Chapter 2- The Rise of Sweden
The "player" was thinking about what he'd do. He was "playing" a "game" where he could secretly pull the strings of any nation he wanted, all around the world, from 1356 to 1861. The "game" was Europa Universalis III. The "mod" he was using was Death and Taxes. For mysterious reasons, he picked Sweden. The "player" wrote a script for a speech that the king he was going to pull the strings at first, Magnus II Edison Birger. He suffered from really low capability. In the "player"'s "game", it displayed his capabilities at 3 for Administration, Diplomacy, and Military. Luckily, however, he was capable of reading the speech satisfactorily. It went as follows:
"People of Sweden, a golden age is about to come to our glorious nation. It will be a 500-year reign where Sweden will build armies past what any of you have experienced, expand her domain like never before, and topple all of her enemies. The rise of Sweden has begun!"
The crowd was roaring with applause. What they didn't know however, was that the "player", who was controlling the king, cared about the people, only as it was related to the sucess of his 'game". He thought that the world was a game, and acted like it. The king continued with the speech, with a map of Sweden, with some things about it's situation. The crowd didn't know it, but the map was actually from the "computer screen" of the "player":
"Sweden has enemies all around her. To her west, Norway is looking jealously, desperately wanting some of our glory. Denamrk, to the south is doing the same thing. To the east, Novgorod is desperately trying to gain glory to herself, to emulate ours."
And the crowd went wild.
Gameplay Notes:
My first goal is to form Scandinavia, for which I need 26 provinces in the Scandinavian region, with cores. Here are the number of provinces each nation has in Scandinavia, ranging from highest to lowest.
Me-16
Norway-10 (so if I conquer Norway completely, after the 40 years you need to get a core passes, I'll be able to form scandinavia)
Denmark-4
Novgorod-1
Uncolonized-1
Here are some screenshots of the starting positions:
Sliders:
I went Defensive, because you get no penalties in Death and Taxes for going fully defensive, but it lowers your revolt risk by 1, lowers your stab cost by 10%, gives you a yearly diplomat, lowers your artillery cost by 25%, and, most importantly, increases your fort defense by a whopping 75%. On the other hand, going Decentralized gives you some military benefits, so I figured Defensive would be better than Centralization.
Economics:
I have one colony. IIRC, I got a Master of the Mint so I can mint a little bit safely.
*THIS UPDATE IS NOT COMPLETE, I AM MERELY POSTING IT IN CASE I ACCIDENTALLY EXIT MY BROWSER OR SOMETHING*
EDIT: I won't be continuing the update just yet. I'll be checking other things first.