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Forgot about this Brunei event:
Code:
#(1578-1820) The loss of Palawan
#by Fodoron
event = {
	id = 126999
	trigger = {
		owned = { province = 694 data = -1 } #Palawan
		control = { province = 694 data = POR } #Palawan
		event = 260920 #POR: War on Islam at Philippines
	}
	random = no
	country = BEI
	name = "EVENTNAME126001" #The loss of Palawan
	desc = "EVENTHIST126001"
	#-#

	date = { day = 0 month = january year = 1578 }
	offset = 100
	deathdate = { year = 1820 }

	action_a = {
		name = "ACTIONNAME126001A" #Damn Christians
		command = { type = secedeprovince which = POR value = 694 } #Palawan
		command = { type = stability value = -1 }
	}
}
 
I forgot about the BB implications in my revision of the Moro Wars in #27 so I think that just giving a CB is better than outright war.
Code:
#(1578-1750) Moro wars (I)
#by Fodoron
event = {
	id = 260924
	trigger = {
		owned = { province = 690 data = -1 } #Luzon
		owned = { province = 691 data = -1 } #Mindoro
		owned = { province = 693 data = AUV } #Mindanao (Magindanao)
		atwar = no
	}
	random = no
	country = POR
	name = "EVENTNAME285166" #Moro wars (I)
	desc = "EVENTHIST285166"
	#-#

	date = { day = 0 month = january year = 1578 }
	offset = 100
	deathdate = { day = 0 month = january year = 1599 }

	action_a = {
		name = "ACTIONNAME285166A" #Conquer the Philippines
		[COLOR=YellowGreen]command = { type = casusbelli which = AUV value = 240 }[/COLOR]
		[COLOR=Red]command = { type = stability value = 3[/COLOR] }
	}
	action_b = {
		name = "ACTIONNAME285166B" #Not now
		command = { type = vp value = -5 }
	}
}
 
Similarly the War on Islam sequence needs to be revised to substitute long, long CBs for declarations of war.
Code:
#(1578-1750) War on Islam at Philippines (Brunei owns Palawan)
#by Fodoron
event = {
	id = 260920
	trigger = {
		owned = { province = 690 data = -1 } #Luzon
		control = { province = 690 data = -1 } #Luzon
		NOT = { provincereligion = { province = 690 data = pagan } } #not a TP
		owned = { province = 691 data = -1 } #Mindoro
		owned = { province = 694 data = BEI } #Palawan
		atwar = no
	}
	random = no
	country = POR
	name = "EVENTNAME285165" #War on Islam at Philippines
	desc = "EVENTHIST285165"
	#-#

	date = { day = 0 month = january year = 1578 }
	offset = 100
	deathdate = { day = 0 month = january year = 1750 }

	action_a = {
		name = "ACTIONNAME285165A" #Crusade
		command = { type = treasury value = -250 }
		command = { type = warships which = 690 value = 2 } #Luzon
		command = { type = INF which = 690 value = 5000 }
		command = { type = fortress which = 690 value = 1 } #Luzon
		command = { type = fortress which = 691 value = 1 } #Mindoro
		[COLOR=SandyBrown]command = { type = casusbelli which = BEI value = 2063 }[/COLOR]
	}
	action_b = {
		name = "ACTIONNAME285165B" #Not now
		command = { type = vp value = -5 }
	}
}
#(1578-1750) War on Islam at Philippines (Sulu owns Palawan)
#by Fodoron
event = {
	id = 260919
	trigger = {
		owned = { province = 690 data = -1 } #Luzon
		control = { province = 690 data = -1 } #Luzon
		NOT = { provincereligion = { province = 690 data = pagan } } #not a TP
		owned = { province = 691 data = -1 } #Mindoro
		owned = { province = 694 data = U38 } #Palawan
		atwar = no
	}
	random = no
	country = POR
	name = "EVENTNAME285165" #War on Islam at Philippines
	desc = "EVENTHIST285165"
	#-#

	date = { day = 0 month = january year = 1578 }
	offset = 100
	deathdate = { day = 0 month = january year = 1750 }

	action_a = {
		name = "ACTIONNAME285165A" #Crusade
		command = { type = treasury value = -250 }
		command = { type = warships which = 690 value = 2 } #Luzon
		command = { type = INF which = 690 value = 5000 }
		command = { type = fortress which = 690 value = 1 } #Luzon
		command = { type = fortress which = 691 value = 1 } #Mindoro
		[COLOR=YellowGreen]command = { type = casusbelli which = U38 value = 2063 }[/COLOR]
	}
	action_b = {
		name = "ACTIONNAME285165B" #Not now
		command = { type = vp value = -5 }
	}
}
 
sturmvogel said:
Graphics for United Iberia that I've been thinking of using:






Silver shield is useless and I need EGUFSM version too. If you don't have it, better post the four needed images and I will (re)create both versions and the flag.

