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@Legosim: Yes, both of them will probably end up being at war with me sooner or later. But the Netherlands is not really a Great Power, so I will count that as a vote for France :)

@Enewald: They declared their independence (well, sort of...) on April 30th, 1860. At the time I was preoccupied with events in South America, so I didn't really pay too much attention to second grade continents like Europe :p
 
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If you want to pick on any of the GPs other than the UK then France is the obvious choice, since they're the only one with any provinces in the Americas :)
 
Stop Germany from getting too powerful. In every game I've played you aways have a weak Austria and a France that can't stand up to Germany.

So how about this for a challenge: Let Germany form but have it so weak that its barely hangs together.
 
So, we have another two votes: one for the France and one for Germany. Well, we'll see how things fare :)

EDIT: Edited Rabid's vote.

Keep in mind that my objectives lie in America, not in Europe, so I couldn't care less if Germany is strong there... In fact, I could use a friend on the contient to help me with my enemies there. But whatever. If Germany gets enough votes, then they will be the enemy of course ;)
 
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I actually intended my vote to be for France, obviously you are going to have to go to war with GB at some point (unless VIP has events to free Canada) but taking then down below GP status is a bit extreme :p
 
Hi everyone!

I have a lot of things to do this week, so there will only be an update on either Saturday or Sunday, depending on how long the next five years will take. But don't worry, there will be an update! :)
 
Chapter IX - Three Hurrays


So, now that Central America is under our firm control, it's time to subjugate South America. We have the following nations there yet to be conquered: Ecuador, Venezuela, Chile, Argentina, Uruguay, Paraguay and finally Brazil. (There's also Patagonia but I believe they are handled similarly to the North-American natives, and thus are unconquareable.) And that will be the order in which I aim to go to war with them. From the whole bunch, Brazil is the only one that should pose some problems if any.

So, the first on the menu is Ecuador. They have four ships and four divisions. To fight them, I will bring over the CA Army and the 3rd Corps again (they were called back to US territory in the last war to avert an invasion from a Central American nation who's name I already forgot). We will be mostly fighting inland and even when not, then in the vicinity of the Pacific Ocean, so there won't be any naval fire support this time. Oh, Panama Canal, when will you come to my embraceing arms? Terrain is advantageous to the defenders, but hopefully our numerical superiority as well as our assumed technological advantage will make it a cakewalk. Or at least I hoped it would be. Well, things didn't quite go as smoothly as I planned for two reasons.

equador_plan.png

The battle-plan for the conquest of Ecuador. The blue arrows show the axis of attack of the 3rd Corps and the CA Army.

The first reason was that by now, professional infantry, like the one Ecuador had, could dig in for a 60% bonus meaning that my first wave of four Divisions had 4% efficiency, and could hardly scratch the Ecuadorian units. Still, after some fighting (and heavy losses I might add) we managed to route the bulk of the Ecuadorian Army. They also launched an amphibious invasion of Santiago de Veragua, but that didn't cause much of a problem because by the time their 1000 men could fully occupy the province, I would be winning the whole war anyway.

The second reason was of the international kind: France declared war on Prussia (practically the North German Federation now), the indendence of which I was guaraneeing! And to be brutally honest, that is exactly the kind of eventuality I was hoping for and the sole reason why I guaranteed them in the first place. So now was my chance to stab France in the back without actually having to fight them, while they are occupied in Europe by another Great Power!

franco_german_war.png

The North German Federation is a Great Power with its whole might concentrated in Europe, while France has holdings in South America, Africa, Asia and Oceania as well.

The French currently has 58 Divisions (most likely spread out over their empire) and 136 ships (probably mostly outdated ones). Prussia has 49 Divisions and 40 ships (all of them Clippers except for three Commerce Raiders and three Steamer Transports). We currently have 29 Divisions and 53 ships (10 Steamer Transports, 8 Monitors and 35 Ironclads), but we also have 75 Divisions of Infantry in reserve, waiting to be called to arms. Our current treasury holds some 365000 pounds so we can safely call in the reserves, it won't effect our economy directly. And that is exactly what I will do.

So, I'm pretty sure that Prussia will be able to hold her own in Europe, while I go and grab some Colonies from the French while they are not looking! ;) Also, I will separate 10 Ironclads from the US Main Fleet into the new US Home Fleet. The Main Fleet will first go and check the French holdings in the Caribbean and South America, and once gathered some intel, they will go and hunt for French ships near Europe, while the Home Fleet will protect our own shores from possible French invasions. (I sincerely doubt that they would send troops here while they are at war in Europe, but who knows? They are French after all!)

The intel gathered by the US Main Fleet came in handy indeed! There was a Division's worth of garrison in both French Guayanna and on the South Leeward Islands, heavily fortified and dug in too! This means I will need to prepare my armies well before I attack them.

Ecuador quickly fell before my armies, and with another Satellite under my belt, I felt strong enough to start the attack on the French colonies. In early August, 1870, I loaded my Assault Corps (five Divisions of Infantry with Artillery Regiments attached) into my transports and sent them towards the South Leeward Islands. After deploying the troops there, I sent the fleet back to gather some 100.000 men from the Haiti reserves and deliver them to French Guayanna. That should be enough to subjugate a garrison one tenth in size, shouldn't it?...

After making contact with the French Navy twice, we destroyed about 30 ships of theirs (mostly Transports), while only taking some insignificant damage (the 25 ships still had 2491 overall Strength). The US Main Fleet kept on blockading their port in Brest, where the main concentration of their Fleet was suspected to be based. This soon resulted in a third Naval Battle, costing another 18 ships for the French (they were pretty unprepared for this war, having 10 Strength ships...) and 4 points of Strength to the US Main Fleet. As I said earlier: while I lost a bigger percentage of my Navy in the war over Mexico a few years back, I had the capacity to rebuild them, while the French didn't. Meanwhile Prussia made some progress into France taking Metz and Strassburg. French forces were fighting German troops in Baden, but they were soon surrounded.

