I hope others help, then - I tried getting the New Revolters component to work for AOD, but, well, I failed.oI plan on doing a tech tree and letting others do the rest.
I hope others help, then - I tried getting the New Revolters component to work for AOD, but, well, I failed.oI plan on doing a tech tree and letting others do the rest.
some resource production techs to reflect improvements in mining / oil extraction would be fairly nifty to reduce resource shortfalls in long games would be nifty.
also cool would be CAGs and LCAGs were researched as their own tech on the aircraft page. players could still be motivated to get better carriers by reducing the org/morale boost for cags given by air doctrines and then having each successive Carrier model have higher base org/morale to represent larger air groups with more flight deck space / repair facilities etc.
regarding the nuclear attachment for ships, it doen't seem to work very well. ships with it still consume oil, and it hogs a space away from other attachments - which is ok for battleships but, is kind of rough for light cruisers. also i'm not aware that any real ships were ever converted from conventional to nuclear propulsion.
separate nuclear warship models would be much nicer imho. there could even be one of those secret weapon boxes on the naval units page like how turbojet engines are done on the aircraft page. that would make it easier to keep track of, and free up heaps more space on the secret weapons page.
I have the default names for the WW2 era and immediate postwar period, but new models are just named after the year or given a Roman numeral (like main battle tank III up to IX). Probably after initial release I'll go back and name the WW2 technologies for their years, too. It looks a little inconsistent now but this is just to get something out for now.
By the way have cooked up a loadscreen for the mod which is on the first page. If someone has a better one, go ahead and submit. I have the template for adding the logos so you don't have to worry about that one.
Killerrabbit, thanks for your advice. I'm seriously looking at your mod for ideas. Do you mind if I use some of them? I'm especially interested in your concept of post-cold war technology, as in the 1.6 beta. By the way I found an easy way to play with mods such as yours--just copy your entire game folder to another directory and overwrite that copied folder as required by the mod. Run the game from that folder. There's no need for moddir, and it works great!
what of attaching multiple bridages to divisions ala naval upgrades? post WW2 divisions obviously are multifaceted units... would be HIGHLY appreciated! (if doable)
Divisions are not even so common anymore. Brigades are the modern units that would fit the modern era best.