Woohoo, last time I cared to draw diagrams was the beginnings of NWO1 making WW2 surrender events. It really did help to grasp the concept but took heaps of time. But I plan to have much more time starting in June so there's still hope for such great undertakings
If you want to use my economic system, feel free, be warned however it's quite simplistic and in spite of the event's name, static. That means that a specific province will always get prescribed growth or decline whatever the situation is (e.g. if China achieves peaceful unification in 1940s the calculated decline of IC in 1950 will nevertheless happen). Going through many ways to tackle how those events are scripted, I find it difficult to believe there's a way to make it dynamic and have events of reasonable size (<100 MB
) but I used to say that 1 event for 1 country is not possible and proved myself wrong so maybe...
In the first post there's a link to "reference" folder where you can find inner workings of the system (in economic_dev folder). The order of analysis is worldgdp_source (mostly obsolete after my numerous arbitrary changes) -> industry_development -> provinces (sheets from left to right). Then I cut out values from the last sheet in provinces, paste them into output.csv and feed them to my app that prints out events. You look like you have bigger vision than me, so maybe you can develop something more interesting out of it? If you have any questions (I suppose you can be stuck at some point of my file chain), PM me, so I can clarify how it works or send the application if you think you'll need it.
Points about Soviet ministers noted, I'm a couple of pages behind when it comes to bugfixes but I'm not losing anything
And about the question of playing 1933/1936 scenario with the mod installed... I modified an event for Japanese surrender and made a silent event detecting if Germany (GER) doesn't exist and they both activate proper flags to make the mod working. To sum up, even if WW2 surrender events are in the works, some rudimentary way of enabling post-war events is already in.