Add a does-not-crash-feature to the multiplayer.
There is going to be a Paradox game covering the 1066-1453 timeframe. Crusader Kings II.
I would like to see the game go from 1337 [beginning of 100 years war] to 1830 [when the first industrial revolution tentatively began with railroads starting to appear].
Would perfectly encapsulate the time period between the middle ages and the industrial revolution.
I would like to see more emphasis on the renaissance in Italy, and the Enlightenment era of Europe.
I would also like to see more restrictive conquests. Taking land without a proper claim was a Big no-no among the nobility of these times, and thusly created much ire.
For EU4, make a super-slow running world-wide game free to play in the style of a MM-browser game, just to advertise the faster more private and costly version.
Well, last night, i had visited a buddy and he is playing ´travian´ (dont know if it´s a german only thing, but i doubt it), a WWW-MMOG. In the game he is playing some 18,000 players are active (and another 10,000 or so inactive). The game is amazingly complex. Yet, somehow, it still is this popular. Which is startling, because i am always having a hard time getting just a handfull of players to play something comparatively complex and the usual reason why people shy away is the complexity. Anyways, i immediately thought, that with 18,000 active players (in germany alone in a single game!), you could actually have that super-WW2-game with players as commanders on the various levels - to give just an example. Something similiar could be done with CK2, for example. I think this is a corner of the market to which paradox could make a successful entry with synergies for their entire current (and future) product palette. You´d have to pay for AI and faster game speeds basically.
That does not necessarily follow. I doubt they've actually made any 'yes' or 'no' decision on it.They do apparently intend to test and release more patch, otherwise they wouldn't be collecting them.