http://www.pcgamer.com/2013/02/05/crusader-kings-ii-the-old-gods-everything-we-know-so-far/
In the above-linked interview with PC Gamer, they asked about landless adventurers. Chris King for Paradox answered this:
But of course, that's completely wrong. The engine supports landless characters, period. Until recently (or possibly still), you could even select the Varangian Guard or the Mamluks to play as. Whether or not that was disabled intentionally, the engine has no problem doing it, and I've played them.
They did not need to create "special settlements" for the republican families - they could have been playable already. It just gives you something to do when you're not landed, and gives you a power base outside of the traditional landed titles.
So what's the real answer, Paradox? Will landless adventurers be playable, or is there a different reason they won't be? I mean, ideally you're not going to play landless long; your only interaction would be through events and moving around on the map (including battles), which could be interesting, but obviously loses the whole landed dimension.
In the above-linked interview with PC Gamer, they asked about landless adventurers. Chris King for Paradox answered this:
So the landless adventurers you mentioned aren’t actually playable?
No, not as far as I know. Basically, the adventurer system is not fully implemented yet. So it’s in our progression. But our idea is, landless characters can be a danger to you. So just because you’ve kicked out the guy who claims your title—he doesn’t have any land—doesn’t mean he’s not a threat. Our goal is to try and tie them in with rebels. So rebels will now rebel for a title claimant.
So, is this something that would maybe be moddable? In terms of making adventurers playable?
The engine doesn’t really support that. So I don’t think we can make landless characters playable. I mean, we had to to actually create special settlements for the republican families, with the palace thing. Which was their core settlement, so they would always be landed.
But of course, that's completely wrong. The engine supports landless characters, period. Until recently (or possibly still), you could even select the Varangian Guard or the Mamluks to play as. Whether or not that was disabled intentionally, the engine has no problem doing it, and I've played them.
They did not need to create "special settlements" for the republican families - they could have been playable already. It just gives you something to do when you're not landed, and gives you a power base outside of the traditional landed titles.
So what's the real answer, Paradox? Will landless adventurers be playable, or is there a different reason they won't be? I mean, ideally you're not going to play landless long; your only interaction would be through events and moving around on the map (including battles), which could be interesting, but obviously loses the whole landed dimension.
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