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Kretoxian

Anon, we are legion
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Oct 12, 2005
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Article 1 -This is an historical mod, it means that the historical events have priority over the ahistorical/alternate history ones because the absolute priority is to create a historical script for the game.
Article 2 -The event structure for the mod is free, but it is suggested to go year by year (you can use Wikipedia's link for this)

Also have this in mind:
Code:
effects = {
            action_a = {
            ai_chance = 100
            name = "Historical option"
            command = { }
            }
            action_b = {
            ai_chance = 0
            name = "Alternate option only available if it has been developed"
            command = { }
            }
}

EDIT: Rym made an ID range, you MUST download it, see it, and assign the ID to the country according to it.
http://rapidshare.com/files/102006547/ID_Range.pdf.html
 
Last edited:
^Well, when the mod is more developed yes, until then we must choose only the historical option because it would be truly a mess to have hundred of ahistorical ways and to have only one historical way.
 
Added the ID ranges doc. to the first post.