My point is that he faults KA2 for things it lacks in battle that KA1 lacked, as well. So he either isn't as familiar with KA1 as he appears to be, or he's riding a hobby horse. One thing I do agree with him about (aside from the obvious crawl of the engine), is that the campaign screen has just about no purpose, any longer. With so much that's now linear, and only one army to do it all with in the first couple of game chapters, it becomes superfluous. I have no objection to more RPG text adventures, but I wish more were randomly available, as in KA1, or that elements of diplomatic behind-the-scenes maneuvering made choosing between factions, kings, etc, different from game to game.
EDIT: And I don't mean to say he's wrong about needing more strategic elements on the battle screen. I've thought so for some time: fatigue, flanking attack bonuses, surrounding bonuses (or negative morale indicators), etc.