+ Reply to Thread
Results 1 to 18 of 18

Thread: Wave's modding guide: Adding nations

  1. #1
    Rocker moth Wave's Avatar
    Crusader Kings IIEU3 CompleteMagickaEuropa Universalis: Rome500k club

    Join Date
    Sep 2009
    Location
    Perniö, Finland
    Posts
    829

    Wave's modding guide: Adding nations

    Hello everyone, welcome to the first modding guide I've ever made!

    Here we will be making a republic of Ireland in your own Rome game.

    Notes:

    * Some people may do the things in different order but this is how I add countries
    * I use Windows Vista, only difference to other operating systems is that it often doesn't let you save all files after you've copied them because they're "read-only" and you have to save them as something else and then rename.

    -------------------------------------------------------------------------------------

    So let's begin!

    If you are not sure where you installed your EU:Rome you most likely find it from C:/program files/Paradox interactive/Rome
    If it isn't there, use the ah-so-useful search function and try to find it.

    Open the folder two times so you'll have two open windows. In the folder you'll find more folders named Common, Decisions, History, Localisation, Mod and a lot others.

    We will first go to the mod folder, there you will meet the dummy file, say hello to it. Nice, that's polite. Now you may create a new folder, name it with your mod's name. I'll name this one 'Guide'.

    Now you have your mod folder and the vanilla folder, don't mix them up accidentally (it sucks to start finding out what files you messed up in the vanilla and fix them back especially if you don't have back-ups..). Make a folder called 'common' in your mod folder (just like there is in vanilla) and go to vanilla rome's common folder and copy the countries text file inside it to your common folder.

    Open the countries.txt and do your own choice, you may go to the bottom line of it and make a comment line like "#custom made countries" and add all of your own countries under it or just go under the "#Britain" and start from there.

    Now we need to decide a tag for your country, if two countries have same tags it causes problems so check if some country already has same tag. Here is two recommended ways to tag your countries, I use both ways: Logical tags for country named 'Republic of Ireland' would be REI or ROI or IRE, and the revolt faction would be RE2 or IR2 (RO2 is used by Roman rebels). Other way is to tag it like C01 (custom 01) and revolt faction would be D01 or whatever you like. I will use IRE in this tutorial.

    I added "#Custom countries" to the end of the file and after that
    IRE (press tab here) ="countries/Ireland.txt"
    IR2 (press tab here) ="countries/Ireland Revolt.txt"

    Remember the quote marks!

    Now you may close the file (I usually keep it open so I can check if I don't remember the tags) and go back to the common folder. Make a folder called 'countries'. Inside there you have to make two text files, those that you typed in the countries.txt before. Names must be same (May be even case-sensitive). Easiest way is to copy some original country's file to there and just tweak it. As we will be civilized Irish people instead of a tribe I copied Achaean League's file to there. The file looks like this:

    Code:
    civil_war_faction = AC2
    graphical_culture = greekgfx
    color = { 145  180  188 }
    color2 = { 110 112 142 }
    
    ship_names = {
    	Aglaia Agreuousa Aktis Andreia Anthera Anysis Apobasis Ariste Asklepias Aura
    	Boetheia
    	Charis
    	Delphis Delphis Dikaiosyne Doxa Dynamis
    	Eleusis Eleutheria Epideixis Eucharis Eudaimonia Eueteria Euia Eukarpia Eunoia Euphemia Euphrainousa Euporia Eutychia
    	Gnome Gnoste
    	Hebe Hegemone Hegemonia Hiera Hikane Hippia Homonoia Hygieia
    	Kallixena Kouphotate Kratiste Kratousa
    	Leontis
    	Megiste
    	Naukratousa Nemeas Nike Nikosa
    	Okeia Olympias Ortheia
    	Panoplia Paralia Parataxis Parrhesia Peristera Petomene Philotimia Potone Pronoia Proplous Prote
    	Seiren Soizousa Stephanephoria Stephanoumene Stephanousa Stilbousa Strategis Symmachia Syntaxis
    	Takheia Theoris Thera
    }
    Let's go onwards line by line:
    civil war faction must be IR2, if two nations have same tags civil wars will bug.
    graphical culture: choices are romangfx, carthagegfx, greekgfx, seleucidgfx, egyptgfx, germangfx, persiangfx, celticgfx, scythiangfx and iberiangfx. Graphical culture affects what your armies look like.
    color = { xxx xxx xxx } this is RGB color of your nation. I'll make the Ireland green as it's the Emerald Island. (100 250 50)
    color2 = { xxx xxx xxx } I'm not sure what this color affects, change if you like.
    ship names, I usually leave them be what they are. If you want to name your ships yourself, there you go.

    Save the file as 'Ireland' to your countries folder (do not overwrite the original) and exit and copy the file and paste it next to the other. Name the other file 'Ireland Revolt', civil war faction is IRE, otherwise tweak it as you like.
    Now you may ask, the nation was supposed to be 'The republic of Ireland' not simply Ireland. Well, you'll see it soon how we make it

    Now go to the folder of your mod, (mine is Guide). Create another folder called 'history'. In the history folder create two more folders, 'provinces' and 'countries'.

    Go find a country (I'll take Achaea again) in your vanilla rome's history/countries folder and copy it to the mod's history/countries folder.

    Well, apparently Achaean League wasn't the best possible for modding but good for tutorial. The file looks like this:

    Code:
    government = republic_confederacy
    technology_group = greek_tech
    primary_culture = greek
    religion = greek_pantheon
    capital = 143 # Patras
    
    498.1.1 = { ruler = 310001 } # Margos
    	
    509.1.1 = { ruler = 310002 } # Aratus of Sicyon
    	
    510.1.1 = { ruler = 310003 } # Dioedas
    
    511.1.1 = { ruler = 310002 } # Aratus of Sicyon
    	
    512.1.1 = { ruler = 310004 } # Aegialeas
    	
    513.1.1 = { ruler = 310002 } # Aratus of Sicyon
    
    520.1.1 = { ruler = 310005 } # Lydiadas of Megalopolis
    
    521.1.1 = { ruler = 310002 } # Aratus of Sicyon
    
    522.1.1 = { ruler = 310005 } # Lydiadas of Megalopolis
    	
    523.1.1 = { ruler = 310002 } # Aratus of Sicyon
    
    524.1.1 = { ruler = 310005 } # Lydiadas of Megalopolis
    
    525.1.1 = { ruler = 310006 } # Aristomachos of Argos
    
    527.1.1 = { ruler = 310002 } # Aratus of Sicyon	
    
    528.1.1 = { ruler = 310007 } # Hyperuatas
    	
    528.10.1 = { ruler = 310008 } # Timoxenos
    
    529.1.1 = { ruler = 310002 } # Aratus of Sicyon	
    	
    536.1.1 = { ruler = 310009 } # Epiratos
    	
    537.1.1 = { ruler = 310002 } # Aratus of Sicyon	
    
    541.1.1 = { ruler = 310010 } # Cycliadas
    	
    545.1.1 = { ruler = 310011 } # Philopoemen of Megalopolis
    	
    546.1.1 = { ruler = 310010 } # Cycliadas
    
    555.1.1 = { ruler = 310012 } # Aristaenos of Megalopolis
    	
    556.1.1 = { ruler = 310013 } # Nicostratos
    
    557.1.1 = { capital = 142 } # Corinth
    
    557.1.1 = { ruler = 310012 } # Aristaenos of Megalopolis
    
    561.1.1 = { ruler = 310011 } # Philopoemen of Megalopolis
    	
    562.1.1 = { ruler = 310014 } # Diophanes
    	
    563.1.1 = { ruler = 310011 } # Philopoemen of Megalopolis
    
    568.1.1 = { ruler = 310012 } # Aristaenos of Megalopolis
    
    569.1.1 = { ruler = 310015 } # Lycortas of Megalopolis
    
    571.1.1 = { ruler = 310011 } # Philopoemen of Megalopolis
    	
    571.9.1 = { ruler = 310016 } # Archon
    
    572.1.1 = { ruler = 310015 } # Lycortas of Megalopolis
    	
    573.1.1 = { ruler = 310017 } # Calicrates
    	
    575.1.1 = { ruler = 310018 } # Xenarchos
    
    580.1.1 = { ruler = 310016 } # Archon
    	
    603.1.1 = { ruler = 310019 } # Menalkidas of Sparta
    	
    604.1.1 = { ruler = 310020 } # Diaeos of Megalopolis
    	
    605.1.1 = { ruler = 310021 } # Damocritus
    	
    607.1.1 = { ruler = 310022 } # Critolaos of Megalopolis
    
    608.1.1 = { capital = 143 } # Aegium
    
    710.1.1 = { capital = 142 } # Corinth
    First line, your goverment type. We were the republic of Ireland so this goes well without changing
    technology group, this doesn't matter very much but as we live in Britannia I'll change it to celtic_tech.
    primary culture, if we don't want to change every province's culture it's better to change it to celtic too. So put there 'celtic'.
    religion, again if we don't want to tweak provinces it's better to change this to 'druidism'
    capital, now this is hard if you don't know all province IDs.. Leave the file for a while, go to vanilla rome's history folder and open provinces subfolder. Usually you may want to search, this time it's easy as Ireland's provinces are last 4 in the list. Tibernii (269) will be the capital of our glorious nation. Copy last two files (Tibernii & Eblana) and paste them to your mod's provinces folder. Good. Now you can switch back to the text file we had open and replace the line capital = 143 # Patras with capital = 269 # Tibernii
    The rest of the file is history notes, all of those can be deleted, and may be that they must be deleted or it may cause problems as two nations have same rulers etc.

    Name the file to IRE - Ireland and save. Copy it, paste it next to the other file, rename to IR2 - Ireland Revolt and we've done everything we need in this folder.

    Go to your mod's history/provinces folder and open the Tibernii file.

    It looks like this:

    Code:
    #269 - Tibernii
    
    capital = "Tibernii"
    culture = celtic
    religion = druidism
    trade_goods = grain
    civilization_value = 20
    barbarian_power = 6
    split = 35.40.25
    Make it look like this and you should be fine with it.

    Code:
    #269 - Tibernii
    
    owner = IRE
    controller = IRE
    add_core = IRE
    capital = "Tibernii"
    culture = celtic
    religion = druidism
    trade_goods = grain
    population = 15
    civilization_value = 45
    barbarian_power = 0
    split = 40.30.30
    First line explains who owns the province,
    second who controls it (if in war someone else controls the province it has the stripes of the controlling nation's color)
    third line gives you core to it
    rest are probably simple to understand. Split means the rate of Civilians/Freemen/Slaves.

    Changing province owners and stuff in EU games is simple and pretty easy to understand but as you need to change every province in different file it's pain in the ass for modders when we want to make a large nation.

    Add the owner, controller, core and population lines to the Eblana file, change barbarian power to 0 and rise the civilization value as we're highly civilized Irish people.

    Congratulations dude! You've just made a working, playable nation in the game. Anyway, don't party yet. There is one more thing to do before we can test it.
    Open a plain file in notepad and write along with me:

    Code:
    name = "My first EU:R mod"
    extend = "common"
    extend = "history"
    First line is the name it shows in the launcher when you choose the mod
    Second line is an command to take all new files from your modded 'common' folder and add them to the game.
    Third is same but with 'history' folder. If you make a total conversion mod where you make everything again you may use "replace = <folder>" command to use only your own files.

    Save the file with same name you have in your mod's folder (mine is 'Guide') and the file type must be .mod (My mod file is then Guide.mod).

    Now if everything has worked your mod should be playable!


    I guess you played with the country a bit, you probably noticed that the country doesn't have a name or flag yet, only the IRE tag and white flag. Now we're about to fix all little things and add some stuff.

    First open again two folders, the mod and vanilla folder.

    Go to vanilla's 'localisation' folder. There you find a lot of weird files and if you have Microsoft office Excel it wants to use it for opening. Here using Notepad++ (Free software) is greatly recommended as Excel kills your brains and regular Notepad is terrible for these files.
    Go to your mod's "main" folder, the one where is common and history folders. Make a new one, 'localisation'. Find a file called 'countries' in the vanilla localisation folder and copy it to your mod's localisation folder.
    Once you've opened the file (whatever program you used, Notepad rather than Excel if you want to get something done), get used to watch it. It ain't SO crazy after all.

    We once again have 2 choices, either make new comment line and add things under it or join the madness and mix the original lines. I'll use the second way. Find line 'IL2;Illyrian Rebels;Rebelles Illyriens;Illyrische Rebellen;;Rebeldes ilirios;Ribelli illiri;;;;;;x', our line will be under it if we want to keep it nice and clean with alphabetical order.
    You probably may guess what we're going to do, anyway I'll tell it. Copy these two lines in there:

    Code:
    IRE;The Republic of Ireland;The Republic of Ireland;The Republic of Ireland;The Republic of Ireland;The Republic of Ireland;;;;;;x
    IR2;Irish Rebels;Irish Rebels;Irish Rebels;Irish Rebels;Irish Rebels;;;;;;x
    So the trick is this: First thing is the tag of your country, that tells what is being described here. Second thing is the description of the tag in english, second in French, third in German and so on. I speak good english but maybe 3 words of rest of those languages so I just copy the same for all of them. Every description is separated with ;, after those five different languages is six of them and an X. Don't ask me what they are for, I'm learning myself all the time and making my first good mod..

    Now scroll down and find a line IL2_ADJ;llyrian;Illyriens;llyrisch;;Iliria;illiric i;;;;;;x
    This _ADJ thing causes names the wars you wage and some other things, without this war you wage would be "IRE_aggression" or "The Republic of Ireland aggression". Now it will be Irish aggression.
    Add a line into the file:

    Code:
    IRE_ADJ;Irish;Irish;Irish;Irish;Irish;;;;;;x
    IR2_ADJ;Irish;Irish;Irish;Irish;irish;;;;;;x
    Now your country has a name and other grammatic things working nicely.

    Make a folder called gfx in your mod's main folder, open it and make a subfolder called 'flags' inside it.
    Now we need to make a flag for your country, if you have GIMP, photoshop or other program like that you probably have very few problems.
    I use gimp (another free program that you may find use for if you download it). I'm bad with GIMP so I just draw some lines and it'll be fine enough for me. There is a few restrictions with the flag:

    * It must be small, 64 x 64 pixels recommended, it's same size as other EU game flags have.
    * The file type must be .tga (targa picture)

    Once you have a picture you're happy with save it to the flags folder and name it with your nation's tag. You have to make flags for revolt factions too which means you'll have a lot of flags very soon

    After this go to the EU:Rome/mod folder and open the .mod file with notepad. Add there extend = "localisation" and extend = "gfx"

    Now your nation is just like all others! You've done it! YAY!

    -------------------------------------------------------------------------------------

    Feel free to ask for anything, I'm pretty bad at explaining anything so this guide may have some parts that are hard to understand and as I wrote this in 3 parts there may be some things told twice.
    I hope this helps someone who is willing to start modding his game but doesn't know where to begin. Always remember that in Rome you have to make 2 nations even if you see only one, the revolt faction needs everything your own nation has.
    Last edited by Wave; 11-03-2011 at 16:24.
    My modding stuff:
    Wave's modding guide:
    a tutorial for adding countries to EU: Rome, works with EU3 too!
    Wave's modding guide #2: Understanding and creating events

    Ongoing AARs:
    Letters from wAAR - An experimental Rome AAR with Epigoni Mod
    Winner of the Best character writer of the week award 1/6/12
    This is SPARTA! Can the world be dominated by squads of 300 men swinging spears and crying the name of their home country?

    Legions of Rome! RISE and show them all our might!

  2. #2
    Rocker moth Wave's Avatar
    Crusader Kings IIEU3 CompleteMagickaEuropa Universalis: Rome500k club

    Join Date
    Sep 2009
    Location
    Perniö, Finland
    Posts
    829
    Fixed a few typos and cleared some stuff

    Another guide about making events and decisions coming when I get my own events & decisions work
    My modding stuff:
    Wave's modding guide:
    a tutorial for adding countries to EU: Rome, works with EU3 too!
    Wave's modding guide #2: Understanding and creating events

    Ongoing AARs:
    Letters from wAAR - An experimental Rome AAR with Epigoni Mod
    Winner of the Best character writer of the week award 1/6/12
    This is SPARTA! Can the world be dominated by squads of 300 men swinging spears and crying the name of their home country?

    Legions of Rome! RISE and show them all our might!

  3. #3
    Good job mate.
    If we are the strong, is this not the signal for war?

  4. #4
    Rocker moth Wave's Avatar
    Crusader Kings IIEU3 CompleteMagickaEuropa Universalis: Rome500k club

    Join Date
    Sep 2009
    Location
    Perniö, Finland
    Posts
    829
    Thanks

    Awesome view/reply ratio So far 50 views and one reply (mine not counted)
    My modding stuff:
    Wave's modding guide:
    a tutorial for adding countries to EU: Rome, works with EU3 too!
    Wave's modding guide #2: Understanding and creating events

    Ongoing AARs:
    Letters from wAAR - An experimental Rome AAR with Epigoni Mod
    Winner of the Best character writer of the week award 1/6/12
    This is SPARTA! Can the world be dominated by squads of 300 men swinging spears and crying the name of their home country?

    Legions of Rome! RISE and show them all our might!

  5. #5
    friend&foe ash001's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourEU3 Complete
    Rome Gold

    Join Date
    Jun 2009
    Location
    on the dark side of London
    Posts
    797
    Don't forget the thread is in a specific section of a not-so-viewed game subforum.
    Taking that into account, the views and replies are still proof that the post was worth it.

    In case you're not convinced, let me add – thank you very much for your guide. It was instructive, helpful and entertaining too!

    I don't play Rome much nowadays, but it's always nice to learn a few things that might be useful to the coming Pdox games...

  6. #6
    Primus Inter Pares AKronblad's Avatar
    Crusader Kings IIDeus VultDivine WindHeir to the ThroneEuropa Universalis III: In Nomine
    EU3 Napoleon's AmbitionSengokuVictoria 2Rome: Vae VictisRise of Prussia
    Europa Universalis IV: Pre-order

    Join Date
    Jun 2008
    Posts
    4,619
    Blog Entries
    2
    I agree: I will surely follow your thread. Because I have (highly unrealistic) dreams of making a EU:R mod á la Great Invasions. Or at least something for the decline and fall of the Roman Empire, and the following Barbarian kingdoms, Bysans, etc. A time period dearly missed among (great) strategy games...!

    So go for it. I will keep an eye on your posts.

  7. #7
    I am crashing at adapting history after I pick my country and launch the game. Nm I forgot population duh!
    Last edited by sburton; 31-05-2011 at 17:31.

  8. #8
    Rocker moth Wave's Avatar
    Crusader Kings IIEU3 CompleteMagickaEuropa Universalis: Rome500k club

    Join Date
    Sep 2009
    Location
    Perniö, Finland
    Posts
    829
    The problem may be one of the next:

    Not adding population value to one of country's provinces
    Having typo in country's history file
    Having typo in province's history file
    Having no capital chosen to the country


    Check all of these and remember, government = governement_type
    not government_type = goverment_type like in EU3. This was the major failure I made in my first mod.

    If you want, upload the history folder somewhere and send as PM me the link and I'll check the problem
    My modding stuff:
    Wave's modding guide:
    a tutorial for adding countries to EU: Rome, works with EU3 too!
    Wave's modding guide #2: Understanding and creating events

    Ongoing AARs:
    Letters from wAAR - An experimental Rome AAR with Epigoni Mod
    Winner of the Best character writer of the week award 1/6/12
    This is SPARTA! Can the world be dominated by squads of 300 men swinging spears and crying the name of their home country?

    Legions of Rome! RISE and show them all our might!

  9. #9
    Corporal ranger044's Avatar
    EU3 CompleteEuropa Universalis: RomeRome GoldVictoria 2Victoria II: A House Divided
    500k clubEuropa Universalis IV

    Join Date
    Aug 2008
    Location
    Florida, USA
    Posts
    28
    just wanted to say thanks for this, i am working on a middle ages mod for rome and i have used this to make countless nations

  10. #10
    Veni, vidi, vici Cheexsta's Avatar
    Crusader Kings IIEuropa Universalis 3Divine WindHeir to the ThroneEuropa Universalis III: In Nomine
    MagickaEU3 Napoleon's AmbitionEuropa Universalis: RomeRome GoldRome: Vae Victis
    Mount & Blade: WarbandEU Rome Collectors Edition500k club

    Join Date
    Dec 2005
    Location
    Sydney, Australia
    Posts
    2,569
    Top job, definitely a useful guide! We need more of this sort of thing, IMHO.
    EU: Rome, the way it should have been.
    Europa Imperialis Map Mod v0.1d

  11. #11
    Rocker moth Wave's Avatar
    Crusader Kings IIEU3 CompleteMagickaEuropa Universalis: Rome500k club

    Join Date
    Sep 2009
    Location
    Perniö, Finland
    Posts
    829
    Thanks Cheexsta!

    I actually have similar guide about generally modding under work (has been for a couple of weeks now..) and perhaps I'll get it done eventually so I can post it here.
    My modding stuff:
    Wave's modding guide:
    a tutorial for adding countries to EU: Rome, works with EU3 too!
    Wave's modding guide #2: Understanding and creating events

    Ongoing AARs:
    Letters from wAAR - An experimental Rome AAR with Epigoni Mod
    Winner of the Best character writer of the week award 1/6/12
    This is SPARTA! Can the world be dominated by squads of 300 men swinging spears and crying the name of their home country?

    Legions of Rome! RISE and show them all our might!

  12. #12
    Duke of North Texas Lord Rellik's Avatar
    Crusader Kings IIEU3 CompleteHearts of Iron IIIHeir to the ThroneRome Gold
    Sengoku500k clubEuropa Universalis IV

    Join Date
    Jul 2011
    Location
    Kingdom of Texas
    Posts
    56
    Hey thanks alot for doing that man. That is pretty cool.

  13. #13
    Captain Sarys's Avatar
    Crusader Kings IIDarkest HourDeus VultEuropa Universalis: ChroniclesFor the Motherland
    Hearts of Iron IIIHOI3: Their Finest HourVictoria: RevolutionsRome GoldSemper Fi
    Supreme Ruler 2020 GoldSupreme Ruler: Cold WarVictoria 2Victoria II: A House Divided

    Join Date
    Apr 2012
    Location
    Finland, UK at the moment
    Posts
    403
    Blog Entries
    3
    So I can create Greek? What I mean is that there's contries there already. And when you created Irland.txt and Irland Rebels.txt or something did you put them to the vanilla? Since you said doint overwrite the original.
    I'm not living unless I'm in battle, so I have to find my own reason to fight.

  14. #14
    Conscript Comontorios's Avatar
    EU3 CompleteMagickaRome Gold500k club

    Join Date
    Aug 2011
    Location
    Hibernia
    Posts
    227
    Quote Originally Posted by Sarys View Post
    So I can create Greek? What I mean is that there's contries there already. And when you created Irland.txt and Irland Rebels.txt or something did you put them to the vanilla? Since you said doint overwrite the original.
    Near the start of the guide it tells you how to create a folder for the mod.
    "It is a mistake to think you can solve any major problems just with potatoes." - Douglas Adams

    'Regency' Mod for Rome

  15. #15
    Rocker moth Wave's Avatar
    Crusader Kings IIEU3 CompleteMagickaEuropa Universalis: Rome500k club

    Join Date
    Sep 2009
    Location
    Perniö, Finland
    Posts
    829
    Quote Originally Posted by Sarys View Post
    So I can create Greek? What I mean is that there's contries there already. And when you created Irland.txt and Irland Rebels.txt or something did you put them to the vanilla? Since you said doint overwrite the original.
    Yeah you can remove one country from the map and the game and create another on its place. Easier is anyway simply rename and perhaps change some info of existing country.
    I just made the guide country in Ireland because there was free space.
    My modding stuff:
    Wave's modding guide:
    a tutorial for adding countries to EU: Rome, works with EU3 too!
    Wave's modding guide #2: Understanding and creating events

    Ongoing AARs:
    Letters from wAAR - An experimental Rome AAR with Epigoni Mod
    Winner of the Best character writer of the week award 1/6/12
    This is SPARTA! Can the world be dominated by squads of 300 men swinging spears and crying the name of their home country?

    Legions of Rome! RISE and show them all our might!

  16. #16
    Captain Sarys's Avatar
    Crusader Kings IIDarkest HourDeus VultEuropa Universalis: ChroniclesFor the Motherland
    Hearts of Iron IIIHOI3: Their Finest HourVictoria: RevolutionsRome GoldSemper Fi
    Supreme Ruler 2020 GoldSupreme Ruler: Cold WarVictoria 2Victoria II: A House Divided

    Join Date
    Apr 2012
    Location
    Finland, UK at the moment
    Posts
    403
    Blog Entries
    3
    Quote Originally Posted by Wave View Post
    Yeah you can remove one country from the map and the game and create another on its place. Easier is anyway simply rename and perhaps change some info of existing country.
    I just made the guide country in Ireland because there was free space.
    I have not done Greek yet but I'd love so it's still kind of odd to me so do I need to delete all contries that are there from original game files or?
    I'm not living unless I'm in battle, so I have to find my own reason to fight.

  17. #17
    Rocker moth Wave's Avatar
    Crusader Kings IIEU3 CompleteMagickaEuropa Universalis: Rome500k club

    Join Date
    Sep 2009
    Location
    Perniö, Finland
    Posts
    829
    Quote Originally Posted by Sarys View Post
    I have not done Greek yet but I'd love so it's still kind of odd to me so do I need to delete all contries that are there from original game files or?
    apologies for the bad choise of words. With deleting I meant removing the country (totally or pieces of it) from the map.

    You just need to change the province owner and controller to remove countries, just like is done when countries conquer eachother as time goes on and you choose later start time. There is no need of deleting any files.

    As an example if you want greece to own aetolia you create the country greece and then just replace

    Owner = AET
    Controller = AET
    Add_core = AET


    With

    Owner = tag
    Controller = tag
    Add_core = tag


    The tag there means the tag you will use for greece. This erases Aetolian League from the map and adds your own country on it.

    I hope this helps!

    ---

    The text above was written with a Samsung smartphone so I can almost assure that somewhere out there you may find a typo or two..

    EDIT:

    I realized that I actually didn't answer the question..

    You can either add all new stuff to your vanilla Rome files but then you should have a backup copy of it in case you want to play the vanilla and/or the mod wrecks the game. I started my modding by making zillion copies of the whole Rome folder which ate up my hard drive space but it was simple for the beginner.

    If you however make everything in the mod folder and then use the extend function the game reads all mod data and adds them into the game so you have all vanilla things and your own stuff.
    The replace function uses only the mod files so you'd need to make every file yourself.
    Last edited by Wave; 23-11-2012 at 18:44.
    My modding stuff:
    Wave's modding guide:
    a tutorial for adding countries to EU: Rome, works with EU3 too!
    Wave's modding guide #2: Understanding and creating events

    Ongoing AARs:
    Letters from wAAR - An experimental Rome AAR with Epigoni Mod
    Winner of the Best character writer of the week award 1/6/12
    This is SPARTA! Can the world be dominated by squads of 300 men swinging spears and crying the name of their home country?

    Legions of Rome! RISE and show them all our might!

  18. #18
    Captain Sarys's Avatar
    Crusader Kings IIDarkest HourDeus VultEuropa Universalis: ChroniclesFor the Motherland
    Hearts of Iron IIIHOI3: Their Finest HourVictoria: RevolutionsRome GoldSemper Fi
    Supreme Ruler 2020 GoldSupreme Ruler: Cold WarVictoria 2Victoria II: A House Divided

    Join Date
    Apr 2012
    Location
    Finland, UK at the moment
    Posts
    403
    Blog Entries
    3
    Quote Originally Posted by Wave View Post
    apologies for the bad choise of words. With deleting I meant removing the country (totally or pieces of it) from the map.

    You just need to change the province owner and controller to remove countries, just like is done when countries conquer eachother as time goes on and you choose later start time. There is no need of deleting any files.

    As an example if you want greece to own aetolia you create the country greece and then just replace

    Owner = AET
    Controller = AET
    Add_core = AET


    With

    Owner = tag
    Controller = tag
    Add_core = tag


    The tag there means the tag you will use for greece. This erases Aetolian League from the map and adds your own country on it.

    I hope this helps!

    ---

    The text above was written with a Samsung smartphone so I can almost assure that somewhere out there you may find a typo or two..

    EDIT:

    I realized that I actually didn't answer the question..

    You can either add all new stuff to your vanilla Rome files but then you should have a backup copy of it in case you want to play the vanilla and/or the mod wrecks the game. I started my modding by making zillion copies of the whole Rome folder which ate up my hard drive space but it was simple for the beginner.

    If you however make everything in the mod folder and then use the extend function the game reads all mod data and adds them into the game so you have all vanilla things and your own stuff.
    The replace function uses only the mod files so you'd need to make every file yourself.
    Ahh okay thanks
    I'm not living unless I'm in battle, so I have to find my own reason to fight.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts