• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

BlackBishop

Dungeon Master
2 Badges
Jun 13, 2012
288
28
  • Crusader Kings II
  • 500k Club
Star Reach : Merc Wars


PLAYER SIGN UPS ARE OPEN
(Don't be shy about joining. Even if you feel you don't have a firm grasp on the rules, we are a friendly bunch here and will happily help you along)​

deep_space_stock_2_by_paradise234-d5glknp.jpg



Welcome to Star Reach. The forum game that puts you in command of a rag tag squad of soldiers, and through perseverance and tactics watch your team grow into a mighty force to be reckoned with as you wage war across the galaxy.
In the universe of Star Reach, mankind has spread across the stars and colonized numerous worlds. War is now a private enterprise, being fought by powerful mercenary armies for profit. As the game begins, you shall take the role of commander of a small mercenary company. Over the course of the game, through luck and strategy, you shall grow into a powerful army able to take out the competition.


Base Locations:

SOL

Earth: The ancestral home of humanity. A garden world now nearly 70% covered by sprawling urban centers. The capital of the United Sol Government and base of operations for Deathshead Legion (more on them later). Earth gives a +1 bonus to battle, stealth and economy. No company may have its Base on Earth.

Mars: Known as the scientific capital for the USG. A marvel of geo-engineering, Mars is the first planet to undergo extensive terraforming projects and despite some setbacks is well on its way to being classified as a habitable garden world. +1 stealth


ALPHA CENTAURI

Bennet: Gas giant. Large mining installations orbit the planet. +1 battle bonus

Zucrin: The frozen wastes of Zucrin have extensive underground cities built below as well as a bustling starport that acts as a trading hub to ships traversing between Sol and AC. +1 economy bonus

Moscow Station: The largest space station ever built. Housing tens of thousands of residents, a starport and factories. +1 stealth bonus


REDSTAR

Reznar Prime - a hot lava world with twisted rock formations and inhospitable weather conditions. Recent advances in shield technology make Reznar an ideal location for a hidden outpost. +1 Stealth Bonus

Esteuchon - A remote gas planet on the fringe of the star system. Recent mineral exploration have yeilded rich deposits in generium, making it a well desired exploit for mining companies +1 Battle Bonus

How To Play

Through the course of the game you will either respond to events and/or bid on jobs. Everyone will be given the opportunity to respond to the events. Jobs posted, however, will go to the bidder(s) who wins a die roll.

Die Throws

Using Random.org, i shall be casting the players die throws when deciding mission/plot/event outcomes. A die will be thrown for combat, combat bonus, stealth, stealth bonus, economy, economy bonus. Victory depends on the victory conditions stated with the mission or event. For example,

Your mission is to take out a target. You have one combat bonus and there is no stealth component to the mission.
Victory conditions: roll a 3 =/+ earn a reward bonus if you roll a 5=/+
Casualty roll 3=/- (if your first combat roll, not your bonus, is 3 or less you will lose troops.))

Reward 1 million Cr

Your Roll: 1, 6, and 4

(three of your troops are now dead, because, according to casualty conditions, if your roll a three,you lose one, and another one is lost after each number lower you roll. Your combat bonus was a 6 so you still exceeded the victory conditions and accomplish the mission, however your final bonus roll was below 5 so you earn no bonus. But you still won the mission and the million credits... to bad this was just a tutorial. This may seem a bit much to grasp at first, but trust me, you will get the hang of it quickly. And remember even a bad loss opens the door to an awesome roleplay, which is what this game is really about))

Plots

Players may scheme with each other to rob the store, loot another player, sabotage another player, and even assassinate or kidnap an NPC of interest posted through an event. Be warned though, should a plot fail, you shall find yourself in jail. Successful plots are determined through dice roll. To succeed you must roll a six. For each backer and stealth bonus, you get another die. For example, two plotters and one stealth bonus get three dice rolls. If no 6 is rolled, plotters are sent to jail, if a six is rolled, the plot succeeds. PM me with any plots, list of backers. I shall announce successful plots and keep the plotters anonymous... Unless you fail.

Jail

Failed plotters will be arrested and commissioned in the Marine Corps, which is now a prison navy embattled in a war with Insectoids. Players must roll a 6 to escape. A player may also pay a fine of 500 credits to be released, however they must sit out for one turn after escape, or fine is paid.

Merc Wars

Aside from covert plots against other players, you can overtly attack them and declare war. Simply announce through an IC that you wish to declare war on a player. The war will happen in three stages.

Attack Phase: Players throw three rounds of dice, the loser must then move on to the Casualty phase.

Casualty Phase: The loser of the attack throws dice to determine the number of casualties.

Treaty Phase: The winner of the Attack phase proposes a treaty, demanding tribute in whatever resource they wish. Should the loser of the attack phase reject the treaty, than the war continues to the next turn. After three consecutive losses, the players ship is destroyed. The next loss results in their base being destroyed. If a player has no bases, they are out of the game.

The Store

The store is where you can spend your hard earned cash on new recruits, supplies, better ships, etc. Money spent at the store is stockpiled and can be looted through a plot.

