First of all, great mod, AOD with CORE is by far the best ww2 strategy game out there, much better than current version of HOI3 with any mod. There are some problems though which I would like to point out:
1. Non-existent submarine warfare - subs are useless on convoy raiding missions. In 1940 I researched all 1940 and 1941 subs doctrines (schnorkel use, wolpack tactics, un. sub. warfare,...), and started a war with app. 6 fleets of 8 subs. So far I managed to sank 3 escorts and 1 convoy despite the fact that my fleets are constantly raiding english west and south west coast. When I conquered France I rellocated all my subs to French ports and practically covered all my sea zones with subs. Results, 2 escorts and 1 transport sank...
Another problem is that subs are way to easily detected by surface fleets, even by capitals. My subs are way too often fighting naval battles. Shouldn't they be harder to spot?
2. More problems with convoy raiding - I managed to get at least temporary naval superiority with my surface ships and now Kriegsmarine (2 BBs, 4 BCs, couple of CAs and escorts) is raiding southern atlantic. So far the didn't sink a single transport while in RL they would obliterate British merchant marine. Even when I put them in a seazone with enemys supply route (or even next to a port)they sink nothing.
3. Carrier warfare - (again all doctrines researched). If my surface fleet with two BBs and couple of BCs and Cas encounter an enemy fleet they wipe them out with hardly any surviving ships. But when enemy fleet is intercepted with my carrier task force (two CVs, two CVLs, couple of CAs, escorts) they couldn't sink a single ship! Even when I stumble upon a lonley enemy BC four carriers can't even scratch it. All this in good weather, with up to date CAGs and advanced carrier doctrines
4. Strategic bombardement - I researched heavily into air doctrines as Germany, went for diversed focus and carpet bombing. Build a fleet of 4 HB squadrons and bombed London. Result... no damage. So, something is wrong here too...
Otherwise, great mod, thumbs up!
1. Non-existent submarine warfare - subs are useless on convoy raiding missions. In 1940 I researched all 1940 and 1941 subs doctrines (schnorkel use, wolpack tactics, un. sub. warfare,...), and started a war with app. 6 fleets of 8 subs. So far I managed to sank 3 escorts and 1 convoy despite the fact that my fleets are constantly raiding english west and south west coast. When I conquered France I rellocated all my subs to French ports and practically covered all my sea zones with subs. Results, 2 escorts and 1 transport sank...
Another problem is that subs are way to easily detected by surface fleets, even by capitals. My subs are way too often fighting naval battles. Shouldn't they be harder to spot?
2. More problems with convoy raiding - I managed to get at least temporary naval superiority with my surface ships and now Kriegsmarine (2 BBs, 4 BCs, couple of CAs and escorts) is raiding southern atlantic. So far the didn't sink a single transport while in RL they would obliterate British merchant marine. Even when I put them in a seazone with enemys supply route (or even next to a port)they sink nothing.
3. Carrier warfare - (again all doctrines researched). If my surface fleet with two BBs and couple of BCs and Cas encounter an enemy fleet they wipe them out with hardly any surviving ships. But when enemy fleet is intercepted with my carrier task force (two CVs, two CVLs, couple of CAs, escorts) they couldn't sink a single ship! Even when I stumble upon a lonley enemy BC four carriers can't even scratch it. All this in good weather, with up to date CAGs and advanced carrier doctrines
4. Strategic bombardement - I researched heavily into air doctrines as Germany, went for diversed focus and carpet bombing. Build a fleet of 4 HB squadrons and bombed London. Result... no damage. So, something is wrong here too...
Otherwise, great mod, thumbs up!