I like it. But, please finish it. Please also understand that it's far from intuitive. There is also a hugely long pause at a black screen before the new EITC Designers Cut new logo screen comes up, so between the ship video and the designers cut new logo screen is a very long pause at a black screen that makes one feel that the game has likely locked up, no sound, and nothing but black screen Eventually the new DC logo screen appears however.
But one thing that I can't understand you folks not finishing is the sliders for the amount. God forbid we could actually use our mouse middle wheel to adjust the amount that we want to transfer? Seriously, why isn't the mouse wheel attached to the amount slider of the products that we want to loadup on our ships?
Please fix this oversight.
Also you may (SHOULD) add in tooltips for each option in the interface, mine is strangely devoid of any tool tips to indicate what will happen when I press my mouse button down on a certain (ALL) areas of the screen. Perhaps I turned them off, if I did, there should still be a certain amount of "BASIC" tool tips that show up regardless of user choice.
Overall, it's a good start to polishing up the interface, though it still needs some work to make it shine.
Oh and as a general game suggestion. Does anybody at your development firm really find it entertaining in the least bit that ships captains die just because of a stiff breeze coming up over the cape? Seriously, get rid of this constant captains dying. I had one captain that I hired, he made one trip and died. His successor took the helm (out at sea no less) and before the convoy of ships could even make it to the next port, that captain died as well and another one was appointed. Come come now, this really has no fun factor. Let them die in battle otherwise just keep who we appoint, it may not be "realistic" but then again you have to make concessions for fun, as you have done in many other areas of the game so why not this area too?
But one thing that I can't understand you folks not finishing is the sliders for the amount. God forbid we could actually use our mouse middle wheel to adjust the amount that we want to transfer? Seriously, why isn't the mouse wheel attached to the amount slider of the products that we want to loadup on our ships?
Please fix this oversight.
Also you may (SHOULD) add in tooltips for each option in the interface, mine is strangely devoid of any tool tips to indicate what will happen when I press my mouse button down on a certain (ALL) areas of the screen. Perhaps I turned them off, if I did, there should still be a certain amount of "BASIC" tool tips that show up regardless of user choice.
Overall, it's a good start to polishing up the interface, though it still needs some work to make it shine.
Oh and as a general game suggestion. Does anybody at your development firm really find it entertaining in the least bit that ships captains die just because of a stiff breeze coming up over the cape? Seriously, get rid of this constant captains dying. I had one captain that I hired, he made one trip and died. His successor took the helm (out at sea no less) and before the convoy of ships could even make it to the next port, that captain died as well and another one was appointed. Come come now, this really has no fun factor. Let them die in battle otherwise just keep who we appoint, it may not be "realistic" but then again you have to make concessions for fun, as you have done in many other areas of the game so why not this area too?
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