Hello everyone, and developers!
I'm creating this thread to toss out of few things I've noticed in the game, and some suggestions I have on improving it. I'd like to know other player's opinions on the topic so that hopefully patches can be made for the game that would turn it into an already kick @$$ game into fricken awesome one!
Submarine launch depths: I've noticed that the game allows for submarines to launch land and surface attack weapons from any depth. I would like to see this reflect a more real world setting where the vessel needs to be at a shallow depth, and at a slow speed in order for correct launch of these weapons. While you can launch a Mk 48 at any depth, the TLAM (RGM/UGM-109E) or TASM (RGM/UGM-109B) need to have launch depth set to no greater than 150ft and a speed of no more than 5 knots.
KC-130 Refueling: Another thing I've noticed in the game, is that the amount of fuel carried by these aircraft for the purpose of refueling seems quite a bit off, and by off, I mean very lacking. In the game, I can refuel a F-35, three times before I get the message that the KC-130 does not have enough fuel for the 4th go around. I'd like to just throw out some factual numbers, the KC-135 can carry 200,000 lbs. of transferable fuel. The maximum internal fuel tank capacity for the F-35 is 18,480 lbs. The math comes out to being able to refuel that aircraft more than 10x. Another thing I've noticed, is that after refueling an aircraft, it's bingo fuel % is lowered yes, but it's as if they are not filling up the tanks of the aircraft? It seems like they get 3/4 of the way there and say "Eh, you've got enough fuel, get out of here!"
KC-130 Transferable Fuel Reading: On the topic of refueling, I do not say anything on the interface that indicates the level of fuel left in the aircraft. I'd love to see some kind of reading so when I select the aircraft, I have a gauge or something that tells me it's fuel level, so I can better manage my refueling operations instead of waiting to get the message that the next aircraft cannot refuel, and has to RTB (Return to base).
F-22 Raptor Air Superiority LR Range: Maybe it's just me, I cant confirm this but while playing the game I noticed that when going with the "Long Range" load out, which is supposed to give the aircraft +50% more fuel, they still seem to reach bingo fuel at the same distance than if they were not using that loadout. Maybe it's me, like I said, I've not sat there in a game and tested that 100% yet. Anyone else notice this, or am I wrong?
Active Radar off, but still detects: I've seen this several times with the F-22, where I will have my active radar turned off, but it will pick up a hostile contact. I go to the hostile contact, and look at what it was detected by an, and with what system and sure enough AN/AGP-77, then I go to the aircraft, and it's turned off. It leaves me wondering if the indicator light is just broken. I thump the screen to check for a short, but it still stays off!
Weapons System's Encyclopedia: This here is more of a "I'd really like to see this, but it has no real effect on the game itself therefore it shouldn't be a high priority" kind of things, but, you guys have done an OUTSTANDING job with putting real world weapons into the game, the real world sensors, radars, sonars and such, I'm very much impressed by this and it's one of the reasons why I love the game so much. I would like to maybe see something added into the game that would allow players to know more about each one of these weapons or systems, along with maybe a picture or two. The basic specifications, along with a description of the weapon or system, how it works, stuff like that. I'd like the same thing for the aircraft, and marine vessels too. It would be a BIG project to collect that information, get all the data on everything, organize it, and the integrate it into the game, but I think it would be cool to see, but still, I consider this more of a personal pipe dream than anything else.
Aircraft engagement problems: This is one of those things that I've noticed and I'd like to see if anyone else is having this same kind of issue. In some missions like "Task Force" I will have a large number of missiles inbound on my airfield that I will have to defend. So lets say I send up an aircraft to start intercepting these missiles. The aircraft will engage with AMRAAM missiles well enough. Then it will fully expend it's missiles. The aircraft will continue to close range and will eventually be able to use it's Sidewinder missiles, but it doesn't. I have to manually tell that aircraft to engage with it's short range missiles. Further more, in several instances, I've expended all my missiles, leaving only the aircraft's gun with ammunition. I will go to military thrust, set a coarse to close on the group of missiles, select the gun from the weapons display, and have it engage the missiles. Now even with the "Engage entire group" setting selected, it has a nasty habit of taking out one missile, and then wanting to break off, rather than engaging the next contact. I have to sit there and keep clicking on the missile contact to keep it engaging the next target. Even then, it seems like it will reach a point where, it aircraft will break off regardless. It has the attack order, the red line on the map is drawn to the missile, but the it will still fly away, unless I specifically go to the movement tab for the aircraft and force it to start flying on a heading to re-engage the group once again. That is with missiles, but I've noticed kind of the same thing when engaging other aircraft as well. I've also tried turning off the option of "Engage entire group" settings, and I still get the same result where I have to keep having the aircraft engage the next target by manually clicking on it. Has anyone else had this happen?
Aircraft flying at 100m: I've noticed that in missions, all enemy aircraft seem to fly at a level of 100m. It doesn't matter what kind of aircraft it is, bomber, fighter, ect, they are all at 100m. Is there some way this can be mixed up a bit?
So in all guys, these are some of the things I've noticed in playing the game thus far. I love the game, I hope I do not come across as nit-picking on stuff here. I am excited to see how this game is going to develop beyond it's original release, and I hope other players out there can add some suggestions of their own that developers can consider.
