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DaftDog

Recruit
18 Badges
Jun 9, 2012
9
3
  • Cities in Motion
  • Surviving Mars
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities in Motion 2
Hey, I got the Paris map from Steam and it seems there is a bug in there that consistently crashes the game when trying to build a bus stop (see screenshot, where the cursor is pointing)

7354340378_32c22bff84_k_d.jpg


log_metro.txt:


Opened log in "userdata/log_metro.txt".
Version: 1.0.22
initializing FMOD...
[done]
initializing OpenGL-window...
Loaded language "de"
Engine initialization finished
User folder: /Users/christian/Library/Application Support
Loading ui...
[done]
Loading addon "addons/germany"...
[done]
Loading addon "addons/mappack01"...
[done]
Loading addon "addons/munich"...
[done]
Loading addon "addons/paris"...
[done]
Loading addon "addons/stationpack01"...
[done]
Loading addon "addons/tokyo"...
[done]
Loading addon "addons/usa"...
[done]
Loading addon "addons/vehiclepack01"...
[done]
Loading addon "addons/vehiclepack02"...
[done]
Loading addon "addons/vehiclepack03"...
[done]
Loading addon "addons/vehiclepack04"...
[done]
Loading addon "addons/vehiclepack05"...
[done]
Loading achievements...
[done]
Loading main menu...
[done]
Steam initialized
Start scenario "metro/scenarios/sandbox.scenario"
Loading game...
[done]


Stack Trace:


Process: Cities in Motion [14178]
Path: /Users/USER/Library/Application Support/Steam/*/Cities In Motion.app/Contents/MacOS/Cities in Motion
Identifier: com.ColossalOrder.CitiesInMotion
Version: CitiesInMotion version 0.1 (1.0.19)
Code Type: X86 (Native)
Parent Process: launchd [122]

Date/Time: 2012-07-08 13:25:55.444 +0200
OS Version: Mac OS X 10.7.4 (11E53)
Report Version: 9

Interval Since Last Report: 350693 sec
Crashes Since Last Report: 2
Per-App Interval Since Last Report: 2431 sec
Per-App Crashes Since Last Report: 2
Anonymous UUID: 3B6BE630-FD7D-4B35-997F-6FE52DFA9C8C

Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager

Exception Type: EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Application Specific Information:
objc[14178]: garbage collection is OFF

Thread 0:: MainThrd Dispatch queue: com.apple.main-thread
0 com.apple.ATIRadeonX3000GLDriver 0x0916f52a 0x913f000 + 197930
1 com.apple.ATIRadeonX3000GLDriver 0x0916f789 0x913f000 + 198537
2 com.apple.ATIRadeonX3000GLDriver 0x09153062 0x913f000 + 82018
3 com.apple.ATIRadeonX3000GLDriver 0x09181062 gldUpdateDispatch + 2064
4 GLEngine 0x08f7a449 gleDoDrawDispatchCore + 454
5 GLEngine 0x08f1d75b glDrawElements_ACC_Exec + 288
6 libGL.dylib 0x9bb28ced glDrawElements + 51
7 com.ColossalOrder.CitiesInMotion 0x001059fa gsSubMesh_OGL::doRender(gsRenderInfo_OGL&, int, int) + 970
8 com.ColossalOrder.CitiesInMotion 0x00105de6 gsSubMesh_OGL::render(gsRenderInfo_OGL&) + 744
9 com.ColossalOrder.CitiesInMotion 0x0011247e gsScene_OGL::render(gsRenderInfo_OGL&) + 1228
10 com.ColossalOrder.CitiesInMotion 0x0010244c gsViewport_OGL::renderScene(gsRenderInfo_OGL&) + 10188
11 com.ColossalOrder.CitiesInMotion 0x000f02a6 gsShadowEffect_OGL::input(gsRenderInfo_OGL&, gsIVideoOutput_OGL*) + 13766
12 com.ColossalOrder.CitiesInMotion 0x00102dde gsViewport_OGL::renderContent(gsRenderInfo_OGL&) + 86
13 com.ColossalOrder.CitiesInMotion 0x00102cf9 gsViewport_OGL::render(gsRenderInfo_OGL&) + 2027
14 com.ColossalOrder.CitiesInMotion 0x0010e09a gsVideo_OGL::renderFrame(gsViewport_OGL*) + 492
15 com.ColossalOrder.CitiesInMotion 0x0010e0c6 gsVideo_OGL::renderFrame() + 26
16 com.ColossalOrder.CitiesInMotion 0x00118f4c gsWindow_OGL::move(float) + 890
17 com.ColossalOrder.CitiesInMotion 0x0005e411 gsMoveable::move(float) + 95
18 com.ColossalOrder.CitiesInMotion 0x0005e483 gsMain::move(float) + 77
19 com.ColossalOrder.CitiesInMotion 0x0003de85 moveLoop() + 105
20 com.ColossalOrder.CitiesInMotion 0x0003df32 gsMainLoop + 20
21 com.ColossalOrder.CitiesInMotion 0x0015007d main + 31
22 com.ColossalOrder.CitiesInMotion 0x0001cb6d start + 53