The fourth engagement between the French and US Navies resulted in another 12 French ships sunk, and another layer of paint needing to be readjusted on the back of the USS Franklin. I love Ironclads! ;) For the fifth engagement the French brought some firepower at last: a fleet composed of three Ironclads, and two escorts. They even managed to sink one of my ships! That's about 70:1 for me then. By mid-October, the Germans have occupied Mülhausen, Épinal, Nancy and Verdun. I will need to hurry if I want to grab some spoils before the French have a surrender-event!

Then in December, 1870, finally something happened: the French managed to repair their ships and came to attack my Fleet! Unfortunately because of the stupid interface limitations, I could only tell that they had 48 ships while I only had 24, but not the composition of their fleet. That is rather unfortunate, because I will have to wait and see how our ships fare against theirs before I can decide whetere I want to pull my forces out or not.

Fortunately, I was worrying unnecessarely. By the end of the month, while they still had a numerical advantage (41 ships against my 19), their Strength was almost below ours, meaning that their ships are going under fast.

Then again, I guess I was celebrating too early: the Prussians now calling themselves Germany made peace with France on January 3, 1871, forcing their peace on me as well. Pretty annoying, isn' it?... And of course we signed a treaty as well, so I can't even DoW them now! ARRRRGGGGHHHH!!! Alright, calm down. It is time we signed a Defence Pact with Germany. We could use some strong allies in Europe! (Of course they would need to accept it first... Which they didn't.)

The good news is that we now have 47 ships, and France has 48, which means that for the 6 ships the US lost, France lost 88. That's almost 15 ships for each one of ours! Not surprisingly we forced France down to the fifth place in Military Score. They are now fourth in the ranking, and Germany took the third place after the UK and the US, in that order.

Also because we are now mobilized, it might sound logical to change the order of South American conquests a bit, and go for Brazil right away...

brazil_plan.png

The invasion plan of Brazil.

The plan consists of four phases. Each of them will mean a large contingent of US troops landing in the designated areas and starting to make their way into the interior of the country. Brazil has an extremely long coastline, so we will surely find empty provinces on which we can unload our troops. That will help get an initial momentum. Then the strategy will be to take those provinces that are unoccupied or very poorly defended and only fight defensively, using the terrain to our advantage. This will need us to bring many soldiers to Brazil though, but that shouldn't be much of a problem as we currently have over a houndred Divisions (including the 75 reserve ones). The US Main Fleet and the US Home Fleet will blockade the two Brazilian military ports in order to pin down their Navy, thus making it impossible for them to stage a counter-invasion.

brazil_war.png

Everything is going according to plan.

The strategy was good it seems, because we are making some nice progress, the Brazilian army is in complete chaos, and their Navy is annihilated. The Third Phase was able to capture Rio de Janeiro immediately, and the Fourth Phase will create another beachead soon. Then I will keep pouring more and more troops onto these beacheads. The Brazilians will have to spread their lines too thin, and I will be able to create a breech in it.

Of course I can't conduct a simple war without being interrupted by events: there was an incident in Korea, practically forcing me to intervene there and declaring a Colonial War on them, which also brought Japan in for the ride on their side. Now I have a war in South America as well as in Asia. Nice... They have only a handfull of (probably obsolete) ships, but Japan has some 74 Divisions, so they definitely have enough to send some over the the good old US of A, so I will send the US Main Fleet over to the Pacific to defend our shores. And that's practically it for now, as I don't have the means right now to actively go and fight them. I have to defeat Brazil first!

Not that it took that long by the way... On June 29, 1871, Brazil accepted our generous Peace Offer demanding them to become our Satellite. That means I can turn my attention towards the Far-East. I want to have a strong presence in that direction as well, so I will need to build up a Navy on that side of the States, starting with 10 Steamer Transports. But that will take time and I need to take action fast, so I ordered the current Transport Fleet to go there with 9 Reserve Infantry Divisions aboard. I also ordered the troops remaining in Brazil to converge in the four staging areas. This also means that now I can actively go and blockade the Japanese fleet instead of waiting for them to come to me. Actually, come to think of it, this is a Colonial War, meaning that they can't attack me even if they could reach my shores... Muhahahahaha!

war_in_korea.png

According to intel, there are no forces on the Western shores of Japan, and only minimal resistence can be found in Korea as well.

Japan seems practically undefended, which is odd, because they should have like 75 Divisions. Where do they keep them?? Anyway, if they can't come to my homeland, then I can't go to theirs either, so that doesn't really matter. What does matter is that Korea is practically defenceless, so she will be an easy pray.

And again, another event that decided to pop up while I was busy with something else. Now the Sultan of Atjeh asked us to declare them a Protectorate. That will piss the Dutch off, but they have some colonies I want to take anyway ;) Having a Satellite in South Asia sounds nice!

But having two Satellites in Asia is even better, so once I took Seoul, I demanded that Korea put down their arms and surrender. They did. With that, victory in Asia was assured, and I started to bring the boys back home. (I spent some time trying to bring everyone back where they came from so I can demobilize, when I realized that I can't demobilize because I'm still at war... Stupid Japanese...) At that point I noticed that the Bolician capital, Chuquisaca was infested with revolutionaries. That is a serious matter, I already lost a Satellite (Colombia) because something similar! I dispatched one of the armies still in Brazil to deal with them before they declare independence.

