Downstream
=> Total Trade Power = 100
=> Portugal, 20% * 40 = 8 Trade Power added to Upstream (Sevilla) Node
=> England, TPS = 30% => 3 Trade Value Transferred Downstream to London Node (Boosted by 20% to 3.6)
=> Net Local Trade Value = 5 + 5 - 3 = 7
=> Spain CTPS = 20/50 = 40% => collect 2.8
=> France CTPS = 30/50 = 60% => collect 4.2 - If the downstream node has multiple upstream nodes, then the percentage of outgoing trade being routed this way is determined by the Trade Power Share (see below) of the steering nations, modified by their Steering Power
Edit:
18Aug13 - 1.1 Added info about collecting from non-capital node penalty, steering boost
17Aug13 - 1.0 Complete rewrite to clarify a few points
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