NPCs

Special NPCs with abilities will be made availiable through the shop. After being hired, these NPCs will be subject to plots by other players to lure them away from your company. Players can also create their own NPCs through their own ICs. Though their own NPCs will not have any inherit powers (unless given through an event) they will always be loyal to their creator. So feel free to create your own characters within your squad.

Sign ups

Anyone can play. All I need from you is to fill in a sign up sheet a la Barkydogs 'All Men Created Equal'

Company:

Commander:

Base of Operations

Bio:

For example,
Company: Deathshead Legion
Commander: Riven Scythe
Base: Earth
Bio: Your main competitor throughout the game. They operate across the colonies and will seek to outbid on contracts and attack you through events.

I shall play as Deathshead Legion, Colonial Governments and other NPCs. As this is my first go at a Forum Game I am open to suggestions, and would like to acknowledge Plank of Wood’s Seven Kingdom’s Five Kings for being my inspiration for this game. At the core of this game is roleplaying. So have fun, Be imaginative, immerse yourself in the role and enjoy! For now, I shall be accepting the first eight-teen players to sign up.


IRC Chat is here
type /join #StarReach_main
 
Last edited:
Job Postings


Governments, influential people, and other factions and organisations from across the colonies will post jobs here for mercenary companies to bid on. Make sure you check the board often, as active players are rewarded with more jobs. To bid on a job, simply type Name of company, Bid name of job in bold. You will then roll against the other players and the highest roller(s) recieve the job. If the job is open to all, than you will automatically be accepted.​


The Colonial War
(jobs posted here in the war section are real time events, you may only post on ONE war time job per round)​

Battle of RedStar
(Open to All)
The fleets of the USG and Colonial Republic are set to meet in battle before Freedom One. Anyone may join, and their are several roles that can be played in the coming battle. Firstly you must express what side you will fight for, and the resources and NPCs you wish to commit to the battle. Once you run out of troops you are out of the battle and any NPCs you have committed have a chance to become KIA.

Stealth USG require a company to aid their special forces in taking Freedom One and turning it's guns toward rebel ships. Whereas the Republic need companies to board and steal a USG Destroyer in order to gain an advantage.

Combat Straight up fight, performing bombing runs on enemy ships, and boarding ship to ship combat actions

For Example,
Deathshead Legion Side with the USG, Pursue Combat
Commit Halcyon Frigate The Olympus
60 Troops
TAM Charge


Reward: 1500 Cr USG Bonus Roll 500 Cr CR Bonus Roll 250 Cr



Standard Jobs
(must have troops not committed to the battle above in order to bid)
NOTE: If your troop counter goes below 0, you will forfeit the mission​

Kelmore Corporate Espionage
SCRAPPED
Kelmor Industries has become the victim of a serious of covert actions under the direction of Delta Psy Industries. Retaliation is required. A valuable laboratory station in the Helix Prime Star System is a prime target. Board the station, remain undetected and raid their servers for valuable intel. Once intel is obtained, place strategic TAM charges and destroy the station.
Victory Conditions: Stealth Roll 15=/+, if stealth fails Combat Roll 15=/+ Bonus: 10=/+ Casualty Roll: 15=/-
Reward: 500 Cr 1000 Cr

*******************
Rebel Science have placed a bid.....+ 1 base, + 1 NPC, + 1 SD, + 1 Ship, + 1 NPC, + 1 TAM, + 1 Ship, + 1 NPC, + 1 VC Medibot
OoS are en route... + 1 Base, + 1 NPC, + 1 SD, + 1 Ship, + 2 NPC, + 1 VC
Titan Company have placed a bid... + 1 base
Disciples have placed a bid... + 1 base, + 1 ship, + 1 NPC, + 1 Ship
*******************



Convoy Security
CLOSED
Xeno Corp is shipping a convoy of valuable goods across known pirate territory and additional security is needed.
Victory Conditions: Stealth Roll 6, Combat Roll 3=/+, Bonus Roll 6 Casualty roll 3=/-
Reward: 200 Cr, 500 Cr, 200 Cr

******************
Sons of Reznar have placed a bid...+ 1 base... 3, 6, and 4, and 5... Mission Accomplished! Bounty Collected! 700 Cr
Rebel Science have placed a bid...+ 1 base, + 1 NPC, + 1 SD, + 1 Ship, + 1 NPC, + 1 TAM, + 1 Ship, + 1 NPC, + 1 VC Medibot... 4, 1, 4, 3, and 5, 6, 2, 6, and 1, 5, 6, 1... Mission Accomplished! Cargo Seized! 700 Cr
Black Suns have placed a bid... + 1 Base, + 1 Ship, + 1 SD, + 1 Ship, + 1 TAM, + 1 VC... 2, 6, 3, 6, and 6, 5, 1, and 2, 1... Mission Accomplished! Bounties Collected! 700 Cr
OoS have placed a bid... + 1 Base, + 1 NPC, + 1 Ship, + 2 NPC... 6, 5, 6, and 4, 4, 4, 2, and 1 ... Mission Accomplished! Bounties Collected! 700 Cr
Titan Company have placed a bid... + 1 base... 4, and 6, 1, and 1... Mission Accomplished! 500 Cr
Disciples have placed a bid... + 1 base, + 1 ship, + 1 NPC, + 1 Ship... 6, 5, and 6, 5, 4, and 5, 4... Mission Accomplished! Bounties Collected! 700 Cr
GoE have failed their bid!...+ 1 base, + 1 Ship
******************