Thread 1 Crashed:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x9001f90a kevent + 10
1 libdispatch.dylib 0x92681e10 _dispatch_mgr_invoke + 969
2 libdispatch.dylib 0x9268085f _dispatch_mgr_thread + 53

Thread 2:: IOPollingHelperThread
0 libsystem_kernel.dylib 0x9001f90a kevent + 10
1 steamclient.dylib 0x01593d53 OSXHelpers::CIOPollingHelper::RealRun() + 257
2 libtier0_s.dylib 0x005b95ed CatchAndWriteContext_t::Invoke() + 159
3 libtier0_s.dylib 0x005b9191 CatchAndWriteMiniDumpExForVoidPtrFn + 86
4 libtier0_s.dylib 0x005b91bb CatchAndWriteMiniDumpForVoidPtrFn + 37
5 steamclient.dylib 0x01593c41 OSXHelpers::CIOPollingHelper::Run() + 41
6 libtier0_s.dylib 0x005bceb8 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
7 libtier0_s.dylib 0x005b95ed CatchAndWriteContext_t::Invoke() + 159
8 libtier0_s.dylib 0x005b9191 CatchAndWriteMiniDumpExForVoidPtrFn + 86
9 libtier0_s.dylib 0x005b91bb CatchAndWriteMiniDumpForVoidPtrFn + 37
10 libtier0_s.dylib 0x005bce30 SteamThreadTools::CThread::ThreadProc(void*) + 204
11 libsystem_c.dylib 0x98a0bed9 _pthread_start + 335
12 libsystem_c.dylib 0x98a0f6de thread_start + 34

Thread 3:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x9001cc22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9001c1f6 mach_msg + 70
2 com.apple.audio.CoreAudio 0x9164b9fe HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, unsigned int) + 122
3 com.apple.audio.CoreAudio 0x9164ba6a HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, unsigned int) + 60
4 com.apple.audio.CoreAudio 0x91643e5f HALC_ProxyIOContext::IOWorkLoop() + 1145
5 com.apple.audio.CoreAudio 0x91643926 HALC_ProxyIOContext::IOThreadEntry(void*) + 136
6 com.apple.audio.CoreAudio 0x91643898 __HALC_ProxyIOContext_block_invoke_6 + 20
7 com.apple.audio.CoreAudio 0x9164381d HALB_IOThread::Entry(void*) + 69
8 libsystem_c.dylib 0x98a0bed9 _pthread_start + 335
9 libsystem_c.dylib 0x98a0f6de thread_start + 34

Thread 4:
0 libsystem_kernel.dylib 0x9001cd36 mach_wait_until + 10
1 libsystem_c.dylib 0x989b9439 nanosleep + 388
2 libsystem_c.dylib 0x989b7cba usleep + 60
3 libfmodex.dylib 0x00350d9f 0x34b000 + 23967
4 libfmodex.dylib 0x003d910f FMOD::SystemI::createChannelGroupInternal(char const*, FMOD::ChannelGroupI**, bool, bool) + 43411
5 libsystem_c.dylib 0x98a0bed9 _pthread_start + 335
6 libsystem_c.dylib 0x98a0f6de thread_start + 34

