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- then 15th March 1939 comes and German units come with it to occupy the rest of the Bohemia and Moravia, Slovakia claims independence and becomes to be a German puppet afterwards, the rest of the CZE regular government (i.e. player or AI) is now given and option to capitulate or to continue as ExGov in London, this will enhance the gameplay of both GER and CZE because CZE will be able to perform actions as the other ExGovs (e.g. support partisans etc.) and GER will be able to choose its policy towards the remaining part of Czechoslovakia (so called "Protektorat Böhmen und Mähren") and install a collaborative government in there, for example (which will also have effects on resource gains, partisanship level etc. on that territory)

- when the war starts, the CZE ExGov can organize its own foreign military units, first in Poland (where in real some of them fought alongside the Poles and then escaped through Romania)
The developers have yet to say what happens to the govex if their faction makes peace with the occupier. Also they did not say whether a govex an be formed through events. Since there was no war between GER and CZE, and there will be no war between GER and the Allies following the occpuation, I have my doubts as to whether the game would allow the formation of a Czech govex. Because here is the thing: If GER controls CZE provinces, then CZE and GER probably need to be at war. (Otherwise units under control by the CZE govex could land in Poland, march through Slovakia and enter GER-occupied lands, restoring control without a fight.) Or they need to have been at war briefly so that GER could seize control of CZE territory. But if CZE is in the allies, and GER and CZE are at war, then GER and the Allies are all at war. This is not what happened historically.

In WW1 there was also an "exile government of Czechoslovakia" but that was just a group of Czech and Slovak exiles getting together and claiming to be the government of a country that did not exist, a country whose people were still all citizens of Austria-Hungary. That was just as illegitimate as the pro-Soviet "Committe for a Free Democratic Germany" that was set up in Moscow in 1942. So not all bodies calling themselves "government in exile" will be in the game.
 
In theory it could if the cold war goes hot - and could support any anti-commie movement in Poland. It depends if there will be any 'doomsday' expansion.


I think the bigger problem is what happens if Finland aligns with the Allies before the Winter War triggers.

It's not uncommon and results in a three cornered fight before Germany is defeated.
 
In theory it could if the cold war goes hot - and could support any anti-commie movement in Poland. It depends if there will be any 'doomsday' expansion.

Ha! That would be fun: Playing as Poland from 1936 onwards, fighting as govex from 1939 on, and then when the war ends and the Soviets control all of Poland, and you think okay the Potsdam conference is going to happen now, this is going to be the end, Truman refuses the partition of Europe, showing Stalin the finger!!! :D And you get to fight together with the Allies against the Soviet behemoth... pushed back to the outskirts of Paris in winter 1945... eventually pushing across the nuclear wasteland of Germany, through the broken Soviet lines, back into Poland, entering Warsaw with a column of tanks in May 1947, and liberating your country from 8 years of hostile occupation! :) I so want to play that campaign!!
 
That would be very cool:
  • Partisans detected if they move while an enemy unit is in the same province
  • Partisans have a chance at being detected if enemy units are in the same region
  • Partisans are detected when they attack (obviously)
  • Terrain modifiers for detection (good luck finding them in the mountains, for example)

That would be very cool indeed :)
and organizing entire uprisings, instead of just controlling some crappy militia divisions popping up from nowhere:mad:
 
Agreed - it's awkward. It's a design consequence of the Government in exile concept.

In reality the Government-in-exile became irrelevant once a new state was established from the former occupiers.

One option would be to allow a puppet Poland to be created by a nation that is not a member of the original occupying faction. So USSR could create a puppet Poland (and remove the government in exile from the Allies) but Germany couldn't.

Isn't simpler to go with this.

You can release a puppet as long as you are not at war with the GiE.

This way SU can release Poland and everything else.

BUT if there is an existing GiE for that country you should get a choice about what government to install: the original GiE or a new puppet.

If you install a new puppet you have a loyal government with your own ideology but you get a huge hit on relations with the member of the alliance that hosted the original GIE (now disbande).

For example: SU "liberate" Poland in from Germany and in 1945 decides to create a puppet. They choose to creata comunist puppet of course and the Allies get angry at them (let's say a -100 to relationships... it's the beginning of the cold war! :rolleyes: ).
The original polish GIE is disbanded of course.

Or there could be an option for the Allies to refuse to recognise the new puppet and continue to support the old GIE.... in that case it's WWIII and SU can only select occupation policies for Poland. :D
 
The government in exile will receive a small amount of manpower and leadership from people who manage to flee the occupation (somehow) and from members of that country’s Diaspora who rally to help the country in its time of crisis.

Is this a constant supply (however small) - or is there an initial amount with little or no further supply? This would of course impact on how quickly it could raise units and whether it would be able to reinforce casualties.
 
The government in exile will receive a small amount of manpower and leadership from people who manage to flee the occupation (somehow) and from members of that country’s Diaspora who rally to help the country in its time of crisis.

Is this a constant supply (however small) - or is there an initial amount with little or no further supply? This would of course impact on how quickly it could raise units and whether it would be able to reinforce casualties.

Considering that there is now a "cap" on a country's manpower it is likely that any a GiE gets will be similarly capped.
 
Sorry if that has been asked before.

Do partisan units in the occupied country start to recieve supplies once a line of supply to the faction leaders capital (and thus the GiE)? And if so if that line of supply is cut do they go back to their foraging ways of suffer out of supply issues?

Or what if you have gotten and infantry unit into an area held by partisans? But then the Line of supply is cut, does the infantry suffer a out of supply penalty while the partisans are ok?
 
So what is the effect of a government in exile upon the capture of German-occupied Polish provinces by the SU?

They simply switch to Russian control? Do the Russians set an occupation policy? Or does it default to "total exploitation" or something?

Do partisans rise up to switch provinces without (Russian) garrisons from Russian control to Polish, just as they would for German-controlled ones? In order to regain control of such provinces, would the Russians need to open up the front to allow the Germans in, then take it away from the Germans again?

If the Allies can land a unit on the eastern Baltic coast (can they, if the hex is Russian controlled), do the Poles gain the province back?
 
That would be very cool:
  • Partisans detected if they move while an enemy unit is in the same province
  • Partisans have a chance at being detected if enemy units are in the same region
  • Partisans are detected when they attack (obviously)
  • Terrain modifiers for detection (good luck finding them in the mountains, for example)
I agree thats a really cool Idea for Partisans.

Better and more realistic detection values for ALL land divisions would be awesome. How will we be able to recreate Rommels 7:th "Ghost" Panzer division running amok behind enemy in france so fast not even the own High command knows where they are without it.

I think all divisions should have a checkbox "Avoid detection". That allows them to move through enemy terrain without capturing it or beeing detected if sucessful (depending on size/enemy intel/terrain and such). Ofcourse trying to capture, claim and hold terrain would cause your divisions or brigades to be detected.

And ofcourse normal supply rules still apply so while moving through non captured territory you consume your storages. This means Militia and Mountain brigades with very very low supply consumtion are many times better at this job. I can already see the Finnish mountaineer brigades sneak around Soviet divisions and cuting them off.

To balance it you could make it much harder for larger formations to move undetected but it should still be possible if in deserted or own territory (ardennes, bagration).



For government in exile the ability to move under cover and "sneak around" to collect troops for major uprisings would be great fun, and give you 10times as much to do with your military. Isn't that what this game is about? Military :)
 
Is the faction leader able to stop supporting a government in exile within its borders? That would probably solve the Poland thing: when ww2 ends, Britain simply stops supporting the GiE (in effect eliminating it), enabling the USSR to release a Poland of its own.

edit: you can even make it such that SU (or anyone else) can ask the British to stop its support for a GiE in a diplomatic deal.
 
Better and more realistic detection values for ALL land divisions would be awesome. How will we be able to recreate Rommels 7:th "Ghost" Panzer division running amok behind enemy in france so fast not even the own High command knows where they are without it.

Or setting up kuebelwagen divisions camouflaged as Panzer III...:D

For government in exile the ability to move under cover and "sneak around" to collect troops for major uprisings would be great fun, and give you 10times as much to do with your military. Isn't that what this game is about? Military
completely agree...
Some minors should also have the ability to construct their own partisan brigades, which would sneak behind enemy lines and conduct sabotage operations
 
Some minors should also have the ability to construct their own partisan brigades, which would sneak behind enemy lines and conduct sabotage operations

Why just minors?
Isn't more what Soviets did all the time in 1942/1944 period?

But yes, anything that will allow players to actually plan their moves with partisan units (instead of waiting for pop-up event, then getting frustrated when their partisans get slaughtered right off) is a good thing.
 
completely agree...
Some minors should also have the ability to construct their own partisan brigades, which would sneak behind enemy lines and conduct sabotage operations

You’re talking about gorillas not partisans. Come to think of it, is there a difference? Actually what you’re proposing seems more like commando operations in brigade strength. I think that might be a little too much for the time period. But maybe not!!!
 
You’re talking about gorillas not partisans. Come to think of it, is there a difference? Actually what you’re proposing seems more like commando operations in brigade strength. I think that might be a little too much for the time period. But maybe not!!!

a gorilla:
images



a guerilla:
guerilla.jpg


Regards, :D
 
Why just minors?
Isn't more what Soviets did all the time in 1942/1944 period?

Because then the game wouldnt be balanced enough, the soviet union has allready a huge "conventional" army
I thought of minors, like for example communist china or finnland, with huge lands and small armies.
apropos soviet union: A part of encircled units could also turn into partisans...
The great encirclement operations of the germans have come to my mind in autumn 1941 at Bryansk, where entire armies were cut off and still continued their fight against the germans...