I always wanted to play Dwarf Fortress but its just too much game for me. Check out Castle Story, its going to be good too.
Give us dwarf fortress with graphics!
This makes no sense. Why would it be less stealing to clone Dungeon keeper then DF??? :SI am more excited by the dungeon keeper clone side of this than the hopes for DF ripoffs.
All progress and games are based on previous ideas taken and improved upon. You may not look at it that way, but the way you put it Dwarf fortress was also "stolen" from previous games, fantasy books/worlds and so on.Originality is what brings me to Paradox published games, not "How fast can we steal ideas from other people."
thx looks good will check it out, any other recomendations for DF like games! i like sandbox administration/building games!
This makes no sense. Why would it be less stealing to clone Dungeon keeper then DF??? :S
All progress and games are based on previous ideas taken and improved upon. You may not look at it that way, but the way you put it Dwarf fortress was also "stolen" from previous games, fantasy books/worlds and so on.
It's not like the maker of DF invented dwarfs or their behaviour...
Ideas are free, and they grow when shared and mixed. Regardless of what corporate media industry lawyers may try to tell you.
Since DF was never made in a user friendly way doing just that wouldn't be stealing, it would still be an original game.
Sorry, but I stopped reading after that... Just can't stop laughingDF is user friendly,...
DF is user friendly, and is certainly original. Using cliches to define a fantasy setting is not the same as making an outright copy of a game, and a downgraded version at that, and calling yourself original.
Colombo said:Yeah. DF is user friendly. It is user friendly like 6 years old running with a scissors on mine field which is bombarded by wing of fully armed Enola Gay ...
DF is user friendly, and is certainly original. Using cliches to define a fantasy setting is not the same as making an outright copy of a game, and a downgraded version at that, and calling yourself original.
Oh, absolutely. I don't want to come down too hard on DF, because the project as a whole is one with objectives that I can really sympathise with, personally, and it's a great example to study for ideas (albeit, in some cases, ideas of 'what not to do'.)Didn't want to quote the whole post, but that was a good summation of what they would be wise to learn from DF. I'd add the virtually infinite replayability and open sandbox style, as well as how it joyfully embraces community modification.
"User friendly"
Depends on your definition.
But for games made in the last 15 years, DF is one of the most unfriendly to learn (and I know it inside out) Two different sets of movement keys for the maps (cursor and number pad) several ways to activate a menu option (all specific "enter" here "x" there - you have to know the right one for the right circumstance)
There is a great snobbery from those who have done the learning curve for DF (well most - I don't think I'm a snob)
"We've learned it - it's hard [sometimes for no discernable reason or benefit to the player] and if you can't learn it yourself then you don't deserve to play and the game is better off without you"
People like to think they are in part of an exclusive "brains trust" club. And that's very sad.
A game with the depth and scope of DF would be great for all players. 50% of the complexity is fighting with the UI. And an unintuitive UI in 2012 is pretty much inexcusable.
DF gets away with it because it's not sold commercially. But if someone would put a decent UI on it, it would sell like hotcakes. Look at Minecraft - Notch retired 3 weeks after his first game launched....
"User friendly"
Depends on your definition.
But for games made in the last 15 years, DF is one of the most unfriendly to learn (and I know it inside out) Two different sets of movement keys for the maps (cursor and number pad) several ways to activate a menu option (all specific "enter" here "x" there - you have to know the right one for the right circumstance)
.