Bug Hunt
CLOSED
With many marines being diverted from Helix to fight in the fringe, the bugs are beginning to gain ground on Antiga. Man an abandoned outpost and work with other mercs to repel a bug horde.
Victory Conditions: Combat 3=/+, Bonus 6, casualty Roll 5=/-
Reward: 300 Cr, 500 Cr

***************
Sons of Reznar have placed a bid... + 1 base... 6, and 1... Mission Accomplished! 300 Cr
Rebel Science are en route... + 1 base, + 1 NPC,, + 1 Ship, + 1 NPC, + 1 TAM, + 1 Ship, + 1 NPC, + 1 VC Medibot... 6, 4, 1, 1, and 2, 3, 3, 5... Mission Accomplished! 300 Cr
Black Suns have placed a bid... + 1 Base, + 1 Ship,, + 1 Ship, + 1 TAM, + 1 VC... 5, 1, 4, and 2, 5 Mission Accomplished! 300 Cr 1 KIA
OoS are en route... + 1 Base, + 1 NPC, + 1 Ship, + 2 NPC, + 1 VC... 3, 6, 4, 6, and 3, 2... Mission Accomplished! 300 Cr 3 KIA
Titan Company have placed a bid... + 1 base... 3, 6, and 4... Mission Accomplished! 300 Cr 3 KIA
Disciples have placed a bid... + 1 base, + 1 ship, + 1 NPC, + 1 Ship... 1, 2, 3, and 6, 1... Mission Accomplished! Leviathan Destroyed! 800 Cr 5 KIA
GoE Have placed a bid... + 1 base, + 1 Ship... 3, 3, and 6, 6... Mission Accomplished! Leviathan Destroyed! 800 Cr 3 KIA
***************


/HR]


Completed Jobs:

Round 4: The War Begins

USG Espionage
Closed

USG Intelligence are requesting assistance from PMCs in order to find the location of the rebel fleet.

Victory Conditions: Stealth Roll: 6, if stealth fails Combat Roll of 6, Bonus Roll 4=/+ Separate Casualty Roll
Reward: 500 Cr 200 Cr

****************
Black Suns have placed a bid... + 1 base, + 1 SD, + 1 TAM, + 1 Ship + 1 VC... 5, 6, 3, and 6, 5... Mission Accomplished! Rebel Fleet Found! Bonus Acquired! 700 Cr
****************


Rebel Counter-Intel(conflict with USG Espionage)
SCRAPPED

Rebel leaders are requesting aid from merc companies in hunting down enemy spies within RedStar who are believed to be working to find the location of the rebel fleet.

Victory Conditions: USG Spy will have chance to evade capture! Win combat roll!
Reward: 300 Cr, 100 Cr

***************
OoS have placed a bid... + 1 base,, + 2 NPC, + 1 TAM
***************


Fight For Freedom One Redux
SCRAPPED
USG forces are attempting to retake the space station from rebel forces.
Victory Conditions: Combat roll 5=/+, bonus Roll 6, separate casualty roll
Reward: 300 Cr 300 Cr

***************
Titans are en route to mission... + 1 Base, + 1 TAM,
GoE are en route to mission... + 1 base, + 1 TAM, + 1 Ship
***************


Defend Freedom(conflict with fight for freedom)
CLOSED

Rebel forces are seeking aid in defending Freedom One from invasion forces. Ships are needed to keep enemy boarding parties from reaching the station.
Victory Conditions: Win combat roll with attackers!

Reward: 400 Cr

**************
Rebel Science have placed a bid... + 1 Ship, + 1 TAM, Medibot
Disciples are en route... + 1 base, + 1 Ship,
**************




Standard Jobs
(NOT Real-time events. Feel free to bid at your pleasure)​

Aid Colony
CLOSED

The shielding drive in the colony of Orion on Reznar Prime has failed. Residents of the colony are requesting immediate aid in EVAC operations. A wealthy VIP is also trapped close by, however there will only be time to save one of them. Winning bidder must decide to save VIP or colonists.

Victory Conditions: Hazard Roll: 3=/+ or Eco Roll 3=/+, Separate Casualty Roll
Reward: 50 Cr for Colonists 1000 for VIP

*********************
Rebel Science have placed a bid... + 1 base, + 1 NPC, + 1 TAM, + 1 Ship, + 1 Ship, + 1 VC, + 1 NPC Medibot
XEI Have placed a bid... + 1 Base, + 1 Ship... XEI have won the bid! Proceeding to mission! 5, 1... Mission accomplished! VIP Rescued! Colonists Perished!
OoS have placed a bid...
Titans have placed a bid... + 1 VC
Black Suns have placed a bid...
Disciples have placed a bid...
*********************



