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Well, it's Friday and high time to spill the beans on the new expansion for Crusader Kings II; the Sword of Islam. Judging by the forum, playable Muslims is the most requested feature for CKII, and who are we to disagree? We always wanted to do it, provided we could do the Muslim world justice. That time is now (or, well, soon :) ). As with the Ruler Designer DLC, the Sword of Islam will be released together with a major content patch. What you get with the Sword of Islam is simply the ability to play as the Muslim rulers, but all the new mechanics will be there and running for the AI (or other players in multiplayer) even if you don't have the expansion.

I'll be doing three dev diaries on the Sword of Islam, each one dealing with some unique features for the Muslims as well as some free features that everyone will have access to simply by patching to 1.06.

THE SWORD OF ISLAM

One of the major hassles with making Muslims playable was the prevalence of text with obviously Christian or Western terminology. Therefore, we had to go through all text to make it fit the setting if you are playing a Muslim. Often, this required writing whole new events and decisions. For example, Muslims don't hold tournaments, they have the Furusiyya instead, which is an exhibition of martial arts and horsemanship. They don't hold Grand Feasts, they observe the Ramadan, etc. We also added some completely new decisions, like going on the Hajj (the pilgrimage to Mecca), which will initiate a cool little event driven story of what happens on the way to and from the holy city. Of course, there is also a whole slew of events dealing with various new gameplay features (more on that in later dev diaries.)

Another issue we needed to solve was the Gothic looking graphical interface of Crusader Kings II, which we felt did not really work when playing as a Muslim ruler. So we did a complete reskin with sand tones and green symbols and patterns instead of the church window graphics of Christian rulers. Yet another problem was that many event pictures looked distinctly Western/Christian, so we've added about 25 new ones to serve as Muslim equivalents. Then there are all the little things, like trait icons with crosses, the Crusade banner, etc. All of that has been changed to provide the right atmosphere. We've even changed the five councillor models for Muslims when they're out in the provinces performing jobs. It's all been a lot of work, but I think it turned out really well.

Muslims get a slightly different set of character traits; they don't get the Kinslayer, Crusader, Celibate and Chaste Traits. Instead, they get the Mujahid, Hajjaj, Faqih (Islamic law expert), Hafiz (has memorized the Koran), Sayyid (agnatic descendent of Fatima or one of Muhammad's uncles) and Mirza (child of a Sayyida mother) traits.

Lastly, Muslims get another set of honorary titles to hand out to their vassals. They all get a few special flavour events - especially the Chief Qadi - a position requiring an ecclesiastical education.

SoI_04.jpg

That's it for the Sword of Islam in this dev diary; next time I will go into the core dynamics of playing as a Muslim ruler.

THE 1.06 PATCH

Now then, here's some of the free stuff we're giving ya'll in the 1.06 patch...

First off, we thought the southwest corner of the map looked a bit dull, so we added a bunch of new provinces down there, representing the flourishing civilizations of the Manden people; Ghana, Mali and Songhay. The area comes with historical rulers (of course) and a new West African culture group. The region is rich but hard to reach.

SoI_05.jpg

For flavour, we have also made it so that duchy tier and above titles held by rulers of Iranian, Arabic and Turkish cultures are named after the ruling dynasty. For example, the Kingdom of Egypt automatically becomes the Fatimid Sultanate while the Fatimids are in power (though the original name is also used where appropriate.) In case the same dynasty holds several high rank titles, only the highest is named after the dynasty. Thus, we can have both a Seljuk Sultanate and a Sultanate of Rum, both ruled by the Seljuk dynasty. Randomly generated characters of these cultures automatically get a dynasty name suitable to name states after (ending with -id or -n, etc).

SoI_01.jpg

Lastly (for this dev diary), there are seven new creatable empires (the Arabian Empire, the Empire of Persia, Britannia, Scandinavia, Francia, Spain and Russia) and a whole slew of new de jure kingdoms, mostly to break up the old kingdom of Khazaria. Now, I know the addition of the new empires is controversial, but the creation conditions are designed to be fairly difficult to achieve, so the AI will very rarely do it. We want players to have the imperial option to strive for if they so desire - the Unions turned out to be a popular feature in Europa Universalis III.

SoI_02.jpg

Oh, and before anyone asks, patch 1.06 will be semi-compatible with old save games: you will be able to keep playing, but we're making no guarantees that the balance will not be completely upset, or that any added new provinces will be active and working.

