+ for many of above ideas and most importantly also way more active dev team presence on the forum together with:
- Representation of agricultural differences between provinces and all the aspects connected to this (income from farming, etc.).
- Better representation of demographics then it currently is (now the province sizes simulate population density) with accompanied aspects connected to this (tax income, number of potential soldiers capped according to the total population number, revolts in highly populated provinces result in more revolters appearing on the battlefield, etc.).
- Representation of trade where some provinces were more prominent then others.
- Deeper combat model more in-line with Magna Mundi The Game's design.
- Marching through foreign not direct enemies territory needs to be moddeled better than it currently is.
- Addition of internal fractions like city dwellers and such with their own demands/expectations.
- Even more cleaned out interface so that all game elements are more easily reachable then they currently are.
- Event's which are more deeply interconnected with other aspects of the game then they currently are and that resemble the geopolitical, economical and cultural situation of the time more.
- Deeper meaning for traits characters have and their effects - getting rid of unlogical effects for some traits.
- Getting rid of currently too rigid and too simplistic way how province improvements are made via the 3 courtier types and putting something more elaborate on it's place.
- Buildings ought to be changed in their general meaning to infrastructure/investments/activities/laws.
- Non linear "building" development progression.
- Introduction of capping - not all "buildings" can be built in all provinces. Player and AI need to manage their available resources more strategically and not just linearly upgrade everything from province to province. What investments to make in what provinces should give bigger options then they do now with each chosen option giving some boni in one aspect and some malus in other aspects.
- Absolutely more control over vassals armies but not to the point where it would be absolute. Player still needs to feel those armies are not his direct ones but ones who are somewhat harder to control the more so if the vassal has bed relations with it's liege.
- Court ranks and other political particularities of the time need to be copied directly from Genpei mod.
- Does type of terrain affect traveling times already? If not put that in along with more realistic travelling times as suggested by GShock and implemented in Genpei mod.
- There is a lot more to suggest but I need to clean the dishes now or my GF will make me commit seppuku by a needle...