Hey all, been playing quite a bit more of the game lately and have a few questions:
1) What are the icons in the middle of weapon listings used for? [the ones that toggle between a circle, reticule, and something else] I am guessing that means how the weapons target [eg: just fire towards the enemy, only fire if targetted, or something along those lines]. I have figured out [I hope] what the second set of buttons is [target priority: PD, CR, LV, DN {Point Defense, Cruiser, Leviathan, Dreadnought} - very nifty looking to use Bursters as PD, it is like a flak barrage.. though not very effective against swarmers with their slow track/fire rate]
2) Drones - I assume these are built when the drone carriers are built, but how do you specify which drone model to use [for example, I have researched the tech for using Heavy Drones, how do I have my carriers equip them instead of the standard drone?]? Do drones "run out" and have to be restocked? I have run into combat situations where I hit the launch drones button [either per ship, or the "Launch Riders" button in the top right corner when multiple ships are selected] and nothing has happened, other times the drones launch - very frustrating. Also, is there a way to "retrofit" the type of drone a carrier uses after being built? I would like to change my current carriers to use the Heavy Drones versus the standard drones but I don't see a way to do this [I may be dense, or it may not be an existing option]
3) Battle Riders - I assume that the color coding of the "mission" text of the battle rider in the "Battle Rider Manager" screen is so that you can quickly identify what role the battle rider is in right? If so, then why can I not seem to equip some battle riders to the ready launch pads [rather than reserve]? For example: I have 3 types of battle rider designs - an Interceptor, a Patrol, and an Escort. I can easily equip the Interceptor to the main launch pads of the carrier, but it won't let me equip any of the other 2 designs [I can put them in the Reserve slots though]. Is this a limitation of not being able to mix/match types or something else I am missing?
Thanks in advance
1) What are the icons in the middle of weapon listings used for? [the ones that toggle between a circle, reticule, and something else] I am guessing that means how the weapons target [eg: just fire towards the enemy, only fire if targetted, or something along those lines]. I have figured out [I hope] what the second set of buttons is [target priority: PD, CR, LV, DN {Point Defense, Cruiser, Leviathan, Dreadnought} - very nifty looking to use Bursters as PD, it is like a flak barrage.. though not very effective against swarmers with their slow track/fire rate]
2) Drones - I assume these are built when the drone carriers are built, but how do you specify which drone model to use [for example, I have researched the tech for using Heavy Drones, how do I have my carriers equip them instead of the standard drone?]? Do drones "run out" and have to be restocked? I have run into combat situations where I hit the launch drones button [either per ship, or the "Launch Riders" button in the top right corner when multiple ships are selected] and nothing has happened, other times the drones launch - very frustrating. Also, is there a way to "retrofit" the type of drone a carrier uses after being built? I would like to change my current carriers to use the Heavy Drones versus the standard drones but I don't see a way to do this [I may be dense, or it may not be an existing option]
3) Battle Riders - I assume that the color coding of the "mission" text of the battle rider in the "Battle Rider Manager" screen is so that you can quickly identify what role the battle rider is in right? If so, then why can I not seem to equip some battle riders to the ready launch pads [rather than reserve]? For example: I have 3 types of battle rider designs - an Interceptor, a Patrol, and an Escort. I can easily equip the Interceptor to the main launch pads of the carrier, but it won't let me equip any of the other 2 designs [I can put them in the Reserve slots though]. Is this a limitation of not being able to mix/match types or something else I am missing?
Thanks in advance