I decided for my next AAR that I wanted to do something a little different. Some of the commenters in my Italy AAR have been asking for crazy characters, and I must admit the idea entertains me. So here's what I'm going to do.
I'm going to play a random country every 10 years. I'm going to use a Random Number Generator to generate five three digit numbers from 1 to 338. There are 338 tags in EU 3, and the first non-vassal, non-PUed country will be my choice! (I may accept a vassal or junior PU country if they're large enough to be interesting).
Note: The original method of generating a new country -- 3 numbers from 1 to 26, corresponding to letters -- was simply too inefficient, and was not used for any country but the first one, Assam.
To make things more interesting, I will use a fourth random number to produce a random effect when I start each country, all of them bad (or it wouldn't be much fun ). This is where you, the ReadAARs can help; I'm just looking for suggestions to add to my random effect table. I've got about a half dozen in mind, but I'm looking for about 20. Nothing catastrophic, mind you, just... interesting.
House Rules
1. All settings on Normal, Lucky Nations off, Inflation off [I've heard this makes the game more interesting!]
2. No reloading unless I'm about to be annexed, since I obviously want the AAR to continue (and I hope you do too!)
3. Nothing too gamey.
4. Minimal save game editing.
5. No cancelling missions, and all missions must be completed (or at least a serious attempt must be made!)
6. I'll set gameplay goals at the beginning of each country.
This will be a Narrative style AAR. There will be two characters, and two characters only, that will be developed, but they share the same body.
Is that crazy enough for you?
The Random Events
NOTE: Must be at least a 2PM for these to occur. If a random event cannot happen (changing religion with no alternative, for example, although losing on purpose would be acceptable), another will be chosen.
1 -- Disband entire army
2 -- Disband entire navy
3 -- Must DOW biggest rival
4 -- Must release largest possible vassal
5 -- Stab hit (Comet event, of course!)
6 -- Ruler dies
7 -- Instant rebellion
8 -- Army maintenance fixed at 50%
9 -- Naval maintenance fixed at 50%
10 -- Must acquire random province, if at all possible
11 -- Treasury slider must be kept at max
12 -- Non-treasury slider must be kept at max [Minting is allowed if bankruptcy is the only alternative]
13 -- Monetary reforms
14 -- Must change government
15 -- Heir is killed
16 -- +10 infamy
17 -- All advisors are fired
18 -- Crusade! (DOW nearest non-religion country)
19 -- Must sell wealthiest non-capital province to biggest rival.
20 -- Must change religion
I'm not going to have an upper limit for now; I've gotten lots of good ideas and look forward to more!
Thanks to Ashantai, Fenrir 1576, arosenberger14, il_loco, and boom for their suggestions!
I'm going to play a random country every 10 years. I'm going to use a Random Number Generator to generate five three digit numbers from 1 to 338. There are 338 tags in EU 3, and the first non-vassal, non-PUed country will be my choice! (I may accept a vassal or junior PU country if they're large enough to be interesting).
Note: The original method of generating a new country -- 3 numbers from 1 to 26, corresponding to letters -- was simply too inefficient, and was not used for any country but the first one, Assam.
To make things more interesting, I will use a fourth random number to produce a random effect when I start each country, all of them bad (or it wouldn't be much fun ). This is where you, the ReadAARs can help; I'm just looking for suggestions to add to my random effect table. I've got about a half dozen in mind, but I'm looking for about 20. Nothing catastrophic, mind you, just... interesting.
House Rules
1. All settings on Normal, Lucky Nations off, Inflation off [I've heard this makes the game more interesting!]
2. No reloading unless I'm about to be annexed, since I obviously want the AAR to continue (and I hope you do too!)
3. Nothing too gamey.
4. Minimal save game editing.
5. No cancelling missions, and all missions must be completed (or at least a serious attempt must be made!)
6. I'll set gameplay goals at the beginning of each country.
This will be a Narrative style AAR. There will be two characters, and two characters only, that will be developed, but they share the same body.
Is that crazy enough for you?
The Random Events
NOTE: Must be at least a 2PM for these to occur. If a random event cannot happen (changing religion with no alternative, for example, although losing on purpose would be acceptable), another will be chosen.
1 -- Disband entire army
2 -- Disband entire navy
3 -- Must DOW biggest rival
4 -- Must release largest possible vassal
5 -- Stab hit (Comet event, of course!)
6 -- Ruler dies
7 -- Instant rebellion
8 -- Army maintenance fixed at 50%
9 -- Naval maintenance fixed at 50%
10 -- Must acquire random province, if at all possible
11 -- Treasury slider must be kept at max
12 -- Non-treasury slider must be kept at max [Minting is allowed if bankruptcy is the only alternative]
13 -- Monetary reforms
14 -- Must change government
15 -- Heir is killed
16 -- +10 infamy
17 -- All advisors are fired
18 -- Crusade! (DOW nearest non-religion country)
19 -- Must sell wealthiest non-capital province to biggest rival.
20 -- Must change religion
I'm not going to have an upper limit for now; I've gotten lots of good ideas and look forward to more!
Thanks to Ashantai, Fenrir 1576, arosenberger14, il_loco, and boom for their suggestions!
Last edited: