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Hello again folks! Stay a while, and listen. The highlights of today's third and last Sword of Islam developer diary are Muslim Casus Bellis, revised combat mechanics and cultural buildings. You know the drill by now; I'll talk about both some unique Sword of Islam features and some free stuff that comes with patch 1.06.

THE SWORD OF ISLAM

Our direction with the Sword of Islam expansion is that Muslims should have an easier time expanding, but have an additional layer of internal strife in the form of the Open Succession Law and the Decadence system.

Muslim Casus Bellis

Muslim rulers have three new options for conquest:
  • They can declare Holy Wars on anyone not of their own exact brand of Islam
  • They can use a form of the Invasion CB for the cost of 500 Piety
  • They can conquer any province bordering one of their own for 50 Piety (vassalizing the current count if possible)

Pious Muslim rulers can thus easily expand, although they lose 2 Piety per month while attacking a brother of the faith (same exact religion.) The councillor job to fabricate a claim is thus less useful for Muslims, but can still be handy versus islands or juicy coastal counties.

SoI_InvasionCB.jpg

Revokation of Duchies

Duchies (emirates) are not considered to be intrinsically hereditary, so Muslims are allowed to revoke duchy titles at no opinion penalty from other vassals. This is also a good way of properly landing your sons to avoid gaining Decadence. (Incidentally, the Byzantine Empire is now allowed to do the same thing, though it does not have the Decadence mechanics.)

Dynastic Imprisonment and Execution

Another Muslim exception to the normal rules is that they are allowed to freely imprison and execute men of their own dynasty, except for their own sons. Brothers and uncles are the usual targets for these Decadence reducing purges...

Temple Holdings

In the Muslim world, there is no proper equivalent to Bishoprics, so Temple Holdings are treated exactly like Castles, except for their different set of buildings. You gain Piety for having a Temple Holding in your demesne, but they are slightly poorer and provide smaller levies than their Catholic equivalents (in order to balance them against the investiture mechanics.)

Passing Laws

Muslims do not need to bother with a voting process when passing laws; they just spend an amount of Piety. However, there is still a cooldown and Crown Laws can only be changed once per ruler. The vassals will also still get upset in the same way as Christians.

Jizya Tax

To represent the Jizya tax (a special tax that should, according to Sharia law, be levied on infidels), Muslims gain a 25% tax bonus from infidel counties and a 10% tax penalty in Muslim counties. This creates an interesting dynamic where it's not always obvious that you would want to convert an infidel province to Islam. However, there is a special event where this happens anyway, even if you don't send in your Court Imam to convert the populace.

SoI_Jizya.jpg

That's pretty much it for the Sword of Islam expansion, although I'm sure to have forgotten about many minor little changes and tweaks.

THE 1.06 PATCH

Alright, so here are a few more freebies coming your way soon with the 1.06 patch...

Expanded Combat Tactics

We have added a bunch of more (and more decisive) combat tactics, to make combat less predictable and to tie in with the new Commander traits...

Commander Traits

We have added a special type of trait called Commander traits. These are only available to characters with a Martial education, and give more specific bonuses to the character's ability to lead various troop types, and the choice of combat tactics. Characters gain one or two Commander traits when they finish their education. The effects of the Commander traits directly scale with the Martial skill of the character.

SoI_Commander.jpg

More Culture Specific Buildings

One thing that many people have requested is a broader range of culture specific buildings, and who are we to argue? We have added loads of these to give more variety and flavor.

Destruction of Titles

You are now allowed to destroy ducal tier titles and above, at a hefty Prestige cost. This will greatly upset (-50 opinion) all vassals who are de jure part of the destroyed title. You cannot destroy your current primary title.

SoI_TitleDestruction.jpg

AI Improvements

Apart from some minor improvements, the AI is now better at jumping on rulers who are already embroiled in dangerous wars (though it's still not excessively aggressive about this.) I've also spent a bit of time on attrition avoidance for AI armies, and the AI will now assault besieged holdings when appropriate.

That's it for dev diaries for now. Next week, we'll post a short AAR by a member of the dev team!
 
Do these Open succession mechanics allow Republics to play (albeit in an unfinished and unpolished way)?

Agree with grumphie's point that wrong-religion rulership should have a smaller impact when the ruler is Islamic (as was the case historically, especially in formerly Byzantine lands which were happy to have new rulers)

Destroying titles: When it says you can't destroy your primary, does that mean your primary Ducal title or just your primary title if it happens to be Ducal? i.e. if one were a King and held two duchies could they just destroy them both? And penalty-free if they held all the counties? Would make Christian expansion (especially of the Holy War variety) easier...

