Rome is celtic?
Howwwwwwwwwwww???
When a barbarian tribe carves an independent or a client state both the culture and religion of the taken provinces change to those of the new barbarian overlords. Citizens are turned into slaves and freemen. In my campaing it was the celtic barbarian tribe of Ambiani who created a short lived independent state in Rome. Later I got a mission to conquer them and upon the completion I got even a core there.
Sounds very sweet.
Didn't the population sunk a bit with the arrival of barbarians?
Hi,
I have read this a couple of times and still haven't figured out one thing.
Did you raise your tiranny level to achieve something in particular?
I'm asking because I rarely use the imprision/execute/banish options and don't see any advantage (besides eliminating inconvenient characters or changing to dictatorship in a republic) in having high tiranny.
When you imprison your characters to that extend that you cant fill your research/goverment positions new power hungry nobles flock to your capital hoping to get some jobs of importance.
I effectively filled my character pool with high stats prisoners, executing the unfit ones. When the outrage caused rebels to rise and overthrow the chieftain (tyranny erased in the process) I released the imprisoned guys and gave them enough prestige to spawn gals for them to marry. That almost doubled the character pool, as gals are allowed to offices for CAT.
On a side note you also get half of a banished char weath and all of an executed char wealth transfered to your treasury on 100:1 basis.
What a woman!
Too bad organisation is not explained well.
I knew from looking at the character lists that women were smart and tough compared with the men that can actually be used, but Martial 11 and 12?! Wow. I suppose a 9 leader could do it too, just harder.
Looks like you are a master of tyranny! Unbelievable levels. Getting rid of a powerful and rich traitor can be profitable, I knew that, and realized the advantage of turnover in government to cut tyranny, but didn't realize jailing and disposing of your characters on a French Revolution scale would create a flood of replacements rather than scaring people off.
What is the stability cost difference you mention between tribals, republics, and monarchies? I hate to think about Celts and Druids abandoning their noble ways and turning into painted toenail toga-wearers and sophist lawyers.
The one thing that disturbs me historically is that seasoned or veteran Roman legionaries should be inferior on a unit basis to warband armies. Romans should lose through bad leadership facing good leadership. Does make the game more interesting.