~ Way-points seem bugged are just don't work
~ It doesn't seem possible to see ships in a battle group as individual items on the map
Waypoints seem to work ok in my game, haven't seen any issues. You just right-click on the map to direct a unit there or right-press and drag to do a patrol square. Its easy and it works for me.
You need to zoom in max to see individual ships. The zooming is another thing I would really like to see improved. At the moment you jump from seeing 20nm or something per inch down to 1nm per inch approx. I get frustrated that there aren't at least two more zoom steps between these, the larger zoom is too much to plan sub attacks properly and the lowest zoom is far too close to see both the sub and the ship you are attacking. Its even worse when you have the map minimised and the 3d view maximised - the zoom steps are even worse. Needs completely smooth zooming on the map I think or a way to reduce the zoom steps like by pressing the shift as you zoom.
Another thing I hate to see is how the AMRAAMs slow down when they miss a plane and then turn around slowly and start chasing it again - how stupid is that! Once a missile misses a plane it has no chance of reacquiring it due to it being outside its seeker head tracking ability not to mention that the missile would not have enough energy or fuel to catch the plane again. its probably just an abstracted way of showing how the missile turns to follow the plane when close in but it looks stupid.
Another dodgy thing about the AMRAAMs is how they can seemingly acquire another plane if the first target is blown up. AMRAAMs pass the launching planes' radar assist point half way to the target from what I remember from Falcon 4 and EF2000 - and they then fly the rest of the journey on their own tracking. They cannot acquire new targets unless they are still under the launching planes control. These aren't ALARMS you know!! I haven't tested whether this happens when the missiles are very close to the targets so this could only happen when they have lots of flight time left - I will have to look at it a bit more.
I do feel the game enemies are far too lax in their defence. Ships are known to be lethal to approach which is why you have long range missiles to attack them with but in this game you can get really close without getting attacked and you only seem to get a missile launched at you if you go to active radar.
About the Typhoon - my favourite plane! How come they can get detected so far away from AWACS? I thought they are meant to be stealthy planes? Should be far more difficult to detect them I would imagine.
About stability by the way I have played most of the demo tutorial now and a couple of tries at the missions and had no crashes whatsoever. There is also no save facility at all in the demo - a pain but is it probably meant to be like that to encourage you to buy the game, dunno? Either way the demo has been very stable to date.
Hope the developers are dedicated to sorting out many of these non-bug issues. Certainly would go a long way to encouraging me to buy it in due course.
Last edited: