Darkrenown, if you like the story of Simo Hayha so much, check out the "White Death" song by Sabaton.
Awesome!
Darkrenown, if you like the story of Simo Hayha so much, check out the "White Death" song by Sabaton.
Actually I like the Beach System. The problem is that the Maps uses a Province system so it makes for some rather quirky and unrealistic behavior. Not every coastal area is fantastically suitable to disgorge a corps onto a beachhead. The only way I can see this is if they broke the map into a Hex grid like on skool board games. Some places that have coastal mountains will require specialized infantry, etc.
Well, HoI3 already has a "frontage" system where only so many units can fight on the "front line" of a province (the rest being in reserve); maybe it's just a question of limiting this for sea-land frontiers?If there was to be a beach system, it oughta be a continuum, not boolean (e.g. not can/cannot land here, but a number, say from 1 to 10). That would be a mountain of work to do, though. BUT there´s a chance, that PI could get this work done, if they just added a moddable variable to each (coastal) province (and mayhaps some AI code), setting it to max for each by default and let modders do the rest. That way, using it would be optional, too, by virtue of being a mod, that you (and your MP-buddies) may or may not install.
some of the coastal areas in Norway come to mind. Marshlands on Hollands coast. Also i don't
think battleships and landing craft would be storming the Dikes there. There should be some areas
simply to rugged or with such minimalized space that landing there would be impossible. They may
acutally have a small port there (or you could build one) but trying to put 100,000 troops ashore
would be impossible. Dover is accessible but the cliffs certainly are not. It would require an over-
view of all coastlines on the map with a geological map showing actual terrain but since your looking
for really bad terrain its easier to find that than argue about 1 mile of clear coast in 40 miles of cliffs.
Sounds ok, although I would also restrict the use of panzer divs in amphibious landings, too - maybe it should be possible to unload them only in controlled port provinces? ATM it's too easy to land 1405165156 tanks in empty provinces and take ports that way. It's especially bad in SP, because the AI doesn't guard non-port provinces unless they are VP/IC ones.In our last MP game, we introduced a simple Home rule: no landing on Hill/Mountain, unless port/city in it. It could be "coded" in the game.
Sounds ok, although I would also restrict the use of panzer divs in amphibious landings, too - maybe it should be possible to unload them only in controlled port provinces? ATM it's too easy to land 1405165156 tanks in empty provinces and take ports that way. It's especially bad in SP, because the AI doesn't guard non-port provinces unless they are VP/IC ones.
BTW I'm wondering whether the devs will restrict naval evacuations. It's ridiculously easy for the human player to evacuate troops from a beachhead if necessary. I'm not saying that it shouldn't be possible (we know that it happened IRL), but it should definitely take longer than it currently does.
The map can always be modified. Small modifications won't affect balance much.I doubt they will, 'cause it is the only way to get out of some islands in the Pacific without port. I guess they are stuck with an issue they can't solve.
The map can always be modified. Small modifications won't affect balance much.
Agreed, IRL, it was almost impossible to land tanks... except for specifically designed ones (e.g. landing on Juno Beach). Landing ARM are already submitted to a penalty (-100%) but, when the area is unoccupied... the penalty is of no consequence.
How about unloading whole panzer divs faster than infantry divs (infantry has lower speed, so it "moves" slower to the province it is "invading")?There were special landing crafts for tanks since mid twenties.
And D-Day has special Landing Ships wich could land up to 4 tanks..
Cheers!
Chromos
How about unloading whole panzer divs faster than infantry divs (infantry has lower speed, so it "moves" slower to the province it is "invading")?
+1.Lets see, we have in one light landing craft ~36 men or one light tank(max 10tons), or in the bigger ones ~100 men or 1 medium tank, the next step was ~200 men or 4 tanks.
I think you could be right, we just need a special that checks if enough space is at hand at the beach to do the "race" on-shore. :rofl:
Cheers!
Chromos
+1. A moddable supply pool value in defines.lua for amphibious invasions could really help in balancing them.special supply pool for naval invasions same way it is for paratroopers
There were special landing crafts for tanks since mid twenties.
And D-Day has special Landing Ships wich could land up to 4 tanks..
Cheers!
Chromos
(...) Tank divisions should be automatically set as 'reserve' formations that get fed into battle as a
followup unit in the actual combat. There should be a tech for amb tanks tho for the initial
shock of the first infantry landings that can be researched.
Is it me or are there a lot of references to HoI4 in those interviews?
Are you refering to... this?
If it is actually what I'm thinking, I'll be really happy