I got the idea from this AAR. I think I will do a kind of Steppe Wolf version of that (as long as, one, I don't have trouble with bugs like my first AAR, or two, I continue to be interested in this.) I will change countries every 10 years (if the thread becomes popular enough, I will start doing a vote.), and see how things are at the end. The options:
Advisors: Normal
Leaders: Normal
Agents: Normal (I am kind of on the fence on merchants and maybe spies though)
Inflation: Normal
Colonists: 400. It just takes too long to colonize provinces otherwise.
Difficulty: Normal
AI aggressiveness: High. I want to see action in this game.
Spread of provinces: 25 years
Lucky Nations: None. I've heard that Lucky Nations just destroy the game balance (the balance is already bad enough with the mod, with the static naval battles and no colonial range in the beginning and inflated economy anywhere else)
Here are the screenshots from the start date, January 2, 11 AD. If you have any questions, just post it on the thread.
EDIT:Here are some additions:
-I can be flexible on the 10 year thing. This number is what I'll start with for now and one which might change over time as the world changes.
-I don't want to play the same country twice in too short of time. Again, this might change.
-I'm not exactly the superstars that some of you are. So don't ask me to play as someone like Judea to try and do something ridiculously hard like fend off Roman and Parthian invasions.
-I'll let you vote on the first country for now. If there are little or no votes though, I'll start choosing countries unless I don't know who to play, in which case I might just ask the one or two people who I should play as.
-A note on Xiongnu: They might look like good choices because of their size, but there is a major problem with playing as them. Most of their territories are colonies. This means that, one, they cost a ridiculous amount both to maintain and for tech and stability, two, they can easily get seized by invaders, and three, It means that I get almost no income (one and three make a horrible one-two punch which results in almost constant bankruptcy.)
Advisors: Normal
Leaders: Normal
Agents: Normal (I am kind of on the fence on merchants and maybe spies though)
Inflation: Normal
Colonists: 400. It just takes too long to colonize provinces otherwise.
Difficulty: Normal
AI aggressiveness: High. I want to see action in this game.
Spread of provinces: 25 years
Lucky Nations: None. I've heard that Lucky Nations just destroy the game balance (the balance is already bad enough with the mod, with the static naval battles and no colonial range in the beginning and inflated economy anywhere else)
Here are the screenshots from the start date, January 2, 11 AD. If you have any questions, just post it on the thread.
Europe:
Asia:
Australia:
North America:
South America:
There are no African nations that aren't already shown in the Europe screenshot.
Asia:
Australia:
North America:
South America:
There are no African nations that aren't already shown in the Europe screenshot.
-I can be flexible on the 10 year thing. This number is what I'll start with for now and one which might change over time as the world changes.
-I don't want to play the same country twice in too short of time. Again, this might change.
-I'm not exactly the superstars that some of you are. So don't ask me to play as someone like Judea to try and do something ridiculously hard like fend off Roman and Parthian invasions.
-I'll let you vote on the first country for now. If there are little or no votes though, I'll start choosing countries unless I don't know who to play, in which case I might just ask the one or two people who I should play as.
-A note on Xiongnu: They might look like good choices because of their size, but there is a major problem with playing as them. Most of their territories are colonies. This means that, one, they cost a ridiculous amount both to maintain and for tech and stability, two, they can easily get seized by invaders, and three, It means that I get almost no income (one and three make a horrible one-two punch which results in almost constant bankruptcy.)
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