Aid FMS
SCRAPPED

FMS have uncovered an operation to move high value FMS personnel off-world. Assistance is needed in setting up an ambush and freeing the captives.
Victory Conditions: Stealth Roll 18, if stealth succeeds Combat Roll 10=/+ Casualty Roll 10=/-
If stealth fails: Combat Roll 18, separate Casualty Roll
Reward: 500 Cr, (NPC awarded to Rebel Science)

***************Battle Results
[Rebel Science are en route... + 1 base, + 1 SD, + 1 NPC, + 1 TAM, + 1 Ship, + 1 Ship, + 1 VC, + 1 NPC Medibot
OoS are en route... + 1 base, + 1 NPC, + SD, + 1 Ship, + 1 TAM, + 2 NPC
Disciples are en route... + 1 base, + 1 Ship, + 1 NPC,
***************


Counter FMS(conflict with aid FMS)
CLOSED

USG Security are requesting aid in transferring high value prisoners from Mars to the Helix Binary Star System. Intel suggests an attempt to free prisoners may be forthcoming and additional security is needed.
Victory Conditions: FMS Mercs will have a chance to evade attack! Win Combat Roll!
Reward: 700 Cr

***************
Titans are en route... + 1 Base, + 1 TAM,
GoE are en route... + 1 TAM, + 1 Ship
Suns are en route... + 1 Ship, + 1 TAM
***************



Click here to see completed jobs from the last Earth Solar Cycle.



Current Events
~brought to you by GNN, the galactic leader in news!
3002CE

Quentin Redenbaucker, Chief Financial Officer for Kelmor industries was murdered while speaking at the annual nano-technology symposium at EIT

3001CE
A violent maelstrom storm has destroyed the mining facility of 00101 on Bennet. Families of victims are pleading for donations to ease the suffering of those touched by this awful tragedy. The charity foundation, naming itself Daughters of 00101, are scouring Alpha Centauri for support. ((players can make a donation if they wish, for those players lacking a certain moral fiber, this event opens a plot to rob the foundation. Type Pursue Charity Event, if you wish to loot the Foundation))

* * *

Riley's Raiders has been successfully brought to justice by Deathshead Legion and reportedly, other smaller mercenary companies. Reports suggest that One Eye Riley may still be at large.

* * *

Saveco Military Surplus has reopened its Extranet store today, following a viral attack last week. Saveco officials have vowed to always use protection from now on.

* * *

Luna Security Forces are hunting for the terrorists responsible for the attack of a refinery ship in the Luna Sector. Colonial Seperetists are thought to be responsible.

* * *

Jeril Salter (Grimm) of Salter's Black Banners has been pardoned of charges and awarded the Cross of Valour

* * *

Bennet authorities have lifted the travel advisory warning on the moon, Hadley's Hope. GNN has learned from Bennet security forces that the mercenary companies' Haldrane's Disciples and an unlikely alliance between Black Sun's and Rebel Science were responsible for the violence earlier this year. Locals have dubbed the conflict Battle of Pirate's Moon. One Eye Riley is still at large.

* * *

The Consortium on Interplanetary Affairs has convened at Moscow Station for a week long debate on pertinent issues facing the Colonies. Elected officials from across the Colonies shall be in attendance.

* * *

Commander Richard Williams of the Black Suns has received the Bennet Humanitarian Award for his efforts in aiding the Daughters of 00101.

* * *

Moscow Station on high alert in the wake of a terrorist threat.

* * *

Assassination plot against USG Prime Minister thwarted by USG Security Forces.

* * *

Urien Harcort of Guardian of Elysium and Morgan Haldrane of Morgane's Disciples have been placed under arrest for their attempted viral attack on Saveco Stock Portfolio Servers.

* * *

Saveco stocks have spiked in the wake of the Moscow Crisis and are now sitting at a record high.

* * *

Saveco stocks have plummeted in the wake of a viral attack

* * *

Riots have been reported across the Mars Colony. The Colonial Governor has issued martial law and the USG have issued a travel advisory for the planet.





USG DEFCON RED
(The Colonies are in a state of war!)
Warscore

See the events that led to war...
MOSCOW STATION UNDER ATTACK! THOUSANDS MISSING AND FEARED DEAD. AARON HUGHS THOUGHT TO BE RESPONSIBLE. MORE AS STORY DEVELOPS...
Would you like to know more?

The Colonial Marines have been dispatched to Alpha Centauri to restore order at Moscow Station. The H.R.M.S. The Repentance, with a full contingent of marines pulled from the Helix Campaign are en route to Moscow Station.
Would you like to know more?

The Right Honourable Emperor Zion, Protector of Earth, Warden of Humanity, Guardian of Freedom, has pleaded for calm in this time of crises and to "be ever vigilant" on those who may seek to harm the Colonies, and calls for Aaron Hughs to be brought to justice.
would you like to know more?

General Scythe, Commander of the Deathshead Legion, has officially offered to help the victims of the Moscow crisis and is currently at the station, aiding in rescue operations within his flagship, The Icarus.
would you like to know more?

Combat operations on Moscow Station have ended and the long process of rebuilding has begun. The number of dead has reached a staggering 4500.
Would you like to know more?

Rebel forces have clashed with USG scouts in the Redstar System. With the fringe system's deadline to turn in Aaron Hughs fast approaching, the diplomatic options of the USG are beginning to fade.
Would you like to know more?