Love the new diary, can't wait to get Sword of Islam (playing Victoria 2 until the end of June)
 
Several ways to avoid Decadence:

-special CBs
-easy revocation of duchy titles
-> easy to land sons

follow up question: How will Decadence become a problem for a middle sized realm then ?
It seems to become rather a problem for small emirates or small Caliphates.
Hmm...so the bigger muslim state you get, the less problems with Decadence ?


Btw, the new DLC sounds deep and great !
 
(Incidentally, the Byzantine Empire is now allowed to do the same thing, though it does not have the Decadence mechanics.)

Byzantine is orthodox and therefore features the Doux instead of the Duke. If I convert my country to orthodoxy, does the same rule apply or are duchies still considered hereditary, i.e. does this only work for _THE_ Byzantine Empire?
 
Several ways to avoid Decadence:

-special CBs
-easy revocation of duchy titles
-> easy to land sons

follow up question: How will Decadence become a problem for a middle sized realm then ?
It seems to become rather a problem for small emirates or small Caliphates.
Hmm...so the bigger muslim state you get, the less problems with Decadence ?


Btw, the new DLC sounds deep and great !

Somewhat like Gavelkind, it's not too big of a problem if you're constantly expanding. But after a few generations of that? It's going to get ugly! It's not only your sons' decadence you have to worry about, but your whole dynasty. So if your great-grandfather, to prevent decadence, gave out titles to your seven uncles, and each of them had 10-15 kids (due to multiple wives)... it's gonna get pretty difficult to get titles into all those kids' hands. Being able to revoke and destroy duchies will definitely be a useful tool here.

Edit: raw- Not all orthodox nations use Doux though, that's a Greek thing. See the Russian Dukes (Princes?). And in any case, the revokation mechanic is probably tied neither to culture nor religion, but just being the Byzantine Empire.
 
Byzantine is orthodox and therefore features the Doux instead of the Duke. If I convert my country to orthodoxy, does the same rule apply or are duchies still considered hereditary, i.e. does this only work for _THE_ Byzantine Empire?

Russian dukes aren't called Douxes either. The same for Byzantine Douxes who manage to get independent. You only need to be part of the Byzantine Empire.

Question: If you manage to form the kingdom of Armenia and still be vassal of the ERE, will you be able to freely revoke ducal titles?
 
@KPJ

ahh, i forgot they changed the assasination feature. So it wont be easy to simply go on a killing-spree.
As Doomdark mentioned Execution and Imprisonment to be done freely on your dynasty though, you wont need to assasinate.

Hmmm, curious how this will turn out.


How am i prevented from imprisoning and executing all of my not-wanted dynasty then ?
 
I am loving the 1.06 changes.

It seems like it would be too easy to play a Muslim, though. Some of the differences seem very powerful.
 
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How will relgious head system work on the game?

For example I now shit'ite you have to be decent of of Ali, and sunnia are elected, will have special system in places for reglious leader of Muslims?
 
Russian dukes aren't called Douxes either.

Oh, I managed to turn my King of Rus into a Despot of Rus (and turn my Dukes into Doux). And I wasn't part of the Empire. It's bound to culture, if you're Greek you turn into a Despot/Doux. Has nothing to do with the Empire and that's why I am asking.
 
@KPJ

ahh, i forgot they changed the assasination feature. So it wont be easy to simply go on a killing-spree.
As Doomdark mentioned Execution and Imprisonment to be done freely on your dynasty though, you wont need to assasinate.

Hmmm, curious how this will turn out.


How am i prevented from imprisoning and executing all of my not-wanted dynasty then ?

The threat that since your uncles would have been given land by your father, he would rebel.
 
Not sure about the destruction of titles, but then again I probably won't use it;). Otherwise very interesting features in the dlc and the patch, so all in all it looks great.:)
 
Any Byz player, as well as the AI, would just switch the crown laws to max troops at the earliest possible instance. And bring you back to where you are now.

Except that the AI doesn't change crown laws except for the crown authority (and thats only in one direction), and as a player I'd be tempted by the though that I could use the money more efficiently than my (AI) vassals. Also I don't think stopping a player who chooses to be the Byzantines is ever going to be that effective.
 
The threat that since your uncles would have been given land by your father, he would rebel.

Oh, well. Then i smash him. Simple if i'm big enough.

I don't think you'd be prevented but just branded a tyrant right?

Would you still be branded a tyrant ? So with " free to imprison and execute" the tyranny penalty would still occur ?
If so, yeah.
 
i DO hope well also see a reduction in distance penalty for msulims to simulate their WAAAAAAAAAAAAAA(line of A's to the moon and back)AAAAAAAY better administartion.

regarding to freely imprisoning and executing:
1. imprison all children of a dynastic vassel
2. kill all children
3. kill vassel
4. land should fall abck to you to land more dynastic members

i also REALLY hope that muslims will actually start with sister/daughters now as otherwise allainces would be impossible.