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Doomdark

Chief Creative Officer
Paradox Staff
61 Badges
Apr 3, 2000
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  • Sword of the Stars II
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • Prison Architect
  • Europa Universalis III
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
It's time for another cycle of developer diaries on Crusader Kings II and I thought I'd begin by talking about the new start date and giving you a broad overview of the upcoming expansion; The Old Gods. Yes, we're pushing back the earliest possible start date to 867 AD. This is a special bookmark that comes with the expansion (and you will not be able to start at dates between 867 and 1066 without modding.)

Europe is a very different place in 867... Many of the familiar countries have not yet come into being. There is no Hungary, no Poland, no Russian principalities and the British Isles and Scandinavia are full of petty kingdoms. The Carolingians still rule the Franks, but the great Empire of Charlemagne has been divided between four of his descendants. In the Byzantine Empire, a new dynasty has just risen - the House of Makedon - destined to restore some of its former glory. The Muslims are in the middle of a drawn-out crisis as the once enormous Abbasid Caliphate has fractured, with a succession of Caliphs being murdered by their own Turkish generals.

CKII_ToG_DD_01_Europe_867.png

Most importantly, however, the North and East are completely dominated by bustling tribes of unrepentant heathens who remain less than impressed with the White Christ. Why debase yourself before a dead man on a cross when you can loot the riches of his fat clergy instead? Just as the fury of the Northmen descends on the undefended shores of Europe, other, equally pagan threats are on the rise in the steppes of Tartaria. Like the Avars before them, the feared Magyar horse lords are pushing into Europe from beyond the Carpathians. Why is all this more important than the affairs of Christians and Muslims? Because with The Old Gods, all these heathens are finally playable! (But you probably knew that already. :D )

CKII_ToG_DD_01_Magyar_Invasion.png

Playing a pagan chieftain is at least as different as playing a Muslim. Not only that, there are significant differences between the various heathen religions. Some are aggressive in nature, like the Norse and Tengri beliefs, and some are more defensive, like the Finno-Ugric faith. For example, the warlike Norse will suffer a prestige loss for being at peace for too long, and will need to wage war or set sail to pillage and loot. The Finns don't have this problem, but on the other hand, their vassals will dislike having their troops raised (like Christians). Some faiths get defensive bonuses and larger garrisons in their homelands, some don't, etc. However, they can all potentially be reformed to withstand the allure of the new religions.

CKII_ToG_DD_01_The_Great_Heathen_Army.png

In the coming weeks, I will explain the different religions in detail. I will, of course, also talk about other new features, like traversible rivers, new cultures, Zoroastrians, Adventurers, and much more. Stay tuned, and here are some more screenshots to tease and titillate!

CKII_ToG_DD_01_Loot_and_Pillage.pngCKII_ToG_DD_01_Varangians.pngCKII_ToG_DD_01_The_Last_Zoroastrians.png



[video=youtube;V-edUnWQgyM]http://www.youtube.com/watch?v=V-edUnWQgyM[/video]

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Yay! First.

I have a question about Iceland, will it be populated from the start or will you implement some sort of colonization event for it? (It was colonized after 867, iirc)

It will already be colonized (yeah, we're cheating by a few years.)
 
That's why I want to see culture map. Maybe they made several tribes this way and melting pot to make Russian culture will start soon enough from the start.

The rulers are Norse, but almost all vassals, as well as all provinces are Slavic (well, a few are Finnic.) The idea is for the ruling dynasties to assimilate into the local culture.
 
Regarding the Frankish states, due to regnal number problems and such we've always pretended that the King of Germany is the HRE. So, no, it's not formally correct. The West Frankish "Empire" will usually degrade into a kingdom through events. This is all subject to change before release though.
 
Regarding Brittany, Salomon styles himself a king, but it's a "Petty", or Duke-tier kingdom. We've put the viking Hastein in Nantes at the start with a large force. A very challenging position for a player. Mortain should perhaps be given to Salomon.