In September 1872, Germany finally agreed to sign that Defence Pact I suggested earlier. Now I actually do have a strong ally in Europe! E-e-excelent!

In January, 1873 the Japanese finally agreed to peace. Then I checked around in their neighbourhood. They station 68 Divisions in their capital! :)

But let's not forget our objectives for this chapter! South America! We still have Chile, Argentina, Paraguay, Uruguay and Venezuela to bring into our sphere of influence! Let's start with Venezuela! They were pretty easy to defeat: with their two Infantry Divisions tied up in the capital by a sizeable invasion force, I was able to occupy their rear, forcing them to surrender. Uruguay with their three provinces was easy as pie. During the Uruguayian Campaign, Argentina and Paraguay forged an alliance, so those two were next. (Actually, when I DoWed Argentina, Paraguay didn't honour the Alliance anyway, so I had to DoW them separately. Meh.)

Unfortunately, I ran out of time, so Chile will be left for the next update in which I will also start to declare some proper wars at last, against European Imperialists! (Like Denmark! They hold an island in the Caribbean! Not to mention Greenland, which is part of the American continent, and thus rightfully mine!...)


And now on to the list of nations as of 1874!​

nation_list_74.png

The Top 30 nations on September 8th, 1874. The Great Powers are mostly the same, but Germany gaind the first place by achieving a higher Industrial Score than the United Kingdom.

There were some changes. First and foremost, Prussia is replaced by Germany. They are now the first on the list, which is not that bad a thing, because they are currently my allies, and more than half of the game is still ahead of us. Also note that Sweden is no longer a Great Power, and Japan took her place. There are quite a few Satellites and Diminions on the list... I wonder, would it be enough to fulfill my objective to puppetize a nation in the Top 8 to consider them out of the way, or should I actually force them into being an Independent Nation? Because it seems absolutely possible to make Italy or even France my Satellite with the right strategy :p

By the way as you can see, Industry is the single most important factor in the final score, it reflects the ranking rather well, at least for the first ten or so.

Oh, yeah, and the Republicans won the '74 elections. Whe would have guessed?
 
@Zeldar155: That may be, but still it is better to have them as a friend than an enemy. I will try to keep them in line though.

@Enewald: You are right, I should be more pro-active. But I fear the ever-present peace-events :( Also I didn't even have enough time to occupy the French colonies, so I couldn't even ask for them in a peace-treaty... And I don't like nevilleing. The only reason I did so earlier was because the Apache sold their provinces to Mexico instead of me...
 
I will need to make an update of HPP today so I won't have any time to play Victoria, and neither will tomorrow, but on Sunday, you will get your regular update :)
 
Chapter X - War in the East


I checked the files again, because I was getting worried about slavery: will it ever be abolished in the US or not? Luckely, it will be, and hopefully soon enough. There's an event between '76 and '80, that will fire randomly, but surely if we still have slavery allowed. That's a relief! It might even have some nice side-effects! (Still, I don't think I will ever play VIP again. It is just not the kind of mod for me.)

So, let's dive into our main subject for this week: finishing the 'unification' of the Americas! First of all, we will need to teach Chile a lesson, because they still think it is best to remain independent. Of course they are seriously mistaken, but not for long. The plan is very simple: the 3rd Corps will attack Chilean reserves in Copiapo, while the Assault Corps will attack the main force in the capital, Santiago.

chile_plan.png

The battle plan for the Chliean Campaign. A simple, but hopefully effective plan.

The battles were long and bloody (I had to actually retreat from Santiago after losing more than 50000 men!), because the terrain is advantageous to the defenders, and they were very well entrenched. The moral of the war is that I shouldn't go and attack the enemy outright, when I can go and occupy his country instead, forcing them out of their foxholes.

Back in the war against Korea and Japan, I took a claim in Sakhalin: one of the islands to the North of Japan, contested by Russia. Now Russia offered to buy it off of me for Impressionism and 1500 Money. While the 1500 Money is negligable, Impressionism is, well, impressive :)D), because I won't lose any Research Points for recieving a tech, and I'm pretty low on Culture techs anyway. So I accepted the deal. (By the way, I bought four different (Commercial and Military) techs from Germany for some 100.000 Money. That's a lot, but I can afford it right now. They are good pals :)

Do you remember my evil plan to strangle the world's Machine Parts support by not selling any of my own? Now I extended that plan to Steamer Ships. They are becoming a very important commodity of which I have a monopoly, owning more than half of the World's daily production. By doing that, I can deny other nations the ability to build Steamer ships, which will hurt them a lot in the long run! Of course it hurts my economy as well (as I said, Steamers are a very lucrative business), but I can afford that now. Some changes in taxation and tarrifs solves the income loss in a second.

On May 22th, 1875, the first Oil Well of the United States was found in Houston! Yeeeeeha! That will be a very important discovery! For the moment, it has no real value though, as I can't do anything with it. There are some slaves and labourers working there, producing 0.76 of that per day. Currently Russia is the lead producer of Oil by the way, overall production amounting to 2 units daily.

The war against Chile is not going as well as expected. They have 10 Infantry Divisions now, while I only have 9 commited to that campaign, and the 3rd Corps was called away to put down a rebellion in Bolivia (which still has no armies of its own). It will take some time to win this war. Still, the change of tactics helped out immensely. After luring out the main forces from Santiago to reoccupy their territories, I managed to attack the city practically undefended, only manned by a Division of not-dug-in Infantry. Reinforcements arrived to help them, but that couldn't turn the tide of the battle: without their entrenchments, they quickly fell under the constant shelling of our Artillery. (Artillery has some minimal advantage, but that is far from enough against dug-in troops. Proper Shore Bombardment can help a lot more, but of course not inside the continent.) After annihilating 7 of their 10 Divisions and taking their Capital, they were ready to surrender.