Thread 5:
0 libsystem_kernel.dylib 0x9001f02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x98a0dccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x98a0f6fe start_wqthread + 30

Thread 6:
0 libsystem_kernel.dylib 0x9001f02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x98a0dccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x98a0f6fe start_wqthread + 30

Thread 1 crashed with X86 Thread State (32-bit):
eax: 0x00000004 ebx: 0xac2e4c00 ecx: 0xb00805dc edx: 0x9001f90a
edi: 0xb0080720 esi: 0x92681a58 ebp: 0xb0080738 esp: 0xb00805dc
ss: 0x00000023 efl: 0x00000247 eip: 0x9001f90a cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0x0000009f
Logical CPU: 0

Binary Images:
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0x320000 - 0x333ffb +gameoverlayrenderer.dylib (??? - ???) <44C8D1B9-AAC5-3140-BEE3-07AA301E0DEA> /Applications/Steam.app/Contents/MacOS/osx32/gameoverlayrenderer.dylib
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0x99a32000 - 0x99a37ffd libGFXShared.dylib (??? - ???) <1CA9B41B-2C61-38F8-ABAC-1D5511478F5C> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
0x99a38000 - 0x99b49ff7 libJP2.dylib (??? - ???) <845C74F4-1074-3983-945F-EB669538CAA9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
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0x9a1af000 - 0x9a1d9ff1 com.apple.CoreServicesInternal (113.17 - 113.17) <41979516-2F26-3707-A6CA-7A95A1B0D963> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/CoreServicesInternal
0x9a1da000 - 0x9a1dbfff liblangid.dylib (??? - ???) <C8C204E9-1785-3785-BBD7-22D59493B98B> /usr/lib/liblangid.dylib
0x9a4ba000 - 0x9a4e8ff7 com.apple.DictionaryServices (1.2.1 - 158.2) <DA16A8B2-F359-345A-BAF7-8E6A5A0741A1> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
0x9a515000 - 0x9a565ff8 libTIFF.dylib (??? - ???) <4DC2025D-15E7-35CA-B7C5-9F73B26C8B53> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x9a566000 - 0x9a567ff0 libunc.dylib (24.0.0 - compatibility 1.0.0) <BCD277D0-4271-3E96-A4A2-85669DBEE2E2> /usr/lib/system/libunc.dylib
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0x9a947000 - 0x9a957ff7 libCRFSuite.dylib (??? - ???) <CE616EF3-756A-355A-95AD-3472A876BEB9> /usr/lib/libCRFSuite.dylib
0x9ba24000 - 0x9ba4dffe com.apple.opencl (1.50.69 - 1.50.69) <2601993F-F3B3-3737-91AE-4A5795C52CD5> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0x9bb26000 - 0x9bb33fff libGL.dylib (??? - ???) <30E6DED6-0213-3A3B-B2B3-310E33301CCB> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
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External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 3
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 17400
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=166.4M resident=84.9M(51%) swapped_out_or_unallocated=81.5M(49%)
Writable regions: Total=1.6G written=813.7M(51%) resident=1.3G(83%) swapped_out=0K(0%) unallocated=277.9M(17%)

REGION TYPE VIRTUAL
=========== =======
(null) (reserved) 40K reserved VM address space (unallocated)
CG backing stores 292K
CG shared images 1248K
CoreGraphics 8K
CoreServices 1436K
IOKit 525.1M
IOKit (reserved) 7168K reserved VM address space (unallocated)
MALLOC 851.7M
MALLOC guard page 32K
Memory tag=240 4K
Memory tag=242 12K
Memory tag=249 156K
OpenGL GLSL 1116K
OpenGL GLSL (reserved) 128K reserved VM address space (unallocated)
Stack 67.5M
VM_ALLOCATE 145.6M
__CI_BITMAP 80K
__DATA 8320K
__DATA/__OBJC 104K
__IMAGE 528K
__IMPORT 20K
__LINKEDIT 53.8M
__OBJC 1536K
__OBJC/__DATA 4K
__PAGEZERO 4K
__TEXT 114.0M
__UNICODE 544K
mapped file 149.2M
shared memory 57.2M
shared pmap 10.5M
=========== =======
TOTAL 2.0G
TOTAL, minus reserved VM space 1.9G

