That would cut your income by 75% also. Leaving you with a huge border and nothing to defend it with.
That would cut your income by 75% also. Leaving you with a huge border and nothing to defend it with.
Second tier, as you call it, is the optimal setup. It will take you around 50 turns to expand to third tier. More then a hundred to just fill in the 14 hexes with buildings. And I think somebody said there is a pop cap on cities.If you set yourself up for top-tier (3 out, 10+) cities, it will take you forever to get there, leaving huge holes in your supply lines. The second tier to third tier is where I'm still trying to figure out the optimal pathing.
Second tier, as you call it, is the optimal setup. It will take you around 50 turns to expand to third tier. More then a hundred to just fill in the 14 hexes with buildings. And I think somebody said there is a pop cap on cities.
Second tier, as you call it, is the optimal setup. It will take you around 50 turns to expand to third tier. More then a hundred to just fill in the 14 hexes with buildings. And I think somebody said there is a pop cap on cities.
Well, if they occupy building hexes the icon becomey dark in the city overview, so I guess they prevent you from getting the building benefits (or at least ressource income).Enemy soldiers in your border does absolutely nothing. No unrest, no lost taxes, no lost production. You need to keep them from attacking your cities, not getting inside of your little glowing lines.
Also, one thing to slowing down expansion is to have MORE HORRIBLE AND NASTY MONSTERS protecting their ancient lands. So you need high end units to get rid of them first.
I fully support this idea. Bigger monsters would certainly curtail city expansion and it would be a lot of fun trying to take them down. If they release mod tools this could be possible. I would love to see dragons on the main world.
How about the more cities you build, the larger the decrease in population growth all your cities get? This would create a trade off and thus provide some strategic choice to empire building.
I'm not sure what the formula would be, but it would need to be balanced appropriately so that you need to think a bit before building that next city because it will slow down the growth of your existing empire.
After all the effort the Great Ruler went to in order to save us from their scourge? Next you'll be demanding that every market you build have a chance of spawning hostile trolls.
Velorien is referring to that's how it was in Majesty: Fantasy Kingdom sim - building Markets increased the chances of Trolls spawning, just like building in general caused Sewers to appear which caused Giant Rats and Ratment to spawn.