What do you mean? It's the only one I'm loading.anti-commi said:load the kaiserreich scenerio further down
What do you mean? It's the only one I'm loading.anti-commi said:load the kaiserreich scenerio further down
anti-commi said:load the kaiserreich scenerio further down
Seylanov said:I found that the EUG kaisserreich file is bugged (cancel = no for a treaty isn't recognized)
The 00provincemods.inc file is bugged (doesn't accept line 1453 for some reason, deleting said line didn't help so I took out the file itself) , the ai_revolters is bugged (free_ic not recognized) and the vast majority, if not all AI files are bugged in either the garrisoning or IC use parts (I made sure about 1/4 are bugged, then picked out AI files at random to check them for bugs, and all of them were so I'm assuming all the others are bugged as well).
This is literally making the game unplayable, I tried redownloading, I launched it on a fresh install of HoI2, I don't know what I'm doing wrong.
Is it a Doomsday mod now or something?
anti-commi said:make the name 0_Kaiserreich
I believe I stated in what way they were bugged (I can try to clear it up, though)Bizarre! In what way are the bugged, and has anyone else had similar problems like this?
I could've sworn I was, but god knows my attention span isn't the best.Also, are you sure you're using patch 1.3b? I seem to recall there were similar problems when people tried to use the mod with earlier patches...
Seylanov said:Jesus, I should get a Ritalin prescription.
Apparently I had 1.3a but not 1.3b.
anti-commi said:open the kaiserreich file not the 1936
Sarmatia put this in the first post NOW!
i am tired of seeing this post
therev said:Sirs, I thank you for your responses. I am disappointed in your attitude though. I downloaded the MOD from a signature. I went and looked at the first post - and attempted to follow the instructions. I will try to again follow the said instructions.
Sarmatia1871 said:Cool - I think I posted a link to the Spanish event maker a page or two ago - it should make learning to create events much easier!
Re: AI - Please keep up the testing, as this is very useful and has a lot of potential! I think I also made some changes to the way the German AI uses its fleets (eg. stationing them in its new colonies), so possibly some editing of the DAIM one may be in order.
Also, does the German (or any other) AI manage to make any overseas invasions? I'd guess the Japanese would be designed to do this, but it would be interesting to know whether attacking unprotected colonial holdings could be easily worked into a default AI, without needing loads of different context based ones....