So, I'm a big Paradox fan. Mount and Blade, Sword of the Stars, and of course, the meta series CK is a part of. I have to ask though, why, oh why, with all these paid DLC options out, is the core combat STILL so broken? I'm talking Civilizations 2 "Pikemen defeat a battle ship" broken. I wish to give some examples. All armies are made up of a random assortment of men, in roughly equal proportion because, out side of retinues, and some hire-able forces, that's all you get. Also, these are all with me as Norse Pagans.
An army 1/3rd my size (~1.7k vs a little over 5k), attacked me over a river, inferior command (I had higher martial on all sides). I lost. A quick look revealed no great tech difference either.
I was attack by an army over twice my size, same tech and unit comp, inferior commanders on my side (No commanders on my side vs commanders on his), had the rough terrain bonus, but won handily.
I have lost count of the numerous, NUMEROUS times battles just suddenly, violently swing in favor of one side or another, sometimes with casualties being 30 to 1 or higher per day. It's... obscene. The combat seems completely random, with the only hope being throw SO MANY men at the enemy (irrespective of type) that you can absorb the insane turns of fate.
I understand there is, nominally, a reason. "Oh, I get a bonus in this combat phase!"... But I think a 30,000% bonus might be a bit high.
When combat swings violently in ways that are totally independent of player input, when saving and reloading the exact same battle is the difference between a crushing defeat, and total victory... you've done something very, VERY wrong.
An army 1/3rd my size (~1.7k vs a little over 5k), attacked me over a river, inferior command (I had higher martial on all sides). I lost. A quick look revealed no great tech difference either.
I was attack by an army over twice my size, same tech and unit comp, inferior commanders on my side (No commanders on my side vs commanders on his), had the rough terrain bonus, but won handily.
I have lost count of the numerous, NUMEROUS times battles just suddenly, violently swing in favor of one side or another, sometimes with casualties being 30 to 1 or higher per day. It's... obscene. The combat seems completely random, with the only hope being throw SO MANY men at the enemy (irrespective of type) that you can absorb the insane turns of fate.
I understand there is, nominally, a reason. "Oh, I get a bonus in this combat phase!"... But I think a 30,000% bonus might be a bit high.
When combat swings violently in ways that are totally independent of player input, when saving and reloading the exact same battle is the difference between a crushing defeat, and total victory... you've done something very, VERY wrong.