Thanks for reading guys!
I'm creating this thread to toss out of few things I've noticed in the game, and some suggestions I have on improving it. I'd like to know other player's opinions on the topic so that hopefully patches can be made for the game that would turn it into an already kick @$$ game into fricken awesome one!
Submarine launch depths: I've noticed that the game allows for submarines to launch land and surface attack weapons from any depth. I would like to see this reflect a more real world setting where the vessel needs to be at a shallow depth, and at a slow speed in order for correct launch of these weapons. While you can launch a Mk 48 at any depth, the TLAM (RGM/UGM-109E) or TASM (RGM/UGM-109B) need to have launch depth set to no greater than 150ft and a speed of no more than 5 knots.
KC-130 Refueling: Another thing I've noticed in the game, is that the amount of fuel carried by these aircraft for the purpose of refueling seems quite a bit off, and by off, I mean very lacking. In the game, I can refuel a F-35, three times before I get the message that the KC-130 does not have enough fuel for the 4th go around. I'd like to just throw out some factual numbers, the KC-135 can carry 200,000 lbs. of transferable fuel. The maximum internal fuel tank capacity for the F-35 is 18,480 lbs. The math comes out to being able to refuel that aircraft more than 10x. Another thing I've noticed, is that after refueling an aircraft, it's bingo fuel % is lowered yes, but it's as if they are not filling up the tanks of the aircraft? It seems like they get 3/4 of the way there and say "Eh, you've got enough fuel, get out of here!"
KC-130 Transferable Fuel Reading: On the topic of refueling, I do not say anything on the interface that indicates the level of fuel left in the aircraft. I'd love to see some kind of reading so when I select the aircraft, I have a gauge or something that tells me it's fuel level, so I can better manage my refueling operations instead of waiting to get the message that the next aircraft cannot refuel, and has to RTB (Return to base).
F-22 Raptor Air Superiority LR Range: Maybe it's just me, I cant confirm this but while playing the game I noticed that when going with the "Long Range" load out, which is supposed to give the aircraft +50% more fuel, they still seem to reach bingo fuel at the same distance than if they were not using that loadout. Maybe it's me, like I said, I've not sat there in a game and tested that 100% yet. Anyone else notice this, or am I wrong?
Active Radar off, but still detects: I've seen this several times with the F-22, where I will have my active radar turned off, but it will pick up a hostile contact. I go to the hostile contact, and look at what it was detected by an, and with what system and sure enough AN/AGP-77, then I go to the aircraft, and it's turned off. It leaves me wondering if the indicator light is just broken. I thump the screen to check for a short, but it still stays off!
Weapons System's Encyclopedia: This here is more of a "I'd really like to see this, but it has no real effect on the game itself therefore it shouldn't be a high priority" kind of things, but, you guys have done an OUTSTANDING job with putting real world weapons into the game, the real world sensors, radars, sonars and such, I'm very much impressed by this and it's one of the reasons why I love the game so much. I would like to maybe see something added into the game that would allow players to know more about each one of these weapons or systems, along with maybe a picture or two. The basic specifications, along with a description of the weapon or system, how it works, stuff like that. I'd like the same thing for the aircraft, and marine vessels too. It would be a BIG project to collect that information, get all the data on everything, organize it, and the integrate it into the game, but I think it would be cool to see, but still, I consider this more of a personal pipe dream than anything else.
Aircraft engagement problems: This is one of those things that I've noticed and I'd like to see if anyone else is having this same kind of issue. In some missions like "Task Force" I will have a large number of missiles inbound on my airfield that I will have to defend. So lets say I send up an aircraft to start intercepting these missiles. The aircraft will engage with AMRAAM missiles well enough. Then it will fully expend it's missiles. The aircraft will continue to close range and will eventually be able to use it's Sidewinder missiles, but it doesn't. I have to manually tell that aircraft to engage with it's short range missiles. Further more, in several instances, I've expended all my missiles, leaving only the aircraft's gun with ammunition. I will go to military thrust, set a coarse to close on the group of missiles, select the gun from the weapons display, and have it engage the missiles. Now even with the "Engage entire group" setting selected, it has a nasty habit of taking out one missile, and then wanting to break off, rather than engaging the next contact. I have to sit there and keep clicking on the missile contact to keep it engaging the next target. Even then, it seems like it will reach a point where, it aircraft will break off regardless. It has the attack order, the red line on the map is drawn to the missile, but the it will still fly away, unless I specifically go to the movement tab for the aircraft and force it to start flying on a heading to re-engage the group once again. That is with missiles, but I've noticed kind of the same thing when engaging other aircraft as well. I've also tried turning off the option of "Engage entire group" settings, and I still get the same result where I have to keep having the aircraft engage the next target by manually clicking on it. Has anyone else had this happen?
Aircraft flying at 100m: I've noticed that in missions, all enemy aircraft seem to fly at a level of 100m. It doesn't matter what kind of aircraft it is, bomber, fighter, ect, they are all at 100m. Is there some way this can be mixed up a bit?
So in all guys, these are some of the things I've noticed in playing the game thus far. I love the game, I hope I do not come across as nit-picking on stuff here. I am excited to see how this game is going to develop beyond it's original release, and I hope other players out there can add some suggestions of their own that developers can consider.
Thanks for reading guys!