Now that Chile is done, we have controll over all the formerly independent (civilized) nations of the Americas. But there are still some ugly stains on the map: the European colonies! They also shall be dealt with in due time. The colonial nations holding land in the Americas are as follows: Denmark, the Netherlands, France, the United Kingdom and Canada. (There are also the natives, but much to my annoyance, I can do nothing about them. Lucky for me though, that I don't really need to :))

Of course, our first target is Denmark, because they are the weakest of them all. They have Iceland as their Satellite plus Greenland, and the Virgine Islands as American colonies. These are my war objectives. They are supposed to have 8 Divisions and 11 Ships. Iceland has no armies whatsoever. 20 Ironclads are dispatched to blockade their ports in Coppenhagen and Viborg, which will also gather some intel on the allocation of their troops. I will send my victorious South American divisions (who have quite some experience by now) to conquere the peninsula.

But I won't DoW Denmark, oh no! I want to get Iceland as well, so I will DoW them instead! They are in a Defence Pact with Denmark (as a Satellite), so attacking them will bring Denmark in, while it wouldn't work the other way around. This way, I will get twice as much Prestige as well. The plan is to drop off my victorious armies in the undefended Aalborg and Aarhus, and wait for them to come to me. Meanwhile, the transports will pick up some spare troops from the invaders and attack Iceland. After that, the they will get some more troops to get the overseas possessions, which are most likely defended by only a few men. (Or more precisely one of them is, because 7 of the 8 Divisions are in Denmark proper.)

defences_of_denmark.png

The troops assigned to the defence of Denmark proper, and the Danish fleets patroling around the peninsula. The red line shows the movement plan of the transport fleet bringing the boys to Europe.

While preparing for the war against Denmark, I recieved the 'Resolution of Slavery' event. That is the one I was refering to at the beginning of this Chapter. I have three options here: either slow integration, faster integration, or giving all slaves equal rights instantly by practically buying them off from their current owners all at once. Obviously all costs some money (although for some reason all costs the same), will increase the cash reserves of Aristocrats, and turn all slaves into citizens. The main difference is how it effects the cultural groups: the more immediate the change is, the more will the Dixies be outraged, but the less will the Afros. Still, even the most drastic change will only increase Dixie Militancy by 2, which is negligable in the light of the advantages: 30% of the Afro-Americans will be turned into Yankees! That's a huge bonus, as those are an accepted culture, while Afros aren't! And in addition to that, some of the Slaves will be turned into Clerks, Craftsmen or Soldiers, which is also a big plus for that option! So I will take that route. We can deal with some unhappy Dixies. (We did before, remember? ;))

The nation-wide abolishion of slavery also resulted in changes in the Political Parties. Practically all of the old parties are now obsolete and deactivated, and we have some shiny new ones: the Republican Party (liberal), the Democratic Party (conservative), the Union Party (liberal), the Populist Party (conservative) and the Socialist Party (socialist). There are two remnants as well: the conservaitve Greenback Party and the anarcho-liberal Revolutionary Party. That's a lot for a two-party system, isn't it? :) Of course they are not really big league players, any of them, as the Republican Party still holds about 85% of the votes with the current voting rights being Wealth. But according to the census data, three quarter of the population is Liberal anyway, so even if I gave voting rights to everyone, the Republican Party would probably remain in power. Not that I plan on doing so, mind you. We don't want unwashed, unliterated bums and rednecks messing in politics now do we?

Now back on track. Actually, for some reason I thought that attacking Iceland will be enough to automatically bring Denmark into the confilct, but I was mistaken of course. They simply dishonoured their alliance, and now I'm only fighting Iceland. No matter, it will be over in a few weeks anyway, then we can go after the traitorous Denmark. Iceland is part of Europe, so normally it shouldn't be considered my concern, but I've learned my lesson in South America: if I puppet them, they will probably have a revolution soon, turning them independent again. I don't want that to happen, so I annex instead. Now back to Denmark.

After DoWing them, in a few engagements, their Navy is reduced to three ships, but they have started to mobilize their forces. I have no idea how many reserves they might have, but I'm pretty confident in my armies actually. They can't come to my land, all they can attempt is try and retake their own. In which they will probably fail too. The transport fleet is sent back to attack their colonies.

war_in_denmark.png

The two US Army Corps landed safely on Danish soil.

After securing the initial beacheads, I felt ready to attack the lone Danish group in Viborg with my nine Infantry Divisions. They were only moderately dug-in, and terrain was far from being favourable for them, although Infrastructure gave them some advantage. Shore Bombardment from my 20 Ironclads positioned nearby almost negated their Entrenchment bonus, and the defenders quickly fell. And if I'm not mistaken, I will need to take some land in Denmark to force them to surrender anyway. If I can take their unjustly gained possessions, I think I will also make them my Satellite while asking for some War Reparations as well. Yes, I'm a greedy bastard :p

It might be interesting to note that they offered a peace treaty with more territorial gains for me than I wanted to achieve, but that didn't include my two greedier terms, so I turned that down. The Virgin Islands was undefended, which means Gothab (Greenland) won't be. That is pretty unfortunate, as that province is a frozen mountain, heavily favouring the defenders. I will send some heavy artillery (the 20 Ironclads, as they are no longer needed in Europe) and some more troops to help out.

In November, 1876, my efforts to start a Fuel Industry (meaning I skyrocketed demand for Fuel by setting it to 'buy if under 1000') payed off, as my dear Californian Capitalists started to build a Fuel Factory. Now I will be able to do something with that Oil in Houston! Which I won't sell to anyone by the way. (Evil plan #3.) The factory later turned out to consume more oil than I produced, so actually I had to start buying Oil from the Russians...

