House Rules and mods
The newest changes in
blue.
Our House Rules are under constant change as we try to get the “perfect rules”. As we decide by consensus it doesn’t mean we all think this is the perfect set up – but at least it is what we all could agree on.
House Rules
Axis players can play all Axis countries. Allied/Commie players can play all Allied/Commie countries and Nat China. Allied/Commie players are allowed to play CAN, POL and Nat China even if they are not allied. Allied/Commie players are allowed to play USA in 1941 (if other house rules have not activated this already).
Game starts Sept -38 on speed 3 until 1939. Then on speed 2 until “Danzig or war” when we go to speed 1. Alternatively, GER player can lower to speed 1 after May 1st, 1939. No pausing is allowed except for technical or rl-problems.
Players must declare wars themselves. “Call to arms” only to AI.
The only exception is that Germany can invite Italy to the war against the Allies as Japan is mysteriously pulled into the war if Italy DoWs the Allies.
Germany must follow the event that lead to war, including “Danzig or War”. Poland must oppose “Danzig or War”.
No unholy alliance
Mol-Rib pact is voluntary
USSR has special trade rules until 1941 (or war with any other major). They must accept all Axis deals if the deal doesn’t put USSR on a negative balance for that commodity. Axis-nations are bound by honor to not suggest deals that are “impossible or unlikely” to be accepted.
Japan and Italy can only declare limited war on USSR. GER must declare war by themselves but may declare a “full” war.
No country is allowed to "guarantee" another.
Germany must have "Drang nach Osten" as its sole war goal against Soviet. Soviet must accept this. "Fight to the Bitter End" is not allowed.
If USSR has the highest threat towards US, they are not allowed to DOW neutrals. This restriction is cancelled after Barbarossa or 1 July 1941. Threat from comitern may never trigger USAs entry into Allies.
Axis has fleet restrictions until US joins. Japan and GER/ITA can only rebase to each other’s spheres of interest if they can reach it with a “transport” order.
Countries may give unlimited amount of exp forces as long as they never fight against a country which they are not at war with. Only land units and transports are allowed. Majors can give to majors, and majors can give to minors. Minors cannot give to majors (we don't want majors to strip minors). If the country giving the exp forces is defeated - only two of these divisions may stay in service. The rest must be disbanded. These rules are here to make gaming as fun as possible and to balance the "work load" as smoothly as possible. Do not exploit.
Japan may not send any forces to the west before Barbarossa or July 1941. The opposite goes for European Axis.
Japan must break all their trade deals with USA when they DoW Allies (and not offer/accept new one if US is AI run).
Allies may put a player on USA when Japan DoWs Allies (or when USA are accepted into Allies due to Axis threat (not due to Commie threat)).
USA may not move troops, navy or planes in the pacific until they join Allies. This does not include their mainland west coast. This rule is cancelled 1942 even if Axis has not DoWed them - as long as it will not be in conflict with other HRs on US-movements.
USA may not place troops in Allied provinces before they become Allies. They may not in any way lend or give troops to the Allies before they enter the war.
Allies may not “allow dept” to other human played Allies – but to AI run minors is ok. USA may always “allow dept” to whom ever. Axis may “allow dept” to whom ever.
The players are “bound by honor” to never stall a war (in order to stay on war economy etc.)
Nations can build 4 para-brigades per 100 base ICs
Players are only allowed to build +5 of any fort in any province
Radars may only be built through the provinces. It is not allowed to build them "freely" in the production queue and then stack in provinces. Modding has limited amount to 8 per province and increased building time by 35%
Minors are allowed to “license build”. Majors can only have 12 IC of “license build” active at any time. They are however, always entitled 1 unit being lb at any time, regardless of the cost (meaning that it’s ok to build 1 bomber even if it costs more than 12 IC. 1 brigade, however, is considered 1 unit).
Players are not allowed to build units as reserves.
Convoys must be on for periods of time as the game allows a newly opened convoy to immediately retrieve everything that’s been piling up (Bug!). Players are “bound by honor” to not blip them on and off. A newly started resource convoy must be on for at least 3 weeks before it can be turned off (but if all convoys are sunk before that they don’t need to add extra’s of course
The game ends in mid 1945. Allies/Commies must have 2/3 of the VPs to win (Hoping to prolongue a game where Axis-advance has stopped).
We do not use Victory Conditions (also hoping to prolongue the game)
Modding
Soviet will get a small boost in NU in the event “Great Patriotic War”.
All units except Marines will get somewhat higher penalties during amphibious attacks.
The supply unit a bring on to shore is decreased from 30 to 25.
USA will lose some NU when Soviet falls and/or when UK has 30% surrender process.
Chinas “Desperate Defence” is enhanced.
New “Hidden Dragon” event enhances Chinas capabilities at surrender process 55%.
China also has a slight increase in officer ratio.
Russia has an additional winter strategic effect that will trigger from the same territories as general winter, but only last from January until end of mars.
CAGs will get -1 Naval Attack and -1 Air Attack.
If a country being part of any of the three parties DoWs a neutral minor, US neutrality is affected. If Allies/Commies do it, US neutrality increases with 1. If Axis does it, US neutrality decreases with 1. Germany is not affected when DoWing Denmark and Benelux. All DoW through events are excluded. DoWing a major does not count.
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If you want to discuss HRs - please do it
here and not in AARland