newest beta patch?
Find what they cant get, is your industry causing your pops to starve?
Find what they cant get, is your industry causing your pops to starve?
newest beta patch?
Find what they cant get, is your industry causing your pops to starve?
You still need to add in something to figure out the distances etc. Or are you just suggesting we charge 20% shipping fee regardless of where the buyer and seller are? In which case, yes, it's easy, but it's also utterly pointless
Things produced outside Haiti are going to require more shipping to get to consumers inside Haiti than things produced inside it. Why is including this effect pointless?
charging shipping regardless of where the buyer is when we have no way of telling the distance is useless
If we were going to include a shiupping fee, then I would hope it doesn't take the form of a simple 20% tax on WM trades. Besides, why should it cost 20% more to ship a machine part from, say, Bavaria to Wurtemburg, but less to move the same machine part from Poland to Vladivostok? It's moving several thousand times as far, yet it's cheaper to ship it...?
You don't know where it comes from. All you know is which market it comes from. Your purchase isn't a good from a place, its an average across all the producers selling into the world market. You could do a calculation to come up with an average distance, but I doubt the complexity would be worth it. You might as well assume that the average over the rest of the world is the same for all products and all purchasers and keep it simple. Its only worth doing a detailed calculation if you actually are modelling whether you buy that machine part from Bavaria at £100 (plus £5 shipping) or from Vladivostok at £95 (plus £15 shipping).
You equally might as well not bother, which is the point I was making. Unless there is a point of departure, shipping costs would be near-pointless. After all, it makes no sense whatsoever for the British to get goods from Australia or India for free, but have to pay shipping costs from an independent Wales. It just acts as a tariff.
It wouldn't make sense if you could buy from an independent Wales, but you can't. You buy from everywhere inside equally, and you buy from everywhere outside equally. There quite clearly is a difference in transportation requirements between these two cases for the vast majority of countries in the game, and you could use it as a basis for assigning transport costs.
What are big changes in economy?
To be honest, i don't think Paradox Interactive (or any other company) can manage to create a good Victoria II game. The game simply demands to much: Good and realistic economic and political systems. Things like that must be hell to simulate in a game.