Rebel Forces have attacked Freedom One Space Station. Five thousand civilians on the station are feared to be murdered by the rebels.
Would you like to know more?
 
Last edited:
SAVECO MILITARY SURPLUS

Supplying the Armies of Today!
Check out our new location to serve you better.

top-10-movie-space-battles-20090925082935867.jpg


Welcome to the Saveco Surplus Extranet Store. Here at Savco we understand you have a choice in military upgrades, like our dozens of subsidiary companies, and we would like to thank you for making Savco your choice. Our Military Surplus department has a proud history of fueling the freedom of the colonies. Whether it was the brave liberation forces of Reznor IV, or the just freedom fighters who apprehended the feared Ottis Monk, Saveco has been arming freedom for over a century.

Today's Specials

200px-Helghast_Soldier_by_unsane_fox.jpg


Greenhorn - 10 Cr
Our headhunting firm has compiled a list of worthy soldiers for hire with your company. These trained professionals will fight for you! We advise you refrain from learning their names... Emotional attachment is best avoided.

Donnis Worthia - 1000 Cr
Though a tad uncouth and bordering on insubordinate, Worthia is a tested and accomplished soldier. Arrested and conscripted for murder at nineteen years of age, Worthia went on to have a successful career in the marines, surviving countless battles until he was honourably discharged twenty years later. Now this hero of the Helix Campaign is available to professional military companies.
( + 1 Combat )

The Romanski Brothers - 1000 Cr
After their termination from Delta Psy Industries, these two men became illicit assassins, completing contracts for rogue governments and pirate bands and criminal syndicates. Once the most wanted men in all of USG space, these two assassins recently finished ten years community service for the USG and have been released, and are now available for hire.
(+ 1 Stealth)


12278220243V2k16.jpg


Tactical Anti-Matter Charge - 50 Cr
Need an edge in combat? The TAM Charge is guaranteed to deliver. Legal note, not actually guaranteed. (One time combat bonus roll)

Stealth Driver - 50 Cr
This one time use driver will silence and cool ship emissions giving you a strategic edge in everything stealth related.(one time stealth bonus roll)

VidChip - 50 Cr
Warning, only legal in fringe systems. The VidChip will monitor market fluctuations and other economic jargen to increase your chances of money! (one time economy bonus roll)

Sabotage Kit - 50 Cr
Worried that a job may shift the paradigm of power in the colonies? Outbid a job and activate this kit to strike the job from the Job Board. (You will not recieve a reward for any job you sabotage)

((To Equip one time use inventory, type Name of your company, Equip name of items in bold when bidding on the mission, type Unequip name of item in a new post if you change your mind))

The Medibot 1600 - 500 Cr

The Medibot 1600 is the latest in automated trauma care. Using a database of the combined knowledge of the greatest physicians in history and fiction, it is programed to diagnose and treat 542 known forms of wounds and diseases, as well as providing preventitive care, nutritional advice, and low-cost euthenasia. Proven to be 7% less likely to autonomously murder patients than the Medibot 1500. (Bonus to Casualty Roll - must equip every mission. Medibot deteriorates over time and must be replaced)

Tactical Battle Suit MK IV - 2000 Cr

The Mk IV Battle Suit is the pinnacle of battlefield protection, offering the wearer an unprecedented boost in tactical awareness. The Mk IV is also equipped with it's very own espresso machine! (permanent + 1 battle bonus)​

Normandy_Render.png

Frigate - 1000 Cr
The backbone to any navy, the frigate class ship offers greater battle platforms and an advantage in all combat situations. (+1 bonus to battle roll)


Upgrade to Halcyon Class Frigate 1500 Cr
Upgrade your frigate to a Halcyon Class frigate. Engine upgrades with cutting edge Stealth Drive technology as well as superior battle platforms. (+1 Stealth Bonus added to frigate)

Requisitions Suite 1500 Cr
Upgrade your frigate with an advanced cargo hold and systems server that will allow a greater chance of procuring bonuses and valuable cargo on missions. + 1 Economy Bonus


BASE UPGRADES

Thermodynamic Radar Tower - 2000 Cr
The science of studying energy emitted from steam engines, black holes and even nano emissions is now available in the form of radar scanning technology. Installation of the TD Radar Tower will pick up stealth drive technology, rendering SD upgrades equipped by enemy forces obsolete when threatening your base of operations.

Armoury Suite - 1500 Cr
Protect your base with the best weapons money can buy. The Armoury Suite will provide a specialist squad of base defenders with cutting edge weapons as well as the best surveillance equipment money can buy to aid your soldiers in defending you place of business. (plots and attacks against your company are now thrown with 10 sided die)

Hacker Suite - 1500 Cr
Upgraded servers and tech quarters will increase the morale of your technicians as well as increase your potential for profits when raiding competitor bases! (+ 1 bonus roll added to player loot plots)

Athena AI Conduit - 5000 Cr
The Athena, the top of the line AI interface, has the potential to enhance hacking operations as well as computing the advanced algorithms needed for fleet logistics. A must have for the discerning mercenary company. (Allows purchase of an additional battleship, as well as an added economy roll for player loot plots)​


To place an order, simply log in to your Saveco Account and type Name of Company, Order Item You Wish in bold, and Saveco will handle the rest. Shopping with Saveco is just that easy. Seriously, we want your money.