Just nitpicking but shouldn't Portugal be in the top left quarter as most important part?

Name of the set could be simply "Iberia" instead of "United_Iberia".


EDIT: what about my question and Spanish Main in post #31?
And regular version for Spain with just few words for the trigger of Fortifications events?
 
Last edited:
YodaMaster said:
Silver shield is useless and I need EGUFSM version too. If you don't have it, better post the four needed images and I will (re)create both versions and the flag.

Just nitpicking but shouldn't Portugal be in the top left quarter as most important part?

Name of the set could be simply "Iberia" instead of "United_Iberia".


EDIT: what about my question and Spanish Main in post #31?
And regular version for Spain with just few words for the trigger of Fortifications events?
I got the graphics from Kaigon's Flagsite. And I think that you're right that Portugal's arms should go in the upper left quarter as the senior most quartering. Iberia is fine for a name. Do you want me to modify the events?

Post #31 changed. Lemme look again at the original.
 
Graphical set for Iberia Portugal to go with post #39:

shieldporiberiame0.png

smallshieldporiberiawr6.png


shieldporiberiaqz5.png

smallshieldporiberiaai5.png


flagporiberianh4.png
 
Missing core commands

Code:
#(1512-1820) Settlement of Panama
event = {
	id = 260883
	trigger = {
		owned = { province = 39 data = -1 }
		control = { province = 39 data = -1 }
		NOT = { provincereligion = { province = 39 data = pagan } } #not a TP
	}
	random = no
	province = 39 #Panama
	name = "EVENTNAME260883" #Settlement of Panama
	desc = "EVENTHIST285314"
	#-#The first colonists have arrived.

	date = { day = 8 month = january year = 1512 }
	offset = 10
	deathdate = { year = 1820 }

	action_a = {
		name = "EXCELLENT"
		[COLOR="YellowGreen"]command = { type = addcore which = 39 } #Panama[/COLOR]
		command = { type = population which = 39 value = 500 }
		command = { type = gainbuilding which = 39 value = bailiff } #Panama
	}
}
#(1522-1820) Settlement of Caribe
event = {
	id = 260884
	trigger = {
		owned = { province = 178 data = -1 }
		control = { province = 178 data = -1 }
		NOT = { provincereligion = { province = 178 data = pagan } } #not a TP
	}
	random = no
	country = POR
	name = "EVENTNAME260884" #Settlement of Caribe
	desc = "EVENTHIST285314"
	#-#The first colonists have arrived.

	date = { day = 8 month = january year = 1522 }
	offset = 10
	deathdate = { year = 1820 }

	action_a = {
		name = "EXCELLENT"
		[COLOR="YellowGreen"]command = { type = addcore which = 178 } #Caribe[/COLOR]
		command = { type = population which = 178 value = 500 }
		command = { type = gainbuilding which = 178 value = bailiff } #Caribe
	}
}
#(1522-1820) Settlement of Tehuacan
event = {
	id = 260893
	trigger = {
		owned = { province = 32 data = -1 }
		control = { province = 32 data = -1 }
		NOT = { provincereligion = { province = 32 data = pagan } } #not a TP
	}
	random = no
	country = POR
	name = "EVENTNAME260893" #Settlement of Tehuacan
	desc = "EVENTHIST285314"
	#-#The first colonists have arrived.

	date = { day = 8 month = january year = 1522 }
	offset = 10
	deathdate = { year = 1820 }

	action_a = {
		name = "EXCELLENT"
		[COLOR="YellowGreen"]command = { type = addcore which = 32 } #Tehuacan[/COLOR]
		command = { type = population which = 32 value = 500 }
		command = { type = gainbuilding which = 32 value = bailiff } #Tehuacan
	}
}
#(1524-1820) Settlement of Guatemala
event = {
	id = 260881
	trigger = {
		owned = { province = 33 data = -1 }
		control = { province = 33 data = -1 }
		NOT = { provincereligion = { province = 33 data = pagan } } #not a TP
	}
	random = no
	country = POR
	name = "EVENTNAME260881" #Settlement of Guatemala
	desc = "EVENTHIST285314"
	#-#The first colonists have arrived.

	date = { day = 24 month = july year = 1524 }
	offset = 10
	deathdate = { year = 1820 }

	action_a = {
		name = "EXCELLENT"
		[COLOR="YellowGreen"]command = { type = addcore which = 33 } #Guatamala[/COLOR]
		command = { type = population which = 33 value = 500 }
		command = { type = gainbuilding which = 33 value = bailiff } #Guatemala
	}
}
#(1524-1820) Settlement of Costa Rica
event = {
	id = 260878
	trigger = {
		owned = { province = 822 data = -1 }
		control = { province = 822 data = -1 }
		NOT = { provincereligion = { province = 822 data = pagan } } #not a TP
	}
	random = no
	country = POR
	name = "EVENTNAME260878" #Settlement of Costa Rica
	desc = "EVENTHIST285314"
	#-#The first colonists have arrived.

	date = { day = 8 month = december year = 1524 }
	offset = 10
	deathdate = { year = 1820 }

	action_a = {
		name = "EXCELLENT"
		[COLOR="YellowGreen"]command = { type = addcore which = 822 } #Costa Rica[/COLOR]
		command = { type = population which = 822 value = 500 }
		command = { type = gainbuilding which = 822 value = bailiff } #Costa Rica
	}
}
#(1536-1820) Settlement of Honduras
event = {
	id = 260889
	trigger = {
		owned = { province = 36 data = -1 }
		control = { province = 36 data = -1 }
		NOT = { provincereligion = { province = 36 data = pagan } } #not a TP
	}
	random = no
	country = POR
	name = "EVENTNAME260889" #Settlement of Honduras
	desc = "EVENTHIST285314"
	#-#The first colonists have arrived.

	date = { day = 8 month = december year = 1537 }
	offset = 10
	deathdate = { year = 1820 }

	action_a = {
		name = "EXCELLENT"
		[COLOR="YellowGreen"]command = { type = addcore which = 36 } #Honduras[/COLOR]
		command = { type = population which = 36 value = 500 }
		command = { type = gainbuilding which = 36 value = bailiff } #Honduras
	}
}
#(1538-1820) Settlement of Valparaiso
event = {
	id = 260887
	trigger = {
		owned = { province = 175 data = -1 }
		control = { province = 175 data = -1 }
		NOT = { provincereligion = { province = 175 data = pagan } } #not a TP
	}
	random = no
	country = POR
	name = "EVENTNAME260887" #Settlement of Valparaiso
	desc = "EVENTHIST285314"
	#-#The first colonists have arrived.

	date = { day = 6 month = august year = 1538 }
	offset = 10
	deathdate = { year = 1820 }

	action_a = {
		name = "EXCELLENT"
		[COLOR="YellowGreen"]command = { type = addcore which = 175 } #Valparaiso[/COLOR]
		command = { type = population which = 175 value = 500 }
		command = { type = gainbuilding which = 175 value = bailiff } #Valparaiso
	}
}
#(1538-1820) Settlement of Bogota
event = {
	id = 260888
	trigger = {
		owned = { province = 160 data = -1 }
		control = { province = 160 data = -1 }
		NOT = { provincereligion = { province = 160 data = pagan } } #not a TP
	}
	random = no
	country = POR
	name = "EVENTNAME260888" #Settlement of Bogota
	desc = "EVENTHIST285314"
	#-#The first colonists have arrived.

	date = { day = 6 month = august year = 1538 }
	offset = 10
	deathdate = { year = 1820 }

	action_a = {
		name = "EXCELLENT"
		[COLOR="YellowGreen"]command = { type = addcore which = 160 } #Bogota[/COLOR]
		command = { type = population which = 160 value = 500 }
		command = { type = gainbuilding which = 160 value = bailiff } #Bogota
	}
}
#(1540-1820) Settlement of Campeche
event = {
	id = 260892
	trigger = {
		owned = { province = 34 data = -1 }
		control = { province = 34 data = -1 }
		NOT = { provincereligion = { province = 34 data = pagan } } #not a TP
	}
	random = no
	country = POR
	name = "EVENTNAME260892" #Settlement of Campeche
	desc = "EVENTHIST285314"
	#-#The first colonists have arrived.

	date = { day = 8 month = january year = 1540 }
	offset = 10
	deathdate = { year = 1820 }

	action_a = {
		name = "EXCELLENT"
		[COLOR="YellowGreen"]command = { type = addcore which = 34 } #Campeche[/COLOR]
		command = { type = population which = 34 value = 500 }
		command = { type = gainbuilding which = 34 value = bailiff } #Campeche
	}
}
#(1542-1820) Settlement of Yucatan
event = {
	id = 260891
	trigger = {
		owned = { province = 35 data = -1 }
		control = { province = 35 data = -1 }
		NOT = { provincereligion = { province = 35 data = pagan } } #not a TP
	}
	random = no
	country = POR
	name = "EVENTNAME260891" #Settlement of Yucatan
	desc = "EVENTHIST285314"
	#-#The first colonists have arrived.

	date = { day = 8 month = january year = 1542 }
	offset = 10
	deathdate = { year = 1820 }

	action_a = {
		name = "EXCELLENT"
		[COLOR="YellowGreen"]command = { type = addcore which = 35 } #Yucatan[/COLOR]
		command = { type = population which = 35 value = 500 }
		command = { type = gainbuilding which = 35 value = bailiff } #Yucatan
	}
}