Go a couple pages back.Also, any tips for winning as Germany vs USSR?
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I tried to replicate this strategy but it doesn't work. If I advance in one place the Soviets just advance in another.
The reason Barbarossa was such a success was that the Germans had overwhelming advantages initially in matters of organisation and officer freedom, as well as experience. The mod doesn't represent this and the Soviets are as ready as they were historically in 1945 in 1941 here. Also they can magically teleport units across hostile fleets to Koenigsberg.
View attachment 118853
Why would a fleet prevent land units from entering Königsberg when there´s an ordinary land connection? Besides, even if you cut off Königsberg there might still arrive units that have been strategically redeployed to that town before.
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EDIT: I figured out why I'm losing. It's because I get an over command max penalty on most units while the Soviet's don't.
They will have to to at least release a parity patch, but I am unsure if any new content for the mod will be added.Any plans releasing new version as soon as 1.04 comes out?
command = { trigger = { not = { difficulty = 3 } } type = add_division value = hq name = "DAK" when = 3 where = sp_anti_air }
ERROR : [2. Armee] : Invalid attachment [AA(Sfl)] for division type [HQ]!