WARNING:
This is an abandoned mod - you will not get any support. It has at least a couple of crash-bugs (probably, but not certainly, event-related) Capable of Ruining Your Game. It is NOT suitable for a casual download; I've updated the links mostly for the benefit of fellow modders.
Blurb:
The Epsilon Project is a major mod for the Doomsday expansion of Hearts of Iron 2. Play begins in 1936 and continues to 1953. Up to about 1940, assuming you play historically, you can expect a close-to historical game by the AI; after this date anything half-way reasonable goes.
The Project's primary objective is to rebalance the game for both single and multi-player matches, adding flavour, plausibility, and verisimilitude without any obligation to conform to historical details or statistics. This mod owes an unusual amount to previous work, especially that of the HOI2 designers, Aregorn and the Historical Stony Road team, Dec152000's Naval Beta for HSR, Mithril's Starfire mod, the DAIM guys, and others.
BASE GAME: Doomsday, v1.3a (JCJS)
VERSION: Epsilon, v0.2 (ZLHF)
Authors: Lew Moore (LM+ on the Paradox forums)
Notes:
This mod is no longer in development. Usage of material from it is welcomed and encouraged; I may (depending on RL activity) be available as a consultant for Epsilon-derived stuff, or (depending on my interest in the mod overall) be willing to join your project and help it take fullest advantage of the changes here.
Installation:
1. Confirm that you have a clean copy of Doomsday for Hearts of Iron 2, version 1.3a. Version stamp will be "JCJS".
2. Copy the entire directory. Rename the new directory to something similar to "HOI2 - Epsilon".
3. Open up the new directory. Delete the folders "/ai", "/db", and "/config". Delete everything in the "/scenario" directory, except for "/scenario/data". Delete the folder "/GFX/interface/models/".
4. Unzip the Epsilon files into the new game directory, replacing files with the same name. Confirm that you now have "/ai", "/db", and "/config" folders again.
5. Fire up the game and check that the version stamp is correct.
6. Confirm that the one available scenario is named "Calm before the Storm". Start a game. Let a day pass and notice the new events.
If all of these things happen, you /should/ have a working game. Enjoy!
Major changes:
1. Rewritten divisions and brigades for land, air, and sea. Many new types to better simulate the options available in the period 1930 - 1953, all other units rebalanced. Revisions also to most aspects of combat, especially battle length and the effect of terrain.
2. Somewhere between a rework and a from-scratch rewrite of all technology categories to allow a detailed look at some of the more interesting developments of the game period.
3. A great many new events, primarily to adjust game rules to make playing various nations more interesting and realistic, or to reduce the effects of hard-coded game limitations, or improve the performance of AI-controlled nations without resorting to outright cheating. More events to add color and historicity (as seen in all other major mods) may happen in future releases.
4. A very large number of textual corrections to game message text. The single most obvious change is in spycraft (where DD v1.2 suffers from hideous grammer/spelling/punctuation and a surprising number of actual bugs, only some of which it was possible to fix).
5. Rewrite of most of the AIs for great powers, heavy revisions for that of all other nations. I installed a complete version of DAIM (thanks go to G'Kar and Spocky for their kind permission!) and am now rewriting it to further optimize the AI for Epsilon. The most obvious success right now is to AI nation's builds: Epsilon probably has the most efficient build AI of any mod. The most obvious failure is in the actual battlefield performance of SOV, USA, and ENG.
6. Adoption of quite a lot of Neat Stuff from other people's work (details in readme).
This is an abandoned mod - you will not get any support. It has at least a couple of crash-bugs (probably, but not certainly, event-related) Capable of Ruining Your Game. It is NOT suitable for a casual download; I've updated the links mostly for the benefit of fellow modders.
Blurb:
The Epsilon Project is a major mod for the Doomsday expansion of Hearts of Iron 2. Play begins in 1936 and continues to 1953. Up to about 1940, assuming you play historically, you can expect a close-to historical game by the AI; after this date anything half-way reasonable goes.
The Project's primary objective is to rebalance the game for both single and multi-player matches, adding flavour, plausibility, and verisimilitude without any obligation to conform to historical details or statistics. This mod owes an unusual amount to previous work, especially that of the HOI2 designers, Aregorn and the Historical Stony Road team, Dec152000's Naval Beta for HSR, Mithril's Starfire mod, the DAIM guys, and others.
BASE GAME: Doomsday, v1.3a (JCJS)
VERSION: Epsilon, v0.2 (ZLHF)
Authors: Lew Moore (LM+ on the Paradox forums)
Notes:
This mod is no longer in development. Usage of material from it is welcomed and encouraged; I may (depending on RL activity) be available as a consultant for Epsilon-derived stuff, or (depending on my interest in the mod overall) be willing to join your project and help it take fullest advantage of the changes here.
Installation:
1. Confirm that you have a clean copy of Doomsday for Hearts of Iron 2, version 1.3a. Version stamp will be "JCJS".
2. Copy the entire directory. Rename the new directory to something similar to "HOI2 - Epsilon".
3. Open up the new directory. Delete the folders "/ai", "/db", and "/config". Delete everything in the "/scenario" directory, except for "/scenario/data". Delete the folder "/GFX/interface/models/".
4. Unzip the Epsilon files into the new game directory, replacing files with the same name. Confirm that you now have "/ai", "/db", and "/config" folders again.
5. Fire up the game and check that the version stamp is correct.
6. Confirm that the one available scenario is named "Calm before the Storm". Start a game. Let a day pass and notice the new events.
If all of these things happen, you /should/ have a working game. Enjoy!
Major changes:
1. Rewritten divisions and brigades for land, air, and sea. Many new types to better simulate the options available in the period 1930 - 1953, all other units rebalanced. Revisions also to most aspects of combat, especially battle length and the effect of terrain.
2. Somewhere between a rework and a from-scratch rewrite of all technology categories to allow a detailed look at some of the more interesting developments of the game period.
3. A great many new events, primarily to adjust game rules to make playing various nations more interesting and realistic, or to reduce the effects of hard-coded game limitations, or improve the performance of AI-controlled nations without resorting to outright cheating. More events to add color and historicity (as seen in all other major mods) may happen in future releases.
4. A very large number of textual corrections to game message text. The single most obvious change is in spycraft (where DD v1.2 suffers from hideous grammer/spelling/punctuation and a surprising number of actual bugs, only some of which it was possible to fix).
5. Rewrite of most of the AIs for great powers, heavy revisions for that of all other nations. I installed a complete version of DAIM (thanks go to G'Kar and Spocky for their kind permission!) and am now rewriting it to further optimize the AI for Epsilon. The most obvious success right now is to AI nation's builds: Epsilon probably has the most efficient build AI of any mod. The most obvious failure is in the actual battlefield performance of SOV, USA, and ENG.
6. Adoption of quite a lot of Neat Stuff from other people's work (details in readme).
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