I agree with the wise comments made by mr Amallric.
Gukan,
I dont in anyway mean to dispresepct you in any way and I certainly don't doubt that the map won't be done nor how good the map will be.
But I hope that everyone understand how much work it will be once the map is done. Than the real modding begins and as I said to Hax in a PM;
Ministers, leaders (unusable considering the type of units that should/will/must be used), songs, gfx and all that kind of stuff is nice, kinda like the + in A+ but it's the game people will play and therefore what will take time is to distrubute resources, balance, bug hunting, coding, doing models, AI... And let keep it upright: Paradox had a whole bunch of proffesional payed developers to come up with HOI2 and have had lots of time to develop it further via patches and expanisions... To that, many experienced modders have further developed the game with a "complete" overhaul; like CORE, TRP, WIF, etc... How long did it take for them? Several years and non of them have going final but still in some way or another, have AI issues, balance issues, etc (but are still often a huge improvment to vanilla!) so please forgive me for being a bit rude but how many are skilled, experienced and ready to put week after week and perhaps in a far distant, say in one year, have something that could resemble a beta...
I do agree with it was a mistake to increase the size of the map and provinces; we went for historical realism instead of gameplay and sad to say, it gotta be a mix of them both. Take a look of the Vietnam war mod; they managed to increase the number of provinces, take another type of war and still make it very good as well as historical within the HOI2 enginge. But either way, I think we're far beyond that point and it would such to throw all the hard work made by first and foremost Gukan regarding the map, so I don't know and like someone earlier said, with AOD released, there's about 0,1% interest in HOI2 and it subforums now... Perhaps the "best" way to gain some new contributors, PR, etc is to port to AOD and then, if possible, make an HOI2/DD/Arma friendly version later on...
Well, time will tell and this is just my 5 cents...