The game mechanics with special projects completely halting your research are a complete big giant respectfully disagree!
I play on insane and I do it with 9 scientists to be able to keep up in tech level. So I have 6 science ships and have to look out that they do special projects like debris all at the same time (2.2.4) otherwise my engeneering tech would literally never continue and would be halted forever. Forver through the whole game. Reading the changelog of 2.2.5 not being able to research multiple special projects at the same time makes things probably even worse.
In my huble opinion it's enough special project keep one scientist occupied not two (the one in the ship plus the one leading the research). Anyways when you have +200 engineering income and all your research is frozen for +5 from debris, it means that you cannot analyze debris at all. Which sucks because it is meant to be analyzed and you have to do it to get weapons tech.
So dear devs I would recommend you to make your game a better game, for special project to either slow research down I a way that makes sense (e.g. depending on your research income) or to get rid of the whole halting for good.
The way the game works now you get close to no civilian engenieering technologies a hundred years in the game when you research debris a lot. Also many special projects are left aside on purpouse because it rarely comes in handy to completely halt your research.
I play on insane and I do it with 9 scientists to be able to keep up in tech level. So I have 6 science ships and have to look out that they do special projects like debris all at the same time (2.2.4) otherwise my engeneering tech would literally never continue and would be halted forever. Forver through the whole game. Reading the changelog of 2.2.5 not being able to research multiple special projects at the same time makes things probably even worse.
In my huble opinion it's enough special project keep one scientist occupied not two (the one in the ship plus the one leading the research). Anyways when you have +200 engineering income and all your research is frozen for +5 from debris, it means that you cannot analyze debris at all. Which sucks because it is meant to be analyzed and you have to do it to get weapons tech.
So dear devs I would recommend you to make your game a better game, for special project to either slow research down I a way that makes sense (e.g. depending on your research income) or to get rid of the whole halting for good.
The way the game works now you get close to no civilian engenieering technologies a hundred years in the game when you research debris a lot. Also many special projects are left aside on purpouse because it rarely comes in handy to completely halt your research.
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