Article 1 -This is an historical mod, it means that the historical events have priority over the ahistorical/alternate history ones because the absolute priority is to create a historical script for the game.
Article 2 -The event structure for the mod is free, but it is suggested to go year by year (you can use Wikipedia's link for this)
Also have this in mind:
EDIT: Rym made an ID range, you MUST download it, see it, and assign the ID to the country according to it.
http://rapidshare.com/files/102006547/ID_Range.pdf.html
Article 2 -The event structure for the mod is free, but it is suggested to go year by year (you can use Wikipedia's link for this)
Also have this in mind:
Code:
effects = {
action_a = {
ai_chance = 100
name = "Historical option"
command = { }
}
action_b = {
ai_chance = 0
name = "Alternate option only available if it has been developed"
command = { }
}
}
EDIT: Rym made an ID range, you MUST download it, see it, and assign the ID to the country according to it.
http://rapidshare.com/files/102006547/ID_Range.pdf.html
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