I didn't put this in the bug section because I am not sure if it is a bug.
This is one of the factors for farmers/labourers to artisan:
I don't think that the "can_build_factory = no" part of it is working, as I cannot get the statement to be active/true(I green * next to it), even when playing as uncilivised country with laissez faire as the economic policy.
This is one of the factors for farmers/labourers to artisan:
modifier = {
factor = 10
AND = {
state_scope = {
has_factories = no
}
can_build_factory = no
}
}
I don't think that the "can_build_factory = no" part of it is working, as I cannot get the statement to be active/true(I green * next to it), even when playing as uncilivised country with laissez faire as the economic policy.