With eight US Divisions, I was finally able to break the resistence in Gothab, and with that province secured, Denmark agreed to my terms, and the war was over. Now I can start to plan my next move: the Netherlands.

The Netherlands will be a more interesting foe than Denmark was, because they are somewhat stronger, and have a very good friend in Oceania: the Dutch East Indies. The Netherlands has 4 Divisions and 20 ships (mostly Clippers from what I can tell), but the Dutch East Indies has 16 Divisions and 17 ships. They might be a bit harder to subjugate, but that is a necessity for two reasons. First, I don't like them being there in my Pacific. Second, I can't attack the Netherlands directly, because they are guaranteed by Germany.

dutch_east_indies.png

The Dutch East Indies. We currently have a Satellite, Atjeh bordering them. According to intel, they concentrate their Fleet in three ports.

If I have to fight the The Dutch East Indies, then I want to defeat them for good. I will either have to puppet them, or annex them, but I don't really like the idea of having a puppet called 'Dutch East Indies', so I will go for multi-phased annexation instead. They have two Satellites as well: Tidore (the Eastern part of today's Indonesia) and Bali (which consists of two islands to the West of Timor), so I will have to fight those too. But don't get too hasty, that is not that urgent. Their capital is Batavia, on the big island in the bottom center of the picture, so I can safely go for the Western big island in the first war. (I can't annex them right away of course, because they have more than three provinces, that's what I meant by 'multi-phased war'.) So that's my basic war objective for the moment. It is possible that I will be able to ask for more if things go well, but we'll see to that later. Of course I will position my fleet for blockade before I start the war.

Surprisingly enough, the war only costed me 65 Prestige, and when the smoke cleared off, I found myself at war with all of the DEI's Satellites as well! That is actually quite benefitial for me, as they will be also annexed. (Or more precisely, I will reduce all of them to one province. That is because I can kinda 'hack' the system this way, gaining no badboy points at all for taking the land.)

The war started out rather well. The Netherlands were quick to go down, even though they managed to sneak a Division through my blockade to Salisbury (and as we all know, the engine won't tell you that a Division set foot on your motherland, until it's too late and they already occupy the province :mad:). In the Dutch East Indies, the enemy navy sustained heavy casualities and the province of Siak was seized quickly. Somehow the DEI managed to get a Division to Hartford too. Doesn't really matter though, as I have troops at home, so they were quickly pushed back to the Sea. These were the only two offensive maneuvers on their part. Still, it is important to have fleets at home as well, to spank the invaders while they are still embarking!

After the European territories of the Netherlands were all dealt with and the attack on Dutch Guayanna (called Suriname today, in South America) began, it was time to start the actual attack on the Dutch East Indies. My armies were sitting idle in Siak for quite some time now, forcing the Dutch to form a front in the surrounding provinces. That made the rest of the islands open for attack, and I used that to my advantage with my forces arriving directly from Europe. (They are battle-hardened veterans by now.) One corps lured the single Division defending the Capital away and defeated that, while the other started to go rampageing on the North-Western island.

During the DEI campaing, a very important event happened to the United States: Steel Hulls were invented! That means Capital Shipyards and the 'Hull' product are now available. I immediately increased the demand for that to 1000 as well to encourage Capitalists to build such a factory. I want one built ASAP, because that will be needed for more modern ships like Destroyers and Pre-Dreadnaughts. A little later, another invention de-activated Ironclads. The new ship I can build is the Protected Cruiser, which is kinda sad, because I don't have Hulls yet, and they are needed to build those. Currently I can't build any warships...

dei_war.png

The war in the Dutch East Indies has been raging on for quite a while now. There were significant territorial gains, but not enough for a preferable peace agreement.

Now, with the arrival of another two Army Corps, the occupation of the DEI and its client states were sped up quite a lot. In a few months, Tidore and Bali were out of the war, and considerable progress was made in the lands directly controlled by the Dutch governor. The war lasted until February '79, when we finally came to terms. Territorial gains were a bit less than I first wanted, but I also demanded Forced Disarmament and Humiliated the DEI. They will be much easier next time. Also, I was kinda in a hurry, because in the last few months, revolts sprung up all over the Netherlands, so it became pretty urgent to negotiate a treaty. I had to make peace with the DEI first, because they are the lesser member of their Alliance, and dealing with the Netherlands would have caused the entire war to be over, and I didn't want that yet. After some convincing, they accepted my terms, and the war was finally over. It was about time too, because I was running low on Manpower, and Elections were due in five months!

indonesia_79.png

Indonesia in early 1879. The Dutch East Indies were dealt a serious blow they will hardly recover from, and most of the natives are also subjugated.

But if we went that far, why don't go all the way? The rest of Oceania could use some good American culture! Some quick re-organisation, and we are on our way towards a new victim: Bugis. They are the teal island in the middle of the picture above, an uncivilized nation, and were soon incorporated into as a United States colony. There are still some available targets, but time is short, they will come next week. I think I will divide my Armed Forces into two groups: a Pacific one and an Atlantic one, responsible for Asia and Europe respecitvely.

In February, 1879, I was lucky enough to get another 'Support Industry' event, in which I got the opportunity to build a 'Capital Shipyard'! That's very good news! Unfortunately the three options of where to build it were surprisingly bad... Alaska, Montana or Utah... The first two has barely any Yankee population I could turn into Craftsmen and Clerks to work in it, and the third already has 13 Factories. Still, it's way better than the other two, so Utah it is. The new factory got the best of what the State could offer in terms of workforce, and it started to produce 0.62 Hulls a day, which is nice enough, considering that a Protected Cruiser only needs 2 of them. Good, very good!

