Sorties would be awesome, and it would allow you to set up a double strike on an enemy by using the sortie to weaken a besieging army for when your main army arrives to lift the siege.
It's not possible to mod the AI directly, but the bankruptcy events I mentioned will take care of too adventurous AI nations.
building_prov={
key="roads"
id=90
value=30
}
I suppose so. But I have not tested it. At the moment I wasted my time on another, more fundamental problem: Sometimes the ai_hard_strategy-section is added to a country, sometimes it is not. In my last test game, ROM, CAR, EGY and MAC (+civil war factions) got there ai_hard_strategy, while SEL has no. At least this works very well, Carthage & Rome are at war every 5 - 10 years.
Remember that the only civilisation bonus we can play with is a global one, how quickly civilisation spreads in the whole country. I don't think temples and other culture buildings should have a global effect on civilisation. It's possible to provinces an increased civilisation value from these buildings through events, though, but I don't see why really.
Doc, I really like your idea with the sorties. As far as I know, it could be implemented quite easily with something along the lines of not = { units_in_province = 2 } and has_building = ... (different combinations of the buildings that increase the garrison size/fort level).
That sounds pretty good, too bad that it doesn't always work though. Either way this will open up a whole new set off possibilities.
That's weird, I wonder why the engine has to be so totally random when it comes to AI management. Keep on digging, though, and you might find an explanation to the randomness.I suppose so. But I have not tested it. At the moment I wasted my time on another, more fundamental problem: Sometimes the ai_hard_strategy-section is added to a country, sometimes it is not. In my last test game, ROM, CAR, EGY and MAC (+civil war factions) got there ai_hard_strategy, while SEL has no. At least this works very well, Carthage & Rome are at war every 5 - 10 years.
Why don't I see that a bonus doesn't make sense?That sucks. But why dont you see giving a bonus doesnt make sense now. You said soemthing different in the other thread. Or do you think it doesnt make sense doing it via events. I think i have to differ in both cases...but its your mod...
Good idea, I've added it to the first post. Check the modifiers and see if they correspond to your idea.1) Would you be able to include a harbour upgrade from the Standard Harbour (Mercantile (or Civil)) to ===> Mercantile (or Civil) Harbour plus Military Harbour ?
The dual harbours of Carthage are an example. Also Piraeus, Alexandria and Sebastos of Herod. Augustus and later emporers also built military harbours.
Suggested modifiers for the upgrade would be reduced piracy and other standard naval modifiers.
Hunting reverses?2) Hunting reverses and parks/gardens for Splendor (or as upgrades to palace).
Hunting reverses?
I've added gardens to the first post, as an upgrade to palace.
I don't know if you noticed, but I accidentally wrote "Cheexsta's river mod" in the first post. It has been corrected. Sorry.
Aah, that's interesting. Sounds like something I could put in as a provincial modifier here and there (I'd prefer that to making it a province improvement, since it's not really "built" as the other ones). Should it give more starting experience?Hunting reserves, yes I was reading the other day after the assassination of Peridiccas, a new regency was set up by Antipater. The meeting was held at a hunting reserve/park somewhere in Syria. Also in Xenophon's Anabasis, there is mention of Persian hunting grounds.
Again, I'm sorry.Thats ok, if not funny, I had been working on it when Cheexsta brought it up on the MMR forum and I thought %$%$ I better get it fininshed before someone else starts it. Also I remember really early on in the forums,someone mentioned it and then there was Rome Total Realism or EB, there were some little river trading building in one of those.
Aah, that's interesting. Sounds like something I could put in as a provincial modifier here and there (I'd prefer that to making it a province improvement, since it's not really "built" as the other ones). Should it give more starting experience?
Wow looking good, keep up the good work.
I may pick up Rome again because of you
Rofl, you're on.My thoughts exactly
Want another go at our Caesar/Silvagenius rivalry?