***********
HACKED FILE
>>>><<<<>>>
STORE FUND7500
***********
((plot open to steal store's funds))​
 
Last edited:
Companies & Factions

Deathshead Legion
Commander: Riven Scythe
BoO: Earth
BIO: Deathshead Legion is viewed as the most profitable and most feared mercenary company in the colonies. Their vast resources and manpower make them the most preciously sought mercenary army. They have been rumoured to have base of operations on nearly ever world and have been responsible for the rise and fall of many colonial governments.

Resources: UNKNOWN



Guardians of Elysium (GoE) (King50000)
Commander: Urien Harcort RELEASED Black Eye Flask
Base of Operations: Zucrin

Resources: +1 Economy Bonus
1 Fighter Ship The Tisiphone
1 Frigate Ship + 1 Combat + 1 Stealth The Hades
29 - 9 - 4 + 30 - 3 = 43 Troops
1200 - 50 + 700 - 1800 + 800 = 850 Cr
Stealth Driver 1
TAM Charge 1 + 2 - 1 = 1 TAM
Carmen Ibanez (NPC)
Teagan Stallord (NPC)
Daniel Crawford (NPC)


Salter's Black Banners (EmperorGrimm)
Commander: Jeril Salter RELEASED Cross of Valour Lock of Hair
Base of Operations: Moscow Station

Resources: +1 Stealth Bonus
1 Fighter Ship The Yun
45 Troops
1365 Cr
0 TAM
Stealth Driver = 0 SD
VidChip +1= 0 VC
Arthur Malhotra (NPC)



The DemiDevils(TonkaToy)
Commander: Adalwulf
Base of Operations Bennet

Resources: +1 Battle Bonus
1 Fighter Ship
7 Troops
225Cr



Black Suns Company (Haresus)
Commander: Richard Williams Bennet Humanitarian Award Flask
Base of Operations: Mars

Resources +1 Stealth
1 Fighter Ship
1 Halcyon Class Frigate Ship + 1 Ship Bonus + 1 Ship Bonus
33 - 5 - 2 + 50 - 1 + 25 + 100 = 200 Troops
1200 - 150 + 700 + 700 - 2075 + 700 + 300 - 250 - 1000 = 75 Cr
Sabotage Kit
1 TAM Charge + 3 - 1 - 1 + 2 - 1 - 1 = 1 TAM
VidChip 1 + 2 - 1 + 1 - 1 - 1 = +1= 1 VC
Stealth Driver + 1 - 1 - 1 = 1 SD




The Rebel Science Corps (Rendakar)
Commander: Randakar Tagon
Base: Mars

Resources: +1 Stealth Bonus
1 Fighter Ship The Red Warrior
1 Frigate Battleship The Resurgence + 1 Battle Roll + 1 Rec Suite
17 - 3 + 10 + 81 = 105 Troops
370 Cr + 40 + 400 - 50(EC) + 500 - 1100 + 700 - 75 + 300 - 1035(EC) = 25 Cr
Medibot 1600 (bonus casualty roll) 50%
TAM Charge= 3 TAM
Stlth Drvr = 3 Stealth Bonus
VidChip: = 3 VC
Captain Fwiffo (NPC) +1 Stealth
Scorpio (NPC) + 1 Economy
Donnis Worthia + 1 combat



Haldrane's Disciples (Jpr123)
Commander: Morgan Haldrane Released Lucky Platinum
Base: Esteuchon

Resources +1 Battle Bonus
1 Fighter Ship
1 Frigate Ship + 1 Combat Bonus+ 1 Economy bonus
16 - 5 - 3 + 37 - 5 - 5 + 20 = 55 Troops Medibot
825 Cr - 300 + 400 - 500 - 395 + 700 + 800 - 700 = 830 Cr
TAM Charge +1 - 1 + 1 - 1 + 1 = 1 TAM
Vidchip +1 = 0 VC
Stealth Driver = 0 SD
Brother Webb (NPC)
(NPC) + 1 Stealth



XEI Collective (Plank of Wood)
Commander: Yosef Assad Xavier
Base of Operations: Zucrin

Resources: +1 Economy Bonus
1 Fighter Ship
1 Frigate Ship + 1 Combat
5 - 1 + 20 - 12 = 12 Troops
390 + 1000 + 1000 - 200 - 1000 + 1000 = 2190 Cr
Stealth Driver 1 - 1 = 0 SD
TAM Charge: + 1 - 1 = 0 TAM
Agent 0-6D7 (NPC) CONTRACT TERMINATED
Agent 0-1E2 (NPC)
Romanski Brothers (NPC) + 1 Stealth



Order of Silence (Gliomarto)
Magister: Mark Chistorukov G.I. Griffin Tom
Base of operation: Reznar Prime

