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Doomdark

Chief Creative Officer
Paradox Staff
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Apr 3, 2000
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Folks, prepare yourself for another monologue by yours truly!

Last time, I promised to talk about Crusader Pandas, but that would be silly, so I won't. Instead, I'll inform you about the workings of the Council. Just like in Crusader Kings, the Council consists of five characters who serve as your advisers; the Chancellor, Steward, Marshal, Spymaster and Lord Spiritual. Their primary attribute is added to your own for purposes of government. (E.g. the Diplomacy skill is the primary attribute of the Chancellor.) To make it more balanced, characters now have an additional attribute called Learning, which is the primary attribute of the Lord Spiritual. Also unlike Crusader Kings, you can appoint your direct landed vassals to your council, not just your courtiers. Women can normally not serve as councillors, although the spouse and mother of the ruler can be Spymaster.

The main new Council related feature in Crusader Kings II, however, is the ability to send your councillors on various jobs (three per councillor) out in the counties. Many of these jobs are very powerful if used correctly. The chance of a good outcome is dependent on their skill. To give some examples:

Head Local Inquisition (Lord Spiritual):
The Lord Spiritual converts a province or local character to his religion.

Train Troops (Marshal):
The levies replenish faster and can grow beyond their normal max size.

Fabricate Claims (Chancellor):
Chance that you get a claim on a local title.

Oversee Construction (Steward):
The build time of improvements and new holdings is much reduced.

Study Technology (Spymaster):
Chance that a tech level spreads to your capital.

CrusaderKings2_Devdiary_2011-11-10_01.png

CrusaderKings2_Devdiary_2011-11-10_02.png

Ponder this until the next dev diary. :)
 
Nice :D

How long will the Marshal effect on the levy last? Will it be at the increased size until it suffers loses or will the effect disappear after a set time?

It will persist as long as he's in the province. If the levy is raised, it will also persist for the raised levy.
 
Looks great!

Do the names for the councilors have to be the same everywhere, or can we mod them to vary by culture? For example, if I'm playing as a Byzantine noble, can I have a "Megas Domestikos" instead of a "Marshal" and a "Megas Logothetes" instead of a "Chancellor"?

Also, will modders be able to add in more jobs? I see room for more buttons to the left of the existing ones.

The council position names can be modded by culture, religion, etc.

It is easy to mod in new jobs, but it might require some interface modding as well.
 
Good DD. Thank you! If you wouldn't mind, could you answer a few questions?

1) Are councils kingdom level only or will counts and dukes have them too? If vassals do have them and they're a different religion than your ruler is, will their lord spirituals be converting provinces to their religion and away from yours?

Counts and above have councils, and yes, they will attempt to maintain their own religion.

2) Is it safe to assume that Lords Spirituals need ecclesiastical educations, like diocesan bishops did in CK1? Will it be easier to get courtiers who have this trait if it's still needed? I found that in CK1 I always had trouble filling the court Bishop's job simply because I rarely had courtiers with the necessary religious education.

Lords Spiritual do not, in fact, need an ecclesiastical education.

3) When you say women "normally" can't serve on the council, does that mean there are certain odd cases where they can be the steward or the others? If so, when and how?

Not really, I just meant the some women can be spymasters, but we might still tweak the rules a bit. (It's all fully moddable, btw.)
 
I'm impressed it's moddable at all!
Can one mod scroll menus in the interface? You could add a large number of council positions that way.

If you add new council positions, a scroll bar will appear, but it will probably require some interface mod work to make it look good.
 
What the hell is that?

Your spiritual advisor.

Can you combine positions? E.g. one position taking on the abilities of both the marshall and chancellor?

No. Every job needs a different character.

That's in Sengoku already and we've been seeing them active in the field since quite early on in Dev Diaries. It's new to Crusader Kings, but it isn't news.

It may not have been mentioned in a dev diary but I agree with nyah that I've seen it mentioned on this forum.

Yes, well these dev diaries aren't only meant for those who regularly hang around the forum, but for everyone else that might be interested in buying the game.

If you're Christian, and you have a character with a different religion and make him your lord spiritual, then tell him to go convert, in the name of what faith will he march forth?

His own religion, so unless that is something you want, it's not the best of ideas.

I would guess that you cannot appoint a character as Lord Spiritual unless he is Christian.

You can, but other characters, and the Pope especially, won't be too thrilled.

So, can forge claim only on count-level titles (the county you send your chancellor to) ? Or will it depend on your chancellor's skill, on your choice, on chance ?

If your Chancellor is good enough he might be able to produce a claim on the duchy.
 
Do the numbers next to the council portraits represent their relation to the liege? If so, I think Scotland may be in for some turmoil when the Chancellor and Spymaster start plotting against their king.

Yes, that's their relation to their liege.
 
It's been asked before, but not answered:
In several videos a realm law allowing female chancellors was visible. This Dev Diary implies there will be no female chancellors.

Has the option of passing that law been removed? If so why?

It has been removed but I don't remember the reason why. Maybe Doomdark can clarify it.