In the last days of the '79 Election Campaign, the Republican Party gained back their support, and won with 83% of the votes. The Union Party dropped back to about 1.7%, and the second major Party is now the Socialist Party. But I will never let them win an election, I promise! The United States is the home of Capitalism, and I won't let it fall into the hands of State Capitalists!

As for the Top 30, here's how we stand on June 8th, 1879:​

nation_list_79.png

The Tap 30 nations of the World in 1879. Germany has a strong hold on the first place, thanks to their unbelievable ammount of Prestige, and their rather high Industrial Score, and the second on the list, the United Kingdom is there because of their Prestige, rather than any real effort they made.

As you can see, Germany and the United Kingdom are my main rivals for top score both in Industry and overall. Don't be fooled by the Military score, it is badly balanced, the Navy weights in too much IMO. There are a lot of Satellites on the list (of which, some are mine). Also note Liberia ;) As I see it, the United Kingdom was recently dropped out of the race for the highest Industrial Score, but Germany is still there. I have two options here: either get the means to somehow stomp the Germans into the ground and take their factories or manage to get a lot more of mine.

The question is still open: Which nation(s) should I try and force out of the Great Powers list?
 
Ah, abusing the game mechanics. :p

Oh, come on! They started it first! I was minding my own business, waging war with other Great Powers when they suddenly started to get events making peace. And they force the Apache to give lands to Mexico. It's only fair if I abuse back :rofl:
 
Instead of denying the world machine parts and steamers and making a loss why don't you let the price build up and then sell all at once causing a massive influx in the short term and giving you massive profit. The price will then fall massively so you stop selling and it will increase again.

Alternatively, you could see if you can still make money if you don't export any of the goods pops need. For example fruit, beer etc. that way the citizens of other countries militancy will rise, they'll revolt wreaking other nations and immigrate to the US. Its a preety good plan you should see if it works.
 
Instead of denying the world machine parts and steamers and making a loss why don't you let the price build up and then sell all at once causing a massive influx in the short term and giving you massive profit. The price will then fall massively so you stop selling and it will increase again.

That is exactly what I do ;) Although the massive income is not my intention at all, it is only a side-benefit. The whole point is to slow down the industrialization and Steamer-ization of the World, benefiting me in the long run :)

Alternatively, you could see if you can still make money if you don't export any of the goods pops need. For example fruit, beer etc. that way the citizens of other countries militancy will rise, they'll revolt wreaking other nations and immigrate to the US. Its a preety good plan you should see if it works.

The idea is not bad, but maybe in another AAR. And I think this would better work for countries with lots of RGO-produced goods, because this strategy would need the denial of every-day needs, which are usually overproduced anyway, so you would need to have a monopoly of like grain, which the US does not have :)
Another very important experiment would be to try and hoard up all the Steel production of the World, and then not selling it! That would definitely break the entire economy of the whole planet :eek: :rolleyes:
 
Chapter XI - Clash of Titans


As you might have noticed last week, we are taking a slight de-tour from our original plans in the Americas to take control of Oceania. So, we had a successfull war against the Dutch East Indies last week and also reduced their puppets to one province. (While I could annex them right away, them being uncivilized, I didn't want to do that, because I'm already a warmongering Great Power, probably viewed by the others as a Great Threat actually, so I don't really want to increase my badboy points when I can get around that.) So now I have a truce with the DEI, Tidore, Bali and Bugis in the general area. This means they will have to take five years (about a week in real life) for me to attack them again. In the meantime, we have some interesting targets (and some uninteresting ones): Brunei, Sarawak, Sulu, New Britain, Tonga, Samoa and Haiti. From these, Haiti, Tonga and Sulu are the two more interesting ones, because the former two are Satellites of France and the UK respectively, and the later is of Spain. Brunei and Sarawak are guaranteed by the UK, so they will have to wait as well. I will first go for the small potatoes, then Sulu, and after that, we'll see. Sounds like a plan :)

Last week there were some very important discoveries, almost lost in the chaos of war: the invention, and consequently the production of 'Hull'-s. The new best ship (actually, the only ship) I can build, the Protected Cruiser costs only a negligable amount of Hulls, and now I have a load of those, so I started production of 6 PCs, and in addition to that, increased the target-stockpile of strategic goods to afford at least 10 such ships at a time. (I'm still not selling any Hulls. In fact, I'm buying any available Hulls from the World Market.)

I wouldn't like to bore you by the details of the conquest of New Britain and Samoa. They were pretty fast to go down for obvious reasons. The interesting part was the war with Sulu. I started that as a Colonial War, and thankfully, this time around Spain had the balls to join in. Bad decision on their part, but that was exactly my intention.

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The Philippines, held by the Spanish. They will be kicked out of there soon.

I quikcly took the claim of Sulu in Unsun. (Unfortunately, Sulu is like the natives, so they signed a peace with me before I could actually land on their land, but I DoWed them again to at least gain their colony... Funny thing is, after DoWing Sulu for a second time, they didn't get away with it so easily. So now I could actually fight and annex them!) After that I took the two Pacific Island-chains of Spain, then went straigth for the Philippines. The war against Spain in the Pacific was a relatively bloody one, but it was in my favour at the whole time. (Although I did retreat on occasion because of the horrible terrain on the Philippines. Forested Mountains... Brrr...) Once had I the chance to attack two Spanish Tranports, with a Division of Infantrymen on board. The AI should really learn not to try sneaking their troops away while I obviously have naval superiority...