Resources: +1 Stealth Bonus
1 Fighter Ship The Stiletto
1 Frigate Ship + 1 Combat
13 + 5 - 3 - 4 + 30 - 3 + 42 = 80 Troops Medibot
1440 Cr + 260 - 1550 - 25 (equip charge) + 150 + 100 + 700 + 300 - 920 = 80 CR
Stealth Drive: = 3 SD
TAM Charge: + 3 = 3 TAM
VidChip: 3 - 1 = 2
Sabotage Kit
Left Hand Miri (NPC)
Head Seer Kirino (NPC)
Knight Jose (NPC)
Barak Newt (NPC) + 1 Stealth
Abrham Wallace (NPC) + 1 Battle, + 1 Tact Suit



Living Legends (Daeghaidh)
Comander: Jayne Cobb Flask
BoO: Esteuchon

Resources: +1 Battle Bonus
1 Fighter Ship Mudder's Milk
1 Frigate Ship The Radiant Cobb + 1 Battle Bonus
44 - 8 + 42 + 20 = 100 Troops
415 + 500 - 570 - 200 = 145 Cr
Medibot 1600 (bonus casualty roll) 90%
TAM Charge 1 - 1 + 2 = 2 TAM
SD 1 - 1 + 2= 2 SD
VC 1 - 1 + 2 = 2 VC
Mattie (NPC) KIA
Katie (NPC)
Walleye (NPC)
Jaimie Fleming (NPC) +1



Titan Company (Titan)
Commander: Marcus Titan Titus
Base: Esteuchon

Resources: + 1 Battle
Fighter Ship
Troops: 16 - 8 - 4 - 3 + 60 - 12 + 20 = 69 Troops Medibot
Credits: 700 - 50 (EC) + 500 + 300 - 650 - 800 = 0 Cr
TAM Charges: 2
Vidchip: 2
Stealth Drive: 2




Sons of Reznar(Hyme)
Commander: Felix Reik
Base: Reznar Prime

Resources: + 1 Stealth
1 Fighter Ship
16 Troops
700 + 300 = 1000 Credits
0 TAM Charges
0 Stealth Drive
0 VidChip



United Sol Governments: The USG is the supreme governing body across the colonies. A democratically elected Parliament AKA The Consortium and Prime Minister give the illusion of colonist representation while the real power is held by the Emperor and his appointed Senate. Their base of operations in the Sol system, enjoys a small degree of liberty and prosperity while the colonies chafe under their harsh laws and trade tariffs. It is the held belief of the USG that the colonies exist to provide a greater quality of life for the Sol System, and especially for Earth.



The Colonial Republic An outlawed faction that seeks to establish a colonial government separate of the USG. Believed to be based in the Redstar Star System, the Republic, or Separatists as they are known as in USG space, are led and financed by billionaire Aaron Hughs.



Insectoids: A race of insect creature from the low gravity planetary system of Arachnia, orbiting the binary stars of the Helix System. The star system is currently under quarantine by command of the USG Colonial Marines.



USG Colonial Marines: Nearly two decades ago, after the discovery of the Insectoids, the Colonial Marine Corps was outfitted into a vast prison fleet, where criminals and rebels were shipped to the frontlines to fight in the ongoing war with the insectoids in the Helix Binary Star System.

Currently Conscripted
((All conscripts will receive an initial bonus role upon being conscripted to represent the efforts of their Company attempting to release their commander))



Currently PaRolled



NPCs

One Eye Riley(USG Marines Corps)
Aaron Hughs(Colonial Republic)
Jaimie Fleming(Living Legends)
Abrham Wallace(Order of Silence)
Barack Newt (Order of Silence)
Scorpio(Rebel Science Corps)
Captain Fwiffo(Rebel Science Corps)​
 
Last edited:
Company: Guardians of Elysium (GoE)
Commander: Urien Harcort
Base of Operations: Zucrin
Bio: Originally founded as an alternative security firm for the overcharging Deathshead Legion, the Guardians of Elysium have evolved into a private mercenary force with contracts throughout the underground cities of Zucrin and its space port. Though still considered small when compared to the Deathshead Legion, the GoE has seen considerable expansion since its foundation and has equipped itself with some of the most modern weapons and armor available in the system. They are adamant supporters of the USG, and have been known to reject extremely high-paying contracts from the so-called "Colonial Republic".

masseffect3earthmultipl.jpg

Commander Harcort and his Guardians in-route to a contract.

carmenibanez.gif

Captain Carmen Ibanez: Pilot, Call-sign Tisiphone

picture1lgt.png

Captain Teagan Stallord: Guardians' Second-in-Command, Commander of Second Squad

carllarge.jpg

Lieutenant Daniel Crawford: Guardians' Chief Engineer, Commander of Third Squad

KA_Normandy.png

Halcyon Frigate Hades
 
Last edited:
Company: Salter's Black Banners
Commander: Jeril Salter

640x340_2535_Mercenary_2d_illustration_sci_fi_picture_image_digital_art.jpg


Base of Operations: Moscow Station
Bio: A protege of Allan Yun, a former marine general who abandoned the Unified government with 700 of his best men to form the Yun Protocol. Salter had been pressed into service when he inherited his father's debt and failed to pay. At the age of seventeen, Salter, witnessed the incineration of Kao Lun where he had successfully led his squad through the ruins in what became the Kao Lun Betrayal to safety. He was promoted to the rank of Captain where he commanded hundreds of men during the Eighth Frontier Campaign. After seven years he saved enough money to buy his freedom and to purchase some of the best combat equipment in the known universe. He was approached by Allan Yun because of his exceptional military record and joined the emerging Yun Protocol. The Protocol became a legendary merc company but was embroiled in a rivalry with both the Unified government and the powerful Stellar Security Incorporated which led to its downfall. In the aftermath, Salter, pieced together some of his closest friends and established his Black Banners.
 