Model: iMac12,2, BootROM IM121.0047.B1F, 4 processors, Intel Core i5, 3.1 GHz, 8 GB, SMC 1.72f1
Graphics: AMD Radeon HD 6970M, AMD Radeon HD 6970M, PCIe, 1024 MB
Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1333 MHz, 0x80CE, 0x4D34373142353637334648302D4348392020
Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1333 MHz, 0x80CE, 0x4D34373142353637334648302D4348392020
Memory Module: BANK 0/DIMM1, 2 GB, DDR3, 1333 MHz, 0x0000, 0x000000000000000000000000000000000000
Memory Module: BANK 1/DIMM1, 2 GB, DDR3, 1333 MHz, 0x0000, 0x000000000000000000000000000000000000
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x9A), Atheros 9380: 4.0.64.8-P2P
Bluetooth: Version 4.0.5f11, 2 service, 18 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Serial ATA Device: ST31000528AS, 1 TB
Serial ATA Device: HL-DT-STDVDRW GA32N, 7,57 GB
USB Device: hub_device, 0x0424 (SMSC), 0x2514, 0xfd100000 / 2
USB Device: IR Receiver, apple_vendor_id, 0x8242, 0xfd120000 / 4
USB Device: Internal Memory Card Reader, apple_vendor_id, 0x8403, 0xfd110000 / 3
USB Device: FaceTime HD Camera (Built-in), apple_vendor_id, 0x850b, 0xfa200000 / 3
USB Device: hub_device, 0x0424 (SMSC), 0x2514, 0xfa100000 / 2
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 4
USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8215, 0xfa111000 / 5
 
It's perfectly consistent, no matter if I go into sandbox or in campaign mode. I place the bus stop in front of the library and about 3 seconds later the game crashes completely.
 
reproduced, crashes for me too. Place your stop on the next tile.

And the log looks fine, but ends with:
Start scenario "userdata/saves/paris_1973.05/level.scenario"
Loading game...
[ModManager] Savegame checks - Phase 1:
[ModManager] Checking MAIN.$scenario.$location.$locationSetup addons/paris/locations/france
[ModManager] found, continue loading.
[ModManager] Savegame checks - Phase 1: done
[ModManager] event_loadEnvironment:
Loading userdata/addons/eis_os_ometroustation0/scripts/environment.script
RepairMod V1.1 by Psydos
[ModManager] event_loadGame:
[ModManager] event_loadGame: Done
Loading userdata/addons/eis_os_ometroustation0/scripts/game.script
[ModManager] Savegame checks - before Grid loading
[ModManager] Savegame checks - Grid loading can start...
[ModManager] Loading of savegame done
Line Statistics Plus(v5.6): loading user settings...
[done]
[done]
[ModManager] event_unloadGame:
[ModManager] event_unloadGame: Done
Error: Runtime error in "metro/scripts/engine.script" at line 314: Internal error!
 
Sorry, still unable to reproduce...
View attachment 58229
Try to verify game cache. you can also try to delete paris.gs from the game's folder and then verify game cache (so steam will re-download the expansion).
 
I just tried it again, now just hovering over the area around the library without even placing the bus stop made the game crash.
How do I verify the game cache? I can not find and paris.gs files in ~/Library/Application Support/Cities In Motion and subfolders.
Cheers for your help!
 
To verify game cache:
Open Steam => Library => right-click on Cities in Motion => Properties => Local Files => Verify integrity of game cache.

The paris.gs file should be here: "../Users/[username]/Library/Application Support/Steam/SteamApps/common/cities in motion/Cities In Motion.app/Contents/MacOS/"
 
Hi, we were unfortunately unable to reproduce this bug and while it seems to happen for some of you, I hope you'll forgive us for this glitch in the map. I'm afraid we will not be fixing this issue.