During the war with Spain, I got an event, that practically forced me to Guarantee Morocco. That was unexpected... The problem with this, is that if I join a war to help Morocco, it will probably end with a stupid wired-peace anyway, so I shouldn't really set objectives for such a war... I've learned my lesson. But in the end, no actual war happened over Morocco.

But in July, 1881, the Unitd Kingdom declared war on the Unitd States. I'm pretty sure this is the result of me mongering all those wars, because there were no events preceeding the declaration... Problem is, I'm pretty unprepared at the moment. So, here's the situation:

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The amount of forces on both sides of the war. (Note that Spain is in a separate war from the rest.)

Canada is rather pathetic (although I currently only have give Divisions in the USA proper), Spain will be dealt with soon, India is pretty far away, and the UK... Well, the UK has about half of the World's sum amount of ships. Thankfully most of those will be Clippers from the stone age, and I hope they don't have any Protected Cruisers. (They definitely don't have anything better.) That would give me the edge in the war. I only have 6 of those now, and it will still take about a year or so to finish the next ten of them, but they are comming along, and I already ordered another ten. I will be defending my homeland until then.

As I was the one attacked now, I had the chance to bring in all my allies, and so I did. I will probably lose Denmark because of that, but whatever. I also mobilized my 79 reserve Divisions. That should be enough to defend our homeland and to conquer Canada, but we now have some extensive overseas territory, and we will need our Standing Army (already involved in a war!) to protect that. American Guayanna is already under attack by the British, but hopefully all my South American allies (with the help of the three American Divisions there) will be able to take care of that problem. They will also have to take over the UK's Carribean colonies, if possible. I didn't intend to fight this war so soon, but now I have no choice, they forced my hands.

First I thought I will try to get Germany involved in the war, just in case, although there are two problems with that. First, if the UK attacked because of my reputation, then it is very doubtfull that the Germans will want to ally with me. Second, if the Germans get the upper hand against the UK, it may be even worse for me in the long run... So in the end, I decided not to. (Or more precisely, I completely forgot about that plan... Opps :rolleyes:) On July 20th, France has mobilized... Will there be a real Great War in 1881? Later on, it turned out that no, they had no real intention of joining, but they still kept mobilizing over and over during this session. Are they up to something? :D

Unfortunately, the UK also has reserves. When they took Salisbury on September 4th, they already had 127 Divisions. Am I in trouble now?.... And five of my reserve divisions are now locked away in Salisbury too. The US army mobilized in September. (I took a picture of that, honest, but a gremlin deleted that when I was not looking.) The forces were mainly concentrated in the North-Eastern area, but some troops were deployed on the Western Coast, against a percieved Indian invasion. That invasion did come, in multiple waves, in Monterey every time, and repelled every time by three Divisions of Reserve Infantry. Does the AI have only one province to attack all the time? Or one province per State? On the Eastern Coast, the British targeted at least two different provinces: Salisbury and Hartford, and so did the French in the previous war. Strange.

Meanwhile, Brazil is fighting in British Guayanna and Mexico attacked Belize. The situation in South America is not really worrying though. A much more troubling problem is that the Battle of Manila is still raging on. On the Eastern Coast, a very long (many months long) naval battle resulted in more than a hundred ships lost by the UK. (Non of my Protected Cruisers suffered any damage.) Just as I thought, they had a paper-navy :D

north_east_81_nov.png

By the end of November, situation started to stabilize in the North East. There were still three provinces held by the British, but they were slowly taken back.

At that point I wasn't sure what to do about them bloody British in Salisbury. I didn't want to ping-pong, I wanted to destroy their armies! For some reason the AI can land troops even while being at combat, so blockading my coast doesn't really help. (Either that, or their transports don't even end up in combat with me, I don't know...) But if I am to set up a trap, encircle their forces and then smash them, it will take a lot of troops to pull it off. Troops, that I currently can't afford. Maybe after I'm finished with Canada.

On December 17th, 1881 we finally won the Battle of Manila. From the 14 Divisions (140.000 men) only 48087 survived the battle... But still, that war is now won, and I have about 20 Divisions in the area, ready to strike the British and possibly even India! Unexpectedly, the Spanish turned down my peace offer of me taking every single one of their Pacific colonies. What were they thinking?! Anyway, after a few weeks, they offered the same peace treaty themselves, which I accepted. The colonial war with Spain is now over!

And that was when I realized that I had a 10 Ironclad fleet in Reykyavik, sitting idle... Would it be too bold to go and hunt for some British Ships now? ;) I thought whatever. Even if they have some proper ships in their fleet and I eventually lose those ten Ironclads, I will build a hundred more modern ships instead anyway! As it later turned out, it was a bit overambitious on my part. They do have Protected Cruisers, and not only one or two...

Taking Hong Kong and Singapore was pretty easy. Much easier than defending my homeland from the horde of Britishmen with their teaspoons and top hats... Not that they were strong or threatening on their own, oh no. But there were so many of them to butcher, that your arm could exhaust after a few hours of murdering them in he face! After they were dealt with in March, 1882, I finally had enough troops to clear all of Canada of the British taint! By that time, they only had 199 Ships and 99 Divisions. That meant that I was already outnumbering their ground forces, and had 2/5 of their Navy. But I had no illusions. The ships we sank were the worthless ones, and with every outdated, obsolete piece of junk we send to the bottom of the sea, their average firepower increases. Force concentration is the key.