*****ENCRYPTED MSSG******
**************************
TO: Captain Wallace
FROM: Deathshead Command
SUBJECT: Pirates
Our contract in the Bennet system has yielded considerable success. However some pirates we previously apprehended have escaped. We believe they are headed for the moon, Hadleys Hope, in the Bennet planetary system. Scramble your fighter immediately before the pirates escape us once more. We don't want others claiming the bounty.

********************

((A bonus event to my first signees. This event can be pursued through combat or stealth. If your stealth plot fail and is discovered you will not go to jail))


Victory Conditions: Combat: Roll a 3=/+ Stealth: Roll a 3=/+ Economy Bonus:Roll a 5=/+


No Casualty condition.
Reward, 25 credits Bonus: 25 credits

EVENT IS CLOSED

to pursue the event type in bold, pursue event Stealth, or pursue event combat


********************
Command to Captain Wallace, we have reported an anomaly in your sector. Scratch that. Looks like interference.
((Black Banners en route to Hadleys Hope.......rolled 5,5 and 2 for bonus roll. Mission accomplished, no bonus))
********************

********************
Command to Captain Wallace, I need a SITREP. We have detected a ship en route to Hadleys Hope. Engage and Destroy
((The DemiDevils en route to Hadleys Hope.....rolled 4, 2 and 4. Mission accomplished, no bonus))
********************

********************
Command to Wallace, We have multiples en route to sector Oh Three Alpha, Why are you not mobilised?
((GoE en route to Hadleys Hope..........rolled 1 and 1,2. Mission Failed, no bonus))
********************
 
Last edited:
Company: The DemiDevils
images

Commander: Adalwulf
Base of Operations Bennet
Bio: The Demidevils were formed when A Mining Union was formed on Bennet. The union was founded in order to protect fellow miners from the dangers of orbital mining, though when mine owners found out about them they decided to make examples and so the owners sent a unit of mercenaries to make them disappear. The mercenaries arrived and did their job slaughtering all the members of the organization, but they made the mistake of leaving one alive, Adalwulf the young son of the Mining Unions founder, and he swore vengeance and started the DemiDevils.



ooc ((btw Blackbishop you should start A IRC channel, and this game looks great!))
 
Last edited:
The Guardians of Elysium will pursue event combat.

Elysium to Tisiphone, Elysium to Tisiphone.

Copy Elysium, Tisiphone hears you loud and clear. What's the job Elysium?

We got word of a couple of escaped pirates heading towards Hadleys Hope. This is a Zeus mission that Hades wants taken out from under him. Engage and destroy the pirates and Zeus if he tries to stop you.

Roger Elysium, Tisiphone will engage and destroy. Tisiphone-actual out.

WA_Fighters.png

Tisiphone-actual
 
Last edited:
The DemiDevils will Pursue Event Combat

if we can
 
(will there be characters with special abilities that enhance our forces?)

((Yes. There will be characters you can hire in the shop, once its up and running, and ones created in your ranks as the game goes on. However these characters can be lured away in plots.))

As for creating an irc channel, how would I go about that?
 
(I have some questions, what is the date? also do we have free reign over what or who our enemies are? for example can i create the persona of the pirates I might be hunting or will you provide further details?)
 
(I have some questions, what is the date? also do we have free reign over what or who our enemies are? for example can i create the persona of the pirates I might be hunting or will you provide further details?)

((the year is 3001, and after the event is closed I shall post the results in a loosely informed propaganda news broadcast. You can then post your own story on the attack providing your own details and point of view, in whatever format you like. Basically my idea for this game is to have the universe shaped by your IC's))
 
Bishop Go onto Coldfront then in chat just /j #whateveryouwannacallit and you created your channel then just post it
 
jalelreportertcthnap2.png

Welcome to the Galactic News. I'm Jalel Wendin, and here is what is happening in your universe, tonight.

The Bennet Governor's Office has issued a thanks to the Deathshead Legion for their role in apprehending the infamous Riley's Raiders, who have been terrorizing the shipping lanes of the planetary system for the past year. The Raiders, responsible for the deaths of dozens of innocent people and theft of thousands of credits are finally in the hands of authorities, despite a brazen escape attempt by their leaders. The Deathshead Legion was successful in intercepting the escapees and returning them to justice. Conflicting reports state that the leader of the Raiders, One Eye Riley is still at large. Officials denied this to be true, however.

In other news....

(( Blackbanners and DimDevils each gained a bounty. GoE, however failed to apprehend their target. Thus One Eye Riley is on the run... probably not the last we have heard of him))
 
Last edited: