Ministers Improvement Mod
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### Ministers Improvement Mod
### A Mod for Darkest Hour 1.02
### Version 1.01
### March 21th, 2011
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### Ministers Improvement Mod
### A Mod for Darkest Hour 1.02
### Version 1.01
### March 21th, 2011
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About:
14 new generic minister traits
125 new historical minister traits for major countries (GER, UK, USA, SOV, ITA, JAP, FRA)
some new events so that Ai changes ministers historically (no more fascist ministers in democratic USA or in democratic UK)
Each personal traits is justified by a research about the ministers on the internet (wikipedia for example)
I don't speak english very well so sorry for my mistakes.
If someone wants to help me with this mod I would appreciate that.
Feel free to send me your advise to rebelance the mod or to add new minister traits.
I'd like to add new decisions or to make a kaiserreich version of the mod but it will take some time.
INSTALLATION:
Install the 1.02 patch.
Duplicate the Darkest Hour Full folder in your Mod folder (C:\Program Files\Darkes Hour\Mod\) and copy Ministers Improvement Mod inside. Overwrite when asked.
Select the mod from the Luncher
Example of generic tratis:
Planned Economy proponent
State Capitalist
Keynesian Economy
Mixed Economy
Balanced Budget Economy
Laissez-faire capitalist (edited)
Commando Doctrine
Old Cavalry General
Autonomy Doctrine
Health and Safety
...
Some exemples...
Code:
Balanced Budget Economy"
Money Production -10% #The government can't print money at all
Consumer Goods Need 7,5%
IC 7,5% #no Inflation
"Keynesian Economy"
Money Production 10% #The government prints money at will
Consumer Goods Need -5% #part of the money is invested in consumer goods
Province constructions build time and cost -7,5% #part of the money is invested in subsidies to industries
IC -2% #Inflation grows
"Planned Economy proponent"
Money Production 5% #more taxes more money
Consumer Goods Need 15% #communist reforms
Province constructions build time and cost -10% #The government favors the construction of new industries
IC 10% #nationalization of industries
Energy Production 5% #nationalization of coal mines
Metal Production 5% #nationalization of iron mines
Rare Materials 5% #nationalization of rare materials mines
"State Capitalist"
Money Production 5% #more taxes more money
Consumer Goods Need 10%
Province constructions build time and cost -7,5% #The government invests money in order to build new industries (taking money from other sectors [health, education etc])
IC 10% #nationalization of industries
Energy Production 2% #nationalization of coal mines
Metal Production 2% #nationalization of iron mines
Rare Materials 2% #nationalization of rare materials mines
"Mixed Economy"
Consumer Goods Need -5% #The government takes care of their citizens
Province constructions build time and cost -5% #The government help the private sector building new industries
IC 5% #Part of the industries are nationalized or the government buys stocks
"laissez-faire capitalist"
Money Production -5% #less taxes less money
Consumer Goods Need -15% #liberal government policies
IC -2% #denationalization of national industries
Energy Production -3% #denationalization of national coal mines
Metal Production -3% #denationalization of national iron mines
Rare Materials -3% #denationalization of national rare materials mines
"Construction Magnate"
Infrastructure build time and cost -15%
airport build time and cost -15%
naval base build time and cost -15%
radar station build time and cost -15%
Industries resources stockpile 10%
"Energy Proponent"
Energy Production 10%
Industries resources stockpile 10%
"The Reformer"
Upgrade time and cost -7%
IC -1%
new 1.01 version
-fixed some bugs
-rebelanced some traits.
Attachments
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