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obsidian_razor

First Lieutenant
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Sep 1, 2009
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So, it's 1885 in my Haiti game, and the world is amusingly having a massive shortage of iron.

2500+ Iron supplied, 4500+ demanded...

This is so very odd...

Has anyone had this same problem?

It has basically paralyzed world industry, as you cannot build new factories without the thing...
 
There is also a massive lack of timber and coal... this seems to happen in all my games too...

The supply of iron/coal/timber dies and all industry in the world dies with it...
 
I wish this happened in my games
 
There is also a massive lack of timber and coal... this seems to happen in all my games too...

The supply of iron/coal/timber dies and all industry in the world dies with it...

That's wierd. I have never seen that happend before. Usually for me, it all ends up with to much coal and iron etc...
 
Since installing A House Divided this has been permanent in my games, not one game I've played didn't have this problem.

Also, building guard is impossible cause there is not enough silk production to manufacture that product...
 
Since installing A House Divided this has been permanent in my games, not one game I've played didn't have this problem.

Also, building guard is impossible cause there is not enough silk production to manufacture that product...

Odd. I've had shortages in some games, and they are usually attributable to specific causes.

If any major coal/iron producing power (Austria, Germany, or France) gets into a rebel-occupation cycle, the world will starve for those resources

Timber gets consumed in countless paper mills that are no longer turning a profit once efficiency gets high enough. If China or some other key timber producers get into the paper business, they can overconsume their own timber, leaving none for you.

Silk is finally a valuable item in the game! You need to annex or sphere a good source. If China unifies, though, you are out of luck. Civilized China will consume all silk it produces (as will civilized Japan) and push you out of the luxury clothes market. The only solution is to get to be #1 so you can suck up any excess silk on the market and hope for the best. But when this happens, there are usually enough luxury clothes on the market to build plenty of guards.
 
Odd. I've had shortages in some games, and they are usually attributable to specific causes.

If any major coal/iron producing power (Austria, Germany, or France) gets into a rebel-occupation cycle, the world will starve for those resources

Timber gets consumed in countless paper mills that are no longer turning a profit once efficiency gets high enough. If China or some other key timber producers get into the paper business, they can overconsume their own timber, leaving none for you.

Silk is finally a valuable item in the game! You need to annex or sphere a good source. If China unifies, though, you are out of luck. Civilized China will consume all silk it produces (as will civilized Japan) and push you out of the luxury clothes market. The only solution is to get to be #1 so you can suck up any excess silk on the market and hope for the best. But when this happens, there are usually enough luxury clothes on the market to build plenty of guards.
One thing I do at the start of most of my games is set the manual stockpile of Luxury clothes to 200 or so, that way when I come to build guards I don't have to wait.