After forcing the British forces out of the American mainland, they sent a peace offer. It was a good offer with lots of lands seceded to me, but I wasn't quite satisfied by it. My main problem with it was Canada. I wanted to reduce them to as little as possible, because my ultimate intention is the annexation of Canada all together. To this end, I have to defeat them first, and strive for a separate peace with them. And that was exactly what I achieved on April 27th, 1882. Canada was reduced to London, Toronto and Ottawa, completely cut from British Canada. And if I can play my card right, then the rest of British Canada may even become my backyard anyway... About that time, I got an event making me inherit all of the Sioux lands. Nice! :) Some of those lands are North of the current RL USA border within Canada :)

In May, with the completion of the second batch of Protected Cruisers (ten shiny new capital ships), I was ready to attempt another Naval engagement with the British. I sent all 16 PCs with the 7 ICs left in Reykyavik to patrol the shores of England. I destroyed three Protected Cruisers this way, along with some less important British Ships.

Ten new Transports were finished in late June (increasing the number of those to 30), which were intended to ferry some men over to the Bahamas and Bermuda. They were coupled with five Ironclads for protection, which turned out to be a very good idea, because they were intercepted by British forces. Outdated forces, but still, the Transports wouldn't stand a chance alone. Now, with the ICs, they do. Still, bringing home the US Main Fleet was necessary to secure the invasion. During that campaign, I sunk another three British PCs. Good! A bit later, I encountered even more of those... Impressive. Still, we managed to destroy them, because they came in waves, while I have mine in a compact fleet. Force. Concentration. Is. The. Key.

I sent my first Peace Offer to the British on December 30th, 1882. That was a bold one, demanding every bit of land we managed to seize during the war. They rejected of course, so I started to plan an invasion of England. The British have a lot of troops, but obviously not enough to protect all their shores, so I will find an opening and exploit it with at least 30 Divisions. Then if I can, expand it. If not, open another beachead. Rinse and repeat. It was about that time when I recieved the blueprints for Pre-Dreadnoughts. I started to build the first five of those. Naval Warfare is going to be changed forever very soon...

The second time, I was much less greedy in my Peace Offer. I only demanded colonial territories, didn't want any of Malaysia, but I did want Hong Kong. The British declined again. Even after losing Scotland and Wales in the summer of 1883, they remained persistent.

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Three secured beachheads on the British Isles. The British Home Guard is very well equiped but horribly led.

After them rejecting my tenth Peace Proposal, I decided that it's pretty stupid that I need to take all of England in order to force them out of North America, so I initiated Operation Neville, and used a cheat code to force them to accept. They still got away with New Foundland, the Bahamas, Trinidad and Tobago and British Guayanna, along with their Asian holdings. Much more than they deserve... I also made no deal with India, so they kept everything they had before (short of a few soldiers they got slaughtered in California).

Still, the War was very beneficial for me for multiple reasons. The most obvious one is that I got the chance to decide the fate of Canada: should they be a Satellite of mine, should I retain Status Quo (ie. them becoming independent) or annexing them outright? Guess which one I choose... Also, with Great Britain removed from North America (except for New Foundland, for now), I got control of Cree-Athabaska, the native nation in today's Canada. Hopefully that means they will secede territory to me now... A somewhat less obvious, but nevertheless very important consequence of the war is that the United Kingdom now has only 7, yes SEVEN Ships left. So much for their Naval Empire ;) Heck, even Brazil has almost three times as many! Also, after they demobilize, their Military Score will probably get pretty low I, making me first on that list. And if not, then their Industry will suffer. They still have some lands in the Americas though, so we are not finished with them.

After the war, I inherited Nez-Perce. A bit earlier, I also inherited the Apache, so there are only two natives left: the Cree-Athabaska mentioned above, and the Cherokee. Well, all in due time, I guess. Now I again need to reorganize my POPs, demobilize the unnecessary soldiers from the freshly gained territories, etc. Oh, well... And now in addition to that, I gained possession of some nice Canadian factories as well, so they need some attention too. Unfortunately I won't be able to do too much about them though, as most of them are filled with Canadians, over whom I have little control in terms of conversion... Also, the Peace Treaty with the Dutch East Indies expired on February 15th, 1884. We will come back to that next week.

On March 8th, 1884, the Republican Party triumphed again. They are making a habit of this, aren't they?

In the next chapter, I will return to the Pacific (I was only distracted by the British backstab), and finish (or at least continue) my business there. After that, my next targets are the French colonies in the Americas and the Pacific. And in addition to that, I should do something about the Industry in Canada... So, I guess we will have a lot of fun next week as well :p

Top 30 Nations Of The World​

Without further ado, here's the Top 30 list of nations this week:

nation_list_84.png

The list of the most respectful (or dreaded) nations of the World in early 1884.

As you can see, the United Kingdom is irreversebly forced back to the third place: their Industry Score is now almost 20% lower than the US's, their Military Score is only this high because of them being mobilized, and they have less Prestige. (Also note that what they have, they earned through sripted events. What I have, I earned through action.) Germany is worse than me in Military, has more Prestige only becauese re-unifying (again, an event), and they only beat me with 5% in Industry. That will be negated soon, with the help of American Canada (nice name, isn't it? :D). The rest of the Great Powers are not really threatening in either category. (I have more Prestige than Italy, who also re-unified, and Austria, who usually has gazzillions, because they focus on Culture. Although that might not be true for VIP, I don't know.) According to the Resign screen, Germany has about 5100 points overall, I have 4600, and the UK has 3900. France is 3200, Italy 2600, and the rest are around 1000-1500. Our dominance is unquestionable. The only thing questionable is who should I force out of the Big League? :)

As of now, the votes are as follows:
  • Austria: I
  • Germany: II
  • France: II

(There were also two jokes already on the Ottomans becoming threatening, so they might get their money's worth, just in case. Better safe than sorry. :D)
 
Oh, and by the way, if you like this AAR, you might as well vote for it in the Vicky Gameplay AAR category in the current AARland Choice AwAARds :)