##########
# Army Reduction - United States - Phase 2
##########
event = {
id = 71310
random = no
country = USA
persistent = yes
trigger = {
flag = USA_demobilization
army = 50
}
date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1963 }
name = "Demobilization"
desc = "We are demobilizing the military."
#picture = "furios_hitler"
action_a = {
name = "Well, that's a setback..."
#army, 20 units
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
#navy, 5 units
command = { type = delete_unit which = -2 }
command = { type = delete_unit which = -2 }
command = { type = delete_unit which = -2 }
command = { type = delete_unit which = -2 }
command = { type = delete_unit which = -2 }
#airforce, 5 units
command = { type = delete_unit which = -3 }
command = { type = delete_unit which = -3 }
command = { type = delete_unit which = -3 }
command = { type = delete_unit which = -3 }
command = { type = delete_unit which = -3 }
}
}
hi, this event causes CTD in my game. I don't see anything wrong in the text. Maybe, someone can understand the reason and help me.This event is from SMEP mod so there is not problem in vanilla game.Thanks in advance.
# Army Reduction - United States - Phase 2
##########
event = {
id = 71310
random = no
country = USA
persistent = yes
trigger = {
flag = USA_demobilization
army = 50
}
date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1963 }
name = "Demobilization"
desc = "We are demobilizing the military."
#picture = "furios_hitler"
action_a = {
name = "Well, that's a setback..."
#army, 20 units
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
#navy, 5 units
command = { type = delete_unit which = -2 }
command = { type = delete_unit which = -2 }
command = { type = delete_unit which = -2 }
command = { type = delete_unit which = -2 }
command = { type = delete_unit which = -2 }
#airforce, 5 units
command = { type = delete_unit which = -3 }
command = { type = delete_unit which = -3 }
command = { type = delete_unit which = -3 }
command = { type = delete_unit which = -3 }
command = { type = delete_unit which = -3 }
}
}
hi, this event causes CTD in my game. I don't see anything wrong in the text. Maybe, someone can understand the reason and help me.This event is from SMEP mod so there is not problem in vanilla game.Thanks in advance.