let me show you, i am not done yet playing mmpVeldmaarschalk said:You mean events that can change a republic into a county/duchy or a bishopric into a republic or other such things ?
Then such events aren't possible, since there is no event command that lets you do this.
Code:
########################################
# #
# governments change evnets #
# #
# BY Hyme #
# Reserved ID Range #
# #
########################################
# event made so their is more variety to laws in game
character_event = { #ai to picks new goverment
id =
picture = "event_law"
trigger = {
condition = { type = not value = { type = form_of_goverment value = knight_order }}
condition = { type = not value = { type = form_of_goverment value = republican }}
condition = { type = not value = { type = form_of_goverment value = ecclestical }}
condition = { type = ruler }
condition = { type = ai }
}
mean_time_to_happen = {
months = 6
}
action_a = { #Sets law to Royal Prergative
ai_chance = 25
effect = { type = set_law value = Royal_Prergative }
}
action_b = { #sets law to feual contract
ai_chance = 25
effect = { type = set_law value = Feudal_contract }
}
action_c = {#sets law to traditional custom
ai_chance = 25
effect = { type = set_law value = Traditional_custom }
}
action_d = {#sets law to popual law
ai_chance = 25
effect = { type = set_law value = popual_law }
}
}
}
character_event = { #ai to picks new religius authority
id =
picture = "event_law"
trigger = {
condition = { type = not value = { type = form_of_goverment value = knight_order }}
condition = { type = not value = { type = form_of_goverment value = republican }}
condition = { type = not value = { type = form_of_goverment value = ecclestical }}
condition = { type = ruler }
condition = { type = ai }
}
mean_time_to_happen = {
months = 6
}
action_a = { #Sets law to Regal Supremacy
ai_chance = 25
effect = { type = set_law value = Regal_Supremacy }
}
action_b = { #sets law to Monastic Supremacy
ai_chance = 25
effect = { type = set_law value = Monastic_Supremacy }
}
action_c = {#sets law to Ecclesical Balance
ai_chance = 25
effect = { type = set_law value = Ecclesical_Balance }
}
action_d = {#sets law to church supremacy
ai_chance = 25
effect = { type = set_law value = church_supremacy }
}
}
}