That's it for now. Next week I'll talk about polygamy, decadence, and strong and weak claims!
 
just for your info Nitrousoxide ...
[sacasm]
yelling DOESN'T make your OPINIONS matter more, it only MAKES you look like an idiot
[/sacasm]
 
Don't be "touchy" about being asked to pay for something that IS ALREADY IN THE GAME? It's literally, quite literally, worse than selling the "true ending" to a game as DLC like Asura's Wrath did (which was cut from the game specifically to sell as DLC, as evidenced by the ad for the ending DLC you get at the end of the retail game), and up until now, that was the absolute scummiest form of DLC out there. Paradox is actually managing to top it.

Playing muslims rulers is not in game already. it is only a modding possibility.
Situations where you become muslim ingame is basicaly accidental or an exploit.

Isn't this thread about the patch & DLC content and not another endless and boring "hate DLC thread"

What do you think about the features ?
Do you like new GUI ?
Province map expansions ?
New gameplay added ?
Will you buy it ?
those are quite more interesting.
 
Don't be "touchy" about being asked to pay for something that IS ALREADY IN THE GAME? It's literally, quite literally, worse than selling the "true ending" to a game as DLC like Asura's Wrath did (which was cut from the game specifically to sell as DLC, as evidenced by the ad for the ending DLC you get at the end of the retail game), and up until now, that was the absolute scummiest form of DLC out there. Paradox is actually managing to top it.

You obviously don't get it all right... you pay for something completely new.

Muslims in 1.05 don't act like proper Muslims. In 1.06 (from what we've heard) they will. To be able to play them awesome Muslims (and not cheat PI in the process) you have to buy the DLC. It's quite simple. They've only taken away your ability to cheat them.
 
Yes nitrous be happy and stop shouting. We've got some great new features to the game coming in, and it sucks that someone like you is a downer just because of Paradox's DLC policy. This isnt the thread to rant about this sort of thing.

In other news, I really want to see how that decadence mechanic is going to affect gameplay :D
 
Are you saying I should be happy to "pay for patches?" Or what?

I don't want patches to be used as a means to REMOVE GAME CONTENT in order to push DLC. That's it.

....and they arent, you can fight the muslims, (the AI will use the new features...multi wives etc) and you can mod in what would be presumibly akin to 1.05 style muslims for you to play if you want.
 
Playing muslims rulers is not in game already. it is only a modding possibility.
Situations where you become muslim ingame is basicaly accidental or an exploit.

Isn't this thread about the patch & DLC content and not another endless and boring "hate DLC thread"

Stop putting words in my mouth. I said I have no problem with them doing religion centered DLC to flesh out various factions. What I DO have a problem with is them removing the ability to play as those factions to resell to us piecemeal as a means to push their DLC. There's nothing broken about playing as muslims, it just isn't fleshed out. The only reason to remove that flag is remove game content to push their DLC, not to improve playability, stability, or whatever.
 
@Nitrousoxide
Could you please calm down?

While I think you have a good point you're alienating everyone, including those who would agree with you, by being so hostile.


In a somewhat more calmer fashion:
While playable muslims looks like a fantastic feature, removing the ability for playable = yes flags is a pretty major reduction in moddability. It has been stated that this can be modded around, but as how this can be done hasn't been specified, I think this is a concern worth raising.
Many mods, including my own, currently have as a feature that they enable playing as any religion, and it looks like 1.06 will break those features. I imagine it might also be an issue for total conversion mods, depending on how the system for making any religion playable is implemented.
I hope these concerns are something Paradox will address by giving us further detail on what "Usermods have to be changed to another format if they want playable muslims and not support the DLC." entails.
 
Stop putting words in my mouth. I said I have no problem with them doing religion centered DLC to flesh out various factions. What I DO have a problem with is them removing the ability to play as those factions to resell to us piecemeal as a means to push their DLC. There's nothing broken about playing as muslims, it just isn't fleshed out. The only reason to remove that flag is remove game content to push their DLC, not to improve playability, stability, or whatever.

Broken as in they play by the rules of the christain kings.

So you have the problem with them removing muslim_playable, and replacing it with something else to do the same thing, but not let you use the DLC mechanics?
 
Muslims are not meant to be played, otherwise when you load up the game you could click on a muslim character and clcik play game. The DLC formally unlocks Muslims, gives them proper events and whatnot, and prevents people from scamming paradox by getting a free patch then not supporting them for what the patch was released for.
 
The reason it is called Byzantium rather than the (Eastern) Roman Empire is due to historical revisionism after its fall. It got rebranded by historians as Byzantium, while at the time it was known as the Roman Empire.

Yup. Though it was a bit more complicated than that from a Western perspective. The Byzantines considered themselves Romans and the Basileus was titled the Emperor of the Romans by the west if the west wanted to make nice. Otherwise it was 'the Greek Emperor' or some such. The west didn't necessarily consider the Basileus to be a legitimate continuing Roman Emperor, for example because of the translatio imperii doctrine, according to which the HRE was Rome now, or at least the empire. 'Byzantium', however, is just the previous name of Constantinople. I have long preferred to talk about the Eastern Roman Empire. I already did at school, although a teacher from the outside, who didn't know you, could actually reduce your grade for referring to the ERE too close to the middle ages.

Broken as in they play by the rules of the christain kings.

So you have the problem with them removing muslim_playable, and replacing it with something else to do the same thing, but not let you use the DLC mechanics?

Cutting something off which was already there does look bad on the face but in this case it would be like leaving the unsupported, not meant to be played Muslims in, despite having released an affordably priced DLC that makes the Muslims playable and adds nice features for it. Doesn't look bad to me. It would indeed look bad to me if someone actually cut out a modding option on purpose in order to force sales of a DLC. Then yeah, it would look bad, although it wouldn't necessarily be wrong in ethical or legal terms. At the end of the day, if you want to play the Muslims, I believe this DLC is more than worth 10 euro of your money. Especially in the actual euro zone, where you can hardly buy a pizza for less than €10 (okay, exaggerated a bit, but you get my point).
 
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Broken as in they play by the rules of the christain kings.

So you have the problem with them removing muslim_playable, and replacing it with something else to do the same thing, but not let you use the DLC mechanics?

Like I've said several times before. I have no problem with them fleshing out various factions. If they did something like you suggest there I'd be perfectly fine with it, but as of now, they've indicated that:
1. You won't be able to play as Muslims (or any other religion) unless you have the appropriate DLC
2. You won't be able to convert to a religion you don't have the DLC for.

Which are things that already exist in the game and only need to be turned on via a flag, the same as any option in the options menu of any game. The fact that it's in a .txt file is irrelevant. Whether something is in an .ini, .txt file, or has part of a GUI made to make engaging it easy is not relevant to whether particular content is i the game, accessible to the player.
 
In a somewhat more calmer fashion:
While playable muslims looks like a fantastic feature, removing the ability for playable = yes flags is a pretty major reduction in moddability. It has been stated that this can be modded around, but as how this can be done hasn't been specified, I think this is a concern worth raising.
Many mods, including my own, currently have as a feature that they enable playing as any religion, and it looks like 1.06 will break those features. I imagine it might also be an issue for total conversion mods, depending on how the system for making any religion playable is implemented.
I hope these concerns are something Paradox will address by giving us further detail on what "Usermods have to be changed to another format if they want playable muslims and not support the DLC." entails.

I whole-heartedly agree with this Meneth.
 
Like I've said several times before. I have no problem with them fleshing out various factions. If they did something like you suggest there I'd be perfectly fine with it, but as of now, they've indicated that:
1. You won't be able to play as Muslims (or any other religion) unless you have the appropriate DLC
2. You won't be able to convert to a religion you don't have the DLC for.

Which are things that already exist in the game and only need to be turned on via a flag, the same as any option in the options menu of any game. The fact that it's in a .txt file is irrelevant. Whether something is in an .ini, .txt file, or has part of a GUI made to make engaging it easy is not relevant to whether particular content is i the game, accessible to the player.

I'd start a differnet thread for this topic. You've already alienated a large portion of hte people on this thread so your opinion here does not endear them to your cause. Start up a differnet thread and talk about your opinion on DLCs there.
 
I have ABSOLUTELY no issues with them selling a Muslim DLC. However, and you see this is the important part, what the are actually doing is removing existing game content in order to push the new Muslim DLC. They could just bundle up all the DLC like any mod, so that it fleshes out the existing Muslim factions, if you want to pay for it, without removing the ability to set the playable religion flag to whatever you want.

Their removal of that flag has ABSOLUTELY nothing to do with making a quality product and EVERYTHING to do with removing existing game content to push the DLC which sells it to you a second time.

Listen, I think things like day 1 dlc are scummy too, but don't you think you're going a bit overboard. They are adding in significant content that makes the experience of playing muslims equal to that of playing christian lords. How can they sell this content, if after the patch you can simply flip the switch and have the content? And if they can't charge for the new content, why should they make it?