Star Reach : Merc Wars
PLAYER SIGN UPS ARE OPEN
(Don't be shy about joining. Even if you feel you don't have a firm grasp on the rules, we are a friendly bunch here and will happily help you along)
(Don't be shy about joining. Even if you feel you don't have a firm grasp on the rules, we are a friendly bunch here and will happily help you along)
Welcome to Star Reach. The forum game that puts you in command of a rag tag squad of soldiers, and through perseverance and tactics watch your team grow into a mighty force to be reckoned with as you wage war across the galaxy.
In the universe of Star Reach, mankind has spread across the stars and colonized numerous worlds. War is now a private enterprise, being fought by powerful mercenary armies for profit. As the game begins, you shall take the role of commander of a small mercenary company. Over the course of the game, through luck and strategy, you shall grow into a powerful army able to take out the competition.
Base Locations:
SOL
Earth: The ancestral home of humanity. A garden world now nearly 70% covered by sprawling urban centers. The capital of the United Sol Government and base of operations for Deathshead Legion (more on them later). Earth gives a +1 bonus to battle, stealth and economy. No company may have its Base on Earth.
Mars: Known as the scientific capital for the USG. A marvel of geo-engineering, Mars is the first planet to undergo extensive terraforming projects and despite some setbacks is well on its way to being classified as a habitable garden world. +1 stealth
ALPHA CENTAURI
Bennet: Gas giant. Large mining installations orbit the planet. +1 battle bonus
Zucrin: The frozen wastes of Zucrin have extensive underground cities built below as well as a bustling starport that acts as a trading hub to ships traversing between Sol and AC. +1 economy bonus
Moscow Station: The largest space station ever built. Housing tens of thousands of residents, a starport and factories. +1 stealth bonus
REDSTAR
Reznar Prime - a hot lava world with twisted rock formations and inhospitable weather conditions. Recent advances in shield technology make Reznar an ideal location for a hidden outpost. +1 Stealth Bonus
Esteuchon - A remote gas planet on the fringe of the star system. Recent mineral exploration have yeilded rich deposits in generium, making it a well desired exploit for mining companies +1 Battle Bonus
How To Play
Through the course of the game you will either respond to events and/or bid on jobs. Everyone will be given the opportunity to respond to the events. Jobs posted, however, will go to the bidder(s) who wins a die roll.
Die Throws
Using Random.org, i shall be casting the players die throws when deciding mission/plot/event outcomes. A die will be thrown for combat, combat bonus, stealth, stealth bonus, economy, economy bonus. Victory depends on the victory conditions stated with the mission or event. For example,
Your mission is to take out a target. You have one combat bonus and there is no stealth component to the mission.
Victory conditions: roll a 3 =/+ earn a reward bonus if you roll a 5=/+
Casualty roll 3=/- (if your first combat roll, not your bonus, is 3 or less you will lose troops.))
Reward 1 million Cr
Your Roll: 1, 6, and 4
(three of your troops are now dead, because, according to casualty conditions, if your roll a three,you lose one, and another one is lost after each number lower you roll. Your combat bonus was a 6 so you still exceeded the victory conditions and accomplish the mission, however your final bonus roll was below 5 so you earn no bonus. But you still won the mission and the million credits... to bad this was just a tutorial. This may seem a bit much to grasp at first, but trust me, you will get the hang of it quickly. And remember even a bad loss opens the door to an awesome roleplay, which is what this game is really about))
Plots
Players may scheme with each other to rob the store, loot another player, sabotage another player, and even assassinate or kidnap an NPC of interest posted through an event. Be warned though, should a plot fail, you shall find yourself in jail. Successful plots are determined through dice roll. To succeed you must roll a six. For each backer and stealth bonus, you get another die. For example, two plotters and one stealth bonus get three dice rolls. If no 6 is rolled, plotters are sent to jail, if a six is rolled, the plot succeeds. PM me with any plots, list of backers. I shall announce successful plots and keep the plotters anonymous... Unless you fail.
Jail
Failed plotters will be arrested and commissioned in the Marine Corps, which is now a prison navy embattled in a war with Insectoids. Players must roll a 6 to escape. A player may also pay a fine of 500 credits to be released, however they must sit out for one turn after escape, or fine is paid.
Merc Wars
Aside from covert plots against other players, you can overtly attack them and declare war. Simply announce through an IC that you wish to declare war on a player. The war will happen in three stages.
Attack Phase: Players throw three rounds of dice, the loser must then move on to the Casualty phase.
Casualty Phase: The loser of the attack throws dice to determine the number of casualties.
Treaty Phase: The winner of the Attack phase proposes a treaty, demanding tribute in whatever resource they wish. Should the loser of the attack phase reject the treaty, than the war continues to the next turn. After three consecutive losses, the players ship is destroyed. The next loss results in their base being destroyed. If a player has no bases, they are out of the game.
The Store
The store is where you can spend your hard earned cash on new recruits, supplies, better ships, etc. Money spent at the store is stockpiled and can be looted through a plot.
NPCs
Special NPCs with abilities will be made availiable through the shop. After being hired, these NPCs will be subject to plots by other players to lure them away from your company. Players can also create their own NPCs through their own ICs. Though their own NPCs will not have any inherit powers (unless given through an event) they will always be loyal to their creator. So feel free to create your own characters within your squad.
Sign ups
Anyone can play. All I need from you is to fill in a sign up sheet a la Barkydogs 'All Men Created Equal'
Company:
Commander:
Base of Operations
Bio:
For example,
Company: Deathshead Legion
Commander: Riven Scythe
Base: Earth
Bio: Your main competitor throughout the game. They operate across the colonies and will seek to outbid on contracts and attack you through events.
I shall play as Deathshead Legion, Colonial Governments and other NPCs. As this is my first go at a Forum Game I am open to suggestions, and would like to acknowledge Plank of Wood’s Seven Kingdom’s Five Kings for being my inspiration for this game. At the core of this game is roleplaying. So have fun, Be imaginative, immerse yourself in the role and enjoy! For now, I shall be accepting the first eight-teen players to sign up.
IRC Chat is here